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inZOI Early Access Review

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Us humans are made up of so many complex and often contradictory parts, which makes the idea of artificially recreating that kind of consciousness a hefty task that books, movies, video games, and more have probed and pondered for decades. Yet, despite all the challenges, it’s a plight developer Krafton is taking a stab at with its realistically rendered life simulator, inZOI. Boasting an in-depth character creator, approachable building tools, and a slew of interesting social systems, inZOI is already an impressive experiment – but as of its Early Access launch, it’s one that still struggles to feel coherent.

In inZOI, you aren’t a God, but rather an intern at a mysterious business known as AR Company. Here you have kitty co-workers and a series of parallel universes to manage from the comfort of your tablet screen, controlling the citizens (called Zois) of different households as they navigate their daily lives. To do this, you’ll model your Zois from digital clay, imprinting them with personality traits and life goals before shipping them off to go to school, get jobs, fall in love, and create more generations of little Zois. It’s hard not to draw immediate comparisons to The Sims, a series that inZOI is so clearly inspired by – still, as I spent more time with Krafton’s take on the genre, it’s apparent the studio has its own ideas about what makes people tick.

Before you can dive into running or ruining the lives of your digital avatars, you first need to create a household using inZOI’s sizable suite of customization tools. Alongside choosing your Zoi’s name, gender, and age range (which includes Child, Teenager, Young Adult, Adult, Middle Ages, and Senior), you’ll also pick their Trait, which acts as the backbone for their personality. From Scholar to Socialite, there are 18 to choose from, and each archetype packs a series of positive and negative behavioural quirks into one simple package. For example, a Charmer will have an easier time growing romantic relationships, but with the trade-off of that the “sad” mood sticks around for longer than other Zois, whereas an Adventurer will be more excitable, but similarly feel bored for longer.

It’s a convenient and speedy process, but also one that isn’t as customizable as I would have liked. Once in the world, you can also select up to 10 preferences that will further impact how your Zoi interacts with their surroundings, such as a love of coffee or hatred of showering. But while the combination of likes, dislikes, and personality traits can seem quite substantial on paper, unfortunately, my Zois ended up feeling fairly similar to one another despite all the warring traits and preferences.

Traits are convenient, but also not as customizable as I would like.

Psychology selected, the next phase of creating life is all about mushing the features of your Zoi into a shape of your liking. There are preset looks to choose between, as well as the option to tug on anchor points and twist their face into a snatched or terrifying visage. Detailed Editing adds even more anchor points to paw at, a boon for those with specific ideas and time to burn. Perhaps my favourite aspect of this process is the symmetry toggle, which usually keeps your Zoi looking uniform and magazine-ready, but leads to unique (if not haunting) creations when turned off – nothing says business professional like a permanent ‘People’s Eyebrow.’

On top of facial structure, there’s also multiple layers of makeup like blush and highlighter to consider, as well as scars and freckles. That’s before you even get to the slew of sliders that tweak skin texture and genetic features like how prominent your chin cleft is or how deep your smile lines can go. There’s also plenty of hairstyles too, with multiple colour sliders that allow you to not only choose highlights and lowlights but alter the length in real time. It’s a mouthful of polished features that I could easily spend hours with – and I certainly did. Designing an avatar that feels custom is such a key component of life simulators, and it’s obvious Krafton took that very seriously with its character creator toolbox, as it is by far inZOI’s best feature.

But it’s not over just yet, as a second Zoi-making time-sink follows up this facial putty playtime — outfit selection. You have nine different looks to style for each Zoi, including winter wear, swimsuits, and pyjamas, plus accessories to tag on top of those. inZOI’s style pulls from current trends with low rise cargo pants and Nuptse-like puffer jackets, as well as classic picks like tailored army jackets and simple pencil skirts. The pool of options is reasonable on its own, however inZOI has another trick up its sleeve: the Craft menu. From here, you can select a basic layer such as a top and tweak more specific aspects like the sleeves or neckline. Admittedly, it’s a fairly basic system, though it does well to fill in the gaps throughout inZOI’s moderately sized pre-designed wardrobe.

So you made a family, what now? More choices, of course. There are two locations available to live in at the moment: Bliss Bay, which is a beachy area that boasts burgers, buses, and a replica Santa Monica Pier, and the Seoul-inspired metropolis Dowon, which consists of towering skyscrapers and grassy public parks. Both locations offer premade housing options as well as empty lots to start fresh on, all tucked alongside a small pool of public buildings to visit. Unfortunately, this is where inZOI’s slick first impression starts to wane.

The environments are where inZOI’s slick first impression starts to wane. 

It’s clear Krafton wants these cities to seem bustling, but the more time I spent wandering around, the more the environments started to blend into one fairly empty and repetitive scene. I appreciated the tongue-in-cheek references to real world locations, like the mock CU convenience store or faux-McDonalds, and I was pleased to see random Zois milling about minding their own business. However, these small wins faded into the background as the Zois began acting like sentinels running between locations in packs. I can’t deny that watching a gaggle of random Zois all sprint to a public park or all vacuum the same 3×3 room isn’t funny, but it also left me longing for a world that felt more human. As is, the strange choreography and inaccessible architecture gives the world an uncanny atmosphere that makes you feel more like an onlooker than an active participant.

You can alleviate some of the alienation by curating a corner of the world to call your own. InZOI’s build mode follows a similar set of principles to the Character Creator Studio – more is more. You can drop in preset buildings or rooms and customize them from there, or start from the studs up. There are multiple wall sizes, windows, and doors which you can adorn with custom textures and colours. Furniture can also be customised, and you can tweak pretty much everything from the metallic accents of your fridge to the fabric on your sofa. As with the clothing crafting, there is also furniture crafting to mess around with, and you can create basic objects like desks by combining a distinct tabletop with a unique set of legs. This system is fairly rudimentary, but I thoroughly enjoyed blending oppositional aesthetics like a cottagecore mushroom lamp shade and a copper piping base to create what I’m calling a ‘funguspunk’ light. Yet despite all the tools at my disposal, the frequently clunky UI meant I struggled placing objects or extending rooms, often scrapping a complex building concept for a more angular one as I opted for function over style.

Family? Check. Home? Double check. Now it’s time to keep your humble abode running and your wacky avatars alive. Thankfully, Zoi’s are fairly simple creatures and you only need to juggle a few systems to stave off an early grave or a messy house. Alongside managing needs like hygiene, hunger, and sleep, Zoi’s also have short term Urges to fulfill and larger Ambitions to track, both of which reward you with positive mood modifiers upon completion. These tasks can be as simple as having a conversation or purchasing a specific item for their house, and they do well to guide you towards features you may not be aware of.

While much of the information is available on screen, you keep track of your family through a helpful pop-up window on your bottom bar called a Zoi Card. Here is where you can also check your Zoi’s individual skills, nurtured through activities like cleaning or playing music. Zois also have Values, which form based on the trait you selected to begin with and the types of experiences that have molded their perspective in the time since. For example, one of my Zoi’s gave birth to their first child and their core value endearingly shifted to Love. Keeping an eye on all of these levers creates an ample workload — it’s just a shame that I never felt like I was working toward anything meaningful, with many of these metrics amounting to very little in terms of gameplay payoff.

I never felt like I was working toward anything meaningful.

This lack of depth extends to job and school progression, which is tied to whether your Zoi completes a small list of tasks during their shift or after class. For the most part my Zois managed this on their own, leaving me to potter about until they were done, my influence having little to no bearing on their acumen. Big milestones like marriage and kids also lack adequate significance, and despite working to help them achieve key goals, my Zois felt unbothered about the fruits of their labour. So much so that on multiple occasions one of my families left their baby home alone, despite it being only a few minutes old.

Ultimately, my Zois didn’t seem to have much of a soul, despite having the building blocks in place to imagine one. Occasionally their moods would shift, and they could emote in a realistic and charming way, but this rarely stopped them from acting the exact same as they would regardless of being happy or sad. It’s intriguing to see what Krafton is driving at with all these moving parts. As of right now, though, there’s a lack of cohesion that makes the overall sense of progression feel somewhat meaningless.

There is a bit of a saving grace though, and that’s inZOI’s Karma system, which acts as the nefarious antagonist that oversees your Zoi’s happy little lives. A kind and gregarious Zoi is more likely to win the lottery or earn a prize from the claw machine than one that’s been farting secretly, in a malicious way. Hilariously, despite this inbuilt limitation, the Zois all seem to want to be bad people when left to their own devices, or at least that was the case across my many households. Managing a house of five was like running a daycare, but instead of having a tantrum over sharing toys, my ‘children’ would steal from my purse and start screaming at strangers on the street. inZOI gets close to replicating some of the silly magic The Sims is known for in these moments, providing me with plenty of clippable encounters I’d be keen to share with friends, which does at least infuse the world with some much needed personality.

Addressing the elephant in the room, it’s no secret that Krafton has partnered with Nvidia to add AI to all of its games, and inZOI has not been spared from this decision. Across the Build Mode and the Creator Studio, there are options to create custom textures using generative AI by writing a prompt in the submenu. Beyond those generative textures, the in-game signage, writing, and dialogue trees also have a stiff, artificial whiff about them. I couldn’t be sure as to whether they were produced with generative AI too, but the fact that it felt that way isn’t a compliment, and says something about the quality of inZOI’s conversational prompts as a whole. Many friendly chats veer off the rails into awkward conversations about crypto or the development of artificial intelligence. While it’s easy enough to ignore when crafting, it’s impossible not to notice that strangeness when trying to make friends or form a romantic connection.

Upcoming Nintendo Switch Games: Release Dates for 2025 and Beyond

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

The Nintendo Switch is going out in a blaze of glory, with some exciting games launching to make way for the console’s successor: the now officially announced Switch 2. Whether they’re exclusively developed for the Switch or ported over from other platforms, these upcoming Switch games will wrap up the Switch’s final year while also being compatible with the Switch 2 upon release.

In 2025, we’ll hopefully be getting our hands on well-known in-development titles like the new Pokemon, as well as a host of new games announced at the March Nintendo Direct. Whether you own the original Switch or are looking ahead to what will release on the Switch 2, here are all the new Switch games we can look forward to in 2025 and beyond.

Take a look at our guide to all upcoming video games for release dates on every platform.

All Upcoming Switch Games With Release Dates

Star Overdrive (April 10, 2025)

Star Overdrive is an upcoming indie adventure game set on a distant alien planet. Fly around on your hoverboard while conquering enemies and solving puzzles to try and reunite with your lost love.

Monument Valley 1 + 2 (April 15, 2025)

A cherished entry in the world of puzzling games, the existing Monument Valley games (originally on mobile) are coming to Nintendo Switch in mid-April. Create paths and structures to explore colorful environments in one of the more stress-free games on this list.

Rusty Rabbit (April 17, 2025)

Several years after Nitroplus revealed Rusty Rabbit in a concept trailer, the side-scrolling action platformer is finally coming to Switch. Play as the middle-aged rabbit, Stamp, who has built his own mech to traverse a post-apocalyptic frozen wasteland.

LUNAR Remastered Collection (April 18, 2025)

This remastered collection brings the two original Lunar JRPGs, LUNAR Silver Star Story and LUNAR 2 Eternal Blue, to modern consoles. The remasters come with several quality-of-life improvements, including enhanced graphics and both English and Japanese voice-acting.

Capcom Fighting Collection 2 (May 16, 2025)

That’s right, it’s another fighting game collection. This time, Capcom is compiling games released between 1998 and 2004, which is what some would call a peak era for arcade fighting. This second fighting collection includes both the English and Japanese versions of six games total, including Capcom vs. SnK and the Power Stone beat-em-up series.

Fantasy Life i: The Girl Who Steals Time (May 21, 2025)

The highly-anticipated sequel to 2014’s Fantasy Life finally has a release date. This “slow-life” RPG combines adventure storylines with life-sim mechanics, allowing players to build a life (and a city) on a deserted island while facing mysteries of the past. Explore randomized dungeons, switch between 14 different “Jobs,” and meet friends to help you in your journey.

Rune Factory: Guardians of Azuma (May 30, 2025)

The iconic RPG social sim is back. As a powerful Earth Dancer, you must travel across the eastern nation of Azuma to battle monsters and restore villages. The new Rune Factory game looks like it places a stronger emphasis on action and anime-style character designs, though improved Switch performance with an all-new storyline will hopefully mark an improvement over Rune Factory 5. This is Rune Factory, so there will be plenty of romance, now with fully voiced “scenarios” and even the ability to romance the unselected MC.

RAIDOU Remastered: The Mystery of the Soulless Army (June 19, 2025)

After a killer run in 2024, with SMT V: Vengeance, Unicorn Overlord, and IGN’s Game of the Year, Metaphor: Refantazio, developer Atlus is already on to the next thing. RAIDOU Remastered looks more like a remake than a remaster to me, introducing new graphics and quality of life improvements to the Shin Megami Tensei game that originally released for PS2 in 2006.

Tamagotchi Plaza (June 27, 2025)

A new instalment in the Tamagotchi Corner Shop series (which I was personally obsessed with on the DS), Tamagotchi Plaza puts you in control of 12 different shops in Tahamiko Town. Complete minigames to serve adorable Tamagotchi friends in shops (including the dentist) to upgrade your town and build relationships.

Patapon 1 + 2 Replay (July 11, 2025)

A big feature of the most recent Nintendo Direct was Bandai Namco announcing their restoration of older PlayStation IP. Patapon is one of those highlights, a rhythm game that originally released for PSP and has some absolutely fire backtracks. You basically feel like you’re helping make a music video, all while building up enough rhythm to take down your enemies.

The Wandering Village (July 17, 2025)

The Wandering Village is a city-building game on the move, tasking you with expanding your city’s reach while on the back of a giant creature. As the creature travels across various terrains, you must protect the people of your village while forming a relationship with the creature itself.

Shadow Labyrinth (July 18, 2025)

This is technically a Pac-Man game. Yep, that’s right. Bandai Namco is bringing the arcade icon to darker territory with the full game tied to the Pac-Man episode from Secret Level. As “The Swordsman”, you are guided by an orb called Puck through a maze of monsters in Shadow Labyrinth.

Tales of the Shire: A Lord of the Rings Game (July 29, 2025)

A cozy farming game set in The Shire is pretty much a match made in heaven. Tales of the Shire lets you create your own hobbit during a time of peace in Middle-earth. Starting in March 2025, you’ll be able to indulge in the ultimate fantasy by spending your days cooking and eating delicious meals with your friends.

Gradius Origins (August 7, 2025)

Gradius Origins collects some of M2’s finest shoot ’em up games, including Gradius, Salamander, Life Force, Gradius II, Gradius III, Salamander 2, and introduces a new game, Salamander 3, the first new entry over a decade. Originally released as an arcade game, Gradius has been ported to several consoles over the years, including the NES.

Story of Seasons: Grand Bazaar (August 27, 2025)

The latest Story of Seasons remaster was a surprising one. Grand Bazaar (originally on the DS) takes place in Zephyr Town, where you build a farm, explore for resources, and craft products you can sell in the titular weekly Bazaar. The Switch version of the game remasters the original character models and also introduces two new marriage candidates.

Upcoming Switch Games With Unknown Release Dates

There are plenty more Nintendo Switch games in development that don’t have a solid release date yet. Here are some more Switch games we know are on the way:

  • The Legend of Heroes: Trails in the Sky Remake – Fall 2025
  • Metroid Prime 4: Beyond – 2025
  • Shovel Knight: Shovel of Hope DX – 2025
  • Professor Layton and the New World of Steam – 2025
  • Pokemon Legends: Z-A – 2025
  • Ninja Gaiden: Ragebound – 2025
  • Sonic Racing: Cross Worlds – 2025
  • Mario Kart 9 – TBA
  • Everybody’s Golf: Hot Shots – 2025
  • Witchbrook – Holiday 2025
  • The Eternal Life of Goldman – Holiday 2025
  • Marvel Cosmic Invasion – Holiday 2025
  • Rhythm Heaven Groove – 2026
  • Tamadotchi Life: Living the Dream – 2026
  • Haunted Chocolatier – TBA
  • Hollow Knight: Silksong – TBA

When Is the Nintendo Switch 2 Coming Out?

Over the last year, we’ve been hearing rumors about the Nintendo Switch successor regarding its appearance, release date, and name. On January 16, Nintendo finally confirmed a decent chunk of these rumors with the official announcement of the Switch 2. While the announcement trailer shows off some new features (including what looks like the potential to use the Joy-Con as a mouse), it doesn’t provide any insight into specs or game launches. More official info, including pricing and a release date, will arrive via a Nintendo Direct scheduled for April 2. Nintendo also announced a new app, Nintendo Life, where they will be delivering upcoming Nintendo news directly to users.

What Games Will Launch on the Switch 2?

One thing the trailer confirms is that the Switch 2 will be, for the most part, backward compatible, supporting both physical and digital games from the original Switch. Otherwise, it definitely looks like the trailer features a new Mario Kart game, and plenty of leaks have suggested third-party games like Square Enix’s Final Fantasy 7 Remake will be ported onto the console. For more info, you can check out our list of games reportedly set to release on the Switch 2.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Amazon Just Dropped the Price on This AMD Radeon RX 9070 XT Prebuilt Gaming PC

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Amazon has the best deal right now on an AMD Radeon RX 9070 XT prebuilt. You can pick up the Skytech Blaze4 RX 9070 XT gaming PC for only $1,599.99 after a new $100 instant discount. That’s a great price for a newly released GPU that stands toe to toe with an RTX 5070 Ti (or RTX 4080), which could easily run you well over $2,000 in this absurd market.

The Best Deal Today: RX 9070 XT Prebuilt for $1599.99

This Skytech gaming PC is equipped with an AMD Ryzen 7 7700 processor, Radeon RX 9070 XT GPU, 16GB of DDR5 RAM, and 1TB M.2 SSD. This is a pretty nicely thought out configuration, with a competent AMD processor and DDR5 RAM with an optimal DDR5-6000MHz speed rating. The AMD Ryzen 7 7700 features a max boost clock speed of 5.3GHz with 8 cores, 16 threads, and a 32MB L2 cache. You won’t see much of a gaming performance uplift if you were to go for a newer Ryzen 7 or even a Ryzen 9 processor, especially at higher resolutions. Going by the photos, a 360mm aio liquid cooling system keeps CPU temps down. The entire system is powered by a generous 850W 80PLUS Gold power supply.

The Radeon RX 9070 XT Received a 10/10 at IGN

We rated the AMD Radeon RX 9070 XT a “perfect” 10/10. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren’t even close. The 9070 XT also has 16GB of VRAM, the same as the 9070 and 5070 Ti.

AMD Radeon RX 9070 XT Review by Jacqueline Thomas

“PC Gaming has been in a decadent spiral since 2020, and the AMD Radeon RX 9070 XT is a reminder that it doesn’t have to be that way. This graphics card has no problem maxing out any game you throw at it at 4K, even with ray tracing enabled, and does so at a price that makes the competition look downright greedy. I can’t predict the future, so only time will tell if the launch price holds up. What I do know is we need more graphics cards like the AMD Radeon RX 9070 XT.”

More Radeon RX 9070 / 9070 XT Gaming PCs on Amazon

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Ex-PlayStation Exec Says NieR: Automata Revived the Japanese Games Industry, Convinced It To Stop Chasing Overseas Trend

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

NieR:Automata brought a lot of attention to the series and its creators, but it may have also had some greater ramifications for the industry. In a new interview, former PlayStation executive Shuhei Yoshida said he thinks NieR: Automata “revived” the Japanese game industry.

In an interview with AVWatch (as translated by Genki_JPN), Yoshida said the Japanese games industry was struggling after chasing overseas trends in the PlayStation 3 era. He said he thought director Yoko Taro made NieR: Automata without thinking whether or not it would sell overseas.

“From there, it became clear that Japanese creators were making ‘Japanese things’ and those things were selling overseas,” Yoshida said. “Everyone realized that with NieR.”

“It was just a matter of saying ‘it’s okay to do it like that,’ but ‘we have to do it like that,'” Yoshida continued. “So the direction of Japanese creators became ‘let’s stop imitating overseas countries anymore,’ ‘if we create things with our own culture and that we understand, they will understand it overseas.'”

“I think the Japanese game industry was revived after NieR so much so that I would say it was before NieR and after NieR,” Yoshida said. “To put it simply, I think NieR: Automata was the title that made people realize ‘let’s make something Japanese.'”

NieR: Automata has been, by all accounts, a success for publisher Square Enix and the creative team behind the game, including Yoko Taro. It’s spawned an anime adaptation and a flurry of cameos for popular protagonist 2B, in everything from Fall Guys to Soulcalibur.

The future of the series seems a bit unclear, as of this writing. While the mobile game NieR: Reincarnation may well have been the NieR 3 fans were waiting for, it was also shut down last April. The creative team has worked on a handful of other projects too, like the card-driven RPG Voice of Cards, but NieR fans are still waiting for the next premium game.

Regardless, Yoshida saw a shifting of the tides with NieR: Automata. Given how popular the game is today, I’m inclined to agree. Hopefully we see more from NieR soon, but now, as we’re roughly eight years removed from its original 2017 launch date, it’s a nice recognition of Automata’s already-tangible legacy.

Eric is a freelance writer for IGN.

Batman: The Killing Joke Deluxe Edition Comic Drops to Just $7.14 at Amazon

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Still regarded as one of the best Batman stories ever printed, Alan Moore’s The Killing Joke remains a comic worthy of your shelf as much as it was in 1988, making the chance to buy the Deluxe Edition hardcover for just $7.14 one of the best deals around. It’s one of many brilliant comic deals ongoing during the Amazon Big Spring Sale, alongside the best price ever on Ultimate Spider-Man Vol. 1 (2024) and much more.

A one-shot written by Moore and drawn by other comic legend, Brian Bolland, Batman: The Killing Joke follows Joker on one of his all-time best tales—one where he looks to prove the point where all it takes is one bad day to turn a person criminally psychotic, in the most horrfic ways possible.

While the animated film adaptation fumbled with sticking to the source material, the original comic is still a timeless classic worth buying. The graphic novel will at first be listed at $10.71 from its original price of $17.99. However, you’ll find a coupon to tick that will take another $3.57 off the price tag. When you go to checkout, your initial total before shipping & tax will then be changed to $7.14.

That’s not all, as some of the best Batman comics of all time have also just been added to Amazon’s new “Get three for the price of two” sale. Along with books, 4K Blu-rays, and vinyl, are some of the other finest classic comics still available today.

Including 42% off Batman: Under the Red Hood, 29% off The Dark Knight Returns, 32% off The Batman Who Laughs, 44% off Batman Three Jokers, and 38% off the Batman Jeph Loeb Box set; The Long Halloween, Year One, Ego and Other Tails; this might be the biggest amount of Batman comics anyone has ever gotten spending $35.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Microsoft’s Sea of Thieves Collaborates With Sony’s Destiny 2 For a New Crossover

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

A Sony property is crossing over into a Microsoft game. Sea of Thieves has received new cosmetics from the world of Destiny 2, bringing the fight against the Darkness to the high seas.

The Lightbearer cosmetics set offers new flags, ship cosmetics, a costume set, and more. In the trailer for the new set of items, you can spot various Destiny references ranging from the Drifter’s outfit to a ghost dangling off the front of a ship. The Pirate Emporium has a weath of options available to deck out your ship and sailor in Destiny cosmetics.

Sea of Thieves made its way to PlayStation last year as one of several Microsoft properties that have jumped to Sony’s console. Destiny, meanwhile, has been on Xbox and remained there through Bungie’s acquisition by Sony. While this might blur some perceived console lines, it’s a fun crossover and the Drifter’s outfit in particular suits the world of Sea of Thieves quite well.

Season 15 of Sea of Thieves recently went live, adding various new encounters, voyages, and new content to the long-running piracy experience. Rare’s game has managed to stay afloat for quite some time, and it’s even seen success on PlayStation 5, topping an EU sales chart back when it made its way to the platform.

Destiny 2, meanwhile, launched Heresy and continues to chart a path out from its big narrative conclusion in The Final Shape. The space-faring shooter has had its own recent crossovers, most notably with Star Wars.

Both games have managed to weather the changing, shifting tides of live-service game production, so it’s neat to see them pair up in this Sea of Thieves crossover. The cosmetics are live now in Sea of Thieves, though it remains to be seen if Destiny 2 will receive any Sea of Thieves content. In this writer’s opinion, they should put a big pirate boat in space. Just a thought.

Eric is a freelance writer for IGN.

Tight-Lipped Paul Rudd Jokes About His Tiny Director’s Chair in the Avengers: Doomsday Reveal: ‘There’s Still the Part of Me That’s Like, It’s a Little Emasculating’

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Paul Rudd was, as you’d expect, asked about Avengers: Doomsday in a recent interview following confirmation of the Marvel movie’s cast, but he remained tight-lipped.

Appearing on The Tonight Show Starring Jimmy Fallon, the Ant-Man actor was asked about the Marvel livestream that slowly revealed chairs with Avengers: Doomsday actor names on them. The video confirmed an additional 26 actors set to appear in the superhero mash-up alongside Robert Downey Jr.’s Doctor Doom. Rudd’s chair, in keeping with his super small superhero role, was tiny in comparison to all the other chairs.

“I saw that announcement. I did,” Rudd said in the interview, clearly trying desperately to not give anything away or offer any clues that might bring the Marvel heavies knocking on his door.

And about that tiny chair, Fallon began: “I guess because you’re…

“Because I’m Ant-Man?”

“Yes.”

“I hope so.”

Rudd then went on to deflect the line of questioning with typical humor.

“I thought, ‘oh that’s clever, yes I’m Ant-Man.’ But there’s still the part of me that’s like, it’s a little emasculating to have a little tiny chair. But at least, finally, one that will actually fit me when I sit down.”

Fallon then asked directly if Rudd could tell him anything about Avengers: Doomsday at all. Rudd’s answer was… well, it was nothing.

“There is nothing that I can tell you,” he said, before joking about the secrecy surrounding the movie and Marvel projects generally. Rudd said that keeping secrets where they should be for “a major movie” like Avengers: Doomsday is a serious business, unlike “military secrets” or “some sort of coordinated attack.”

It’s a fun exchange, but one all the actors whose names appeared in Marvel’s livestream will now face whenever they do interviews to promote their projects. Take the cast of Thunderbolts, for example. Now they’re (pretty much all) confirmed to appear in Avengers: Doomsday, they’ll be asked relentlessly about the film while out on the press tour.

In the absence of more information from Marvel itself, MCU fans have been searching the chair livestream for hints and Easter eggs, and believe they might have found one or two.

Most have now moved on from the video to debating what the cast announcement means for Avengers: Doomsday itsel. Marvel surprised many by announcing a number of returning stars from Fox’s X-Men films. Fox X-Men veterans Kelsey Grammer, Patrick Stewart, Ian McKellen, Alan Cumming, Rebecca Romijn, and James Marsden are all now confirmed to appear in Avengers: Doomsday. Grammer famously played Beast in the Fox X-Men franchise before making his MCU debut via The Marvels’ post-credits scene.

Stewart played Charles Xavier/Professor X in the X-Men films before appearing briefly in the MCU via Doctor Strange in the Multiverse of Madness as a member of the Illuminati. McKellen, who played Magneto, has yet to appear in the MCU. Neither has Cumming, who played Nightcrawler, Romijn, who played Mystique, nor Marsden, who played Cyclops.

Even Channing Tatum gets to play Gambit again after his star turn in Deadpool & Wolverine. It begs the question: is Avengers: Doomsday secretly an Avengers vs. X-Men movie?

Earlier this month, co-directors the Russo brothers said they see Avengers 5 and 6 as a “new beginning” that will lay the foundation for whatever comes next in Phase 7 of the MCU.

“The only thing I’ll say about the movie is this: we love villains who think they’re the heroes of their own stories,” Joe Russo said. “That’s when they become three-dimensional and they become more interesting. When you have an actor like Robert Downey, you have to create a three-dimensional, well shaped character for the audience. That’s where a lot of our focus is going.”

Avengers: Doomsday is currently set to arrive in theaters on May 1, 2026, and Secret Wars arrives about a year later in May 2027. Before then, Thunderbolts* comes out in May 2025, TV show Ironheart is out in June, and Phase 6 kicks off with The Fantastic Four: First Steps in July.

In October, Marvel Studios added three untitled movie projects to its 2028 release schedule: February 18, 2028; May 5, 2028; and November 10, 2028. It seems increasingly likely one of these movies is X-Men.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Azure Latch Codes (March 2025)

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Last updated on March 28, 2025 – Added new Azure Latch codes!

Want some codes for extra cash to spend on animations, styles, emotes, and more in Azure Latch? We’ve got you covered. In this article, you’ll find all the currently working codes for the game, so be quick to redeem them and bag that cash.

Working Azure Latch Codes (March 2025)

  • RINSOONTRUSTME – 5,000 Cash
  • SorryForRollback – 50,000 Cash
  • SAEREWORK3TIME – 10,000 Cash
  • sorryforlatency – 10,000 Cash
  • AMMISTHEOWNERNOTLEFTRIGHTTH – 10,000 Cash

All Expired Azure Latch Codes

You’re in luck! We couldn’t find any expired codes for Azure Latch at the moment, so you’ve still got time to rack up the cash with the above codes.

How to Redeem Azure Latch Codes

  1. Before you can use Azure Latch codes, you’ll need to be a part of the community, so load up Roblox and join the twi game group
  2. Then jump into Azure Latch and find the Menu button at the bottom of the screen
  3. In the Menu options, go to the far right tab to find Rewards
  4. Enter the code and press Redeem to get that cash!

Why Isn’t My Azure Latch Code Working?

Codes are often case-sensitive, so to avoid any errors, we’d recommend copying the codes directly from this article into the redemption bar in Azure Latch. We test them all before we upload them here to make sure they’re valid for you.

If you have copied them from here, and they’re still not working, it could be one of two things. You may have accidentally copied over an extra space, so be sure to check for that first. The other option is the code may have just expired.

How to Get More Azure Latch Codes

We check for codes daily, so you can visit this article to see when new Azure Latch codes are released. There’s also a dedicated Discord Server, that you can visit to look for code announcements yourself.

What is Azure Latch in Roblox?

Whether you’re a fan of anime or sports games, Azure Latch is likely to be a game you’ll want to check out. The 5v5 football game is another Roblox experience that takes inspiration from the popular manga and anime series Blue Lock. For this one, however, you’ll get super abilities that you can use to make those tackles, passes, and goal attempts a bit more exciting.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Studio Ghibli AI Trend Sparks ChatGPT Backlash, Resurfaces Old Comments From Hayao Miyazaki, and Even Zelda Williams Has Waded In

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Social media is currently flooded with AI-generated Studio Ghibli-inspired images as part of a trend sparked by the launch of OpenAI’s new GPT‑4o image generator — and it’s caused a vociferous debate that has seen old anti-AI comments from Hayao Miyazaki resurface.

In a demo of the new native image generation in ChatGPT and Sora led by CEO Sam Altman, OpenAI took a selfie and turned it into an image that looks like Studio Ghibli art.

this was a real labor of love from @gabeeegoooh. congrats gabe; excellent work!

here is what we generated during the livestream: pic.twitter.com/fmHWp4d9AF

— Sam Altman (@sama) March 25, 2025

Sam Altman said on X / Twitter that OpenAI “put a lot of thought into the initial examples we show when we introduce new technology,” which suggests the Ghibli style was a deliberate choice.

And, a day after the demo, Altman tweeted:

>be me
>grind for a decade trying to help make superintelligence to cure cancer or whatever
>mostly no one cares for first 7.5 years, then for 2.5 years everyone hates you for everything
>wake up one day to hundreds of messages: “look i made you into a twink ghibli style haha”

Altman also changed his profile picture on X to a Ghibli-style image, which helped to kick off the trend we’re now seeing in which people are using the tech to create Studio Ghibli-style images or add a Studio Ghibli filter to existing images. Even the White House got in on the act with a hugely controversial tweet that sparked a major backlash online.

It’s been 24 hours since OpenAI unexpectedly shook the AI image world with 4o image generation.

Here are the 14 most mindblowing examples so far (100% AI-generated):

1. Studio ghibli style memespic.twitter.com/E38mBnPnQh

— Barsee 🐶 (@heyBarsee) March 26, 2025

Now, comments previously issued by Hayao Miyazaki, co-founder of Japanese animation house Studio Ghibli, are bubbling back up again to express the legendary filmmaker’s distaste for automated animation.

Studio Ghibli is of course famous for its meticulously animated, hand-drawn scenes and its dedication to the craft. The best Ghibli movies, such as Spirited Away, My Neighbor Totoro, and Princess Mononoke, are beloved as much for the quality of their animation as their stories and characters.

The use of generative AI to copy the Ghibli style has caused some to point out that doing so flies directly in face of Miyazaki’s ethos on the creation of art. In 2016, in a widely-circulated clip from NHK’s documentary series NHK Special: Hayao Miyazaki — The One Who Never Ends, Miyazaki was shown an AI-generated monster with “creepy” movement that might have been applied to a zombie video game. The person leading the demo explained that AI could “present us grotesque movements that we humans can’t imagine.”

In response, Miyazaki said: “Every morning, not in recent days, I see my friend who has a disability,” Miyazaki said. “It’s so hard for him just to do a high five; his arm with stiff muscle can’t reach out to my hand. Now, thinking of him, I can’t watch this stuff and find it interesting. Whoever creates this stuff has no idea what pain is.”

“I would never wish to incorporate this technology into my work at all,” Miyazaki added. “I strongly feel that this is an insult to life itself.”

Near the end of the clip, after hearing that the animators’ goal is to create a machine that “draws pictures like humans do,” Miyazaki said: “I feel like we are nearing to the end of the times. We humans are losing faith in ourselves.”

A reminder of Miyazaki’s take on AI: “I would never wish to incorporate this technology into my work at all. … this is an insult to life itself … I feel like we’re nearing the end of times … We humans are losing faith in ourselves.” pic.twitter.com/ubAnVMlio5

— Duncan Reyburn (@duncanreyburn) May 5, 2024

Of course, Miyazaki’s comments came well before the generative AI tech we know today hit the headlines, but it stands to reason he would have a similar opinion of what’s happening online this week.

That’s a sentiment shared by actress and director Zelda Williams, who took to social media to join the backlash.

“People are gleefully sharing ‘Studio Ghibli style’ AI memes and photos, as though the man himself wouldn’t absolutely despise the technological piracy and negative effects on our environment.

“Anyway, go watch Princess Mononoke in theaters tonight, and f*** AI.”

Then, in a subsequent post, Williams continued: “The amount of ‘get used to it’, ‘it’s fun’, ‘stop whining’ that I see in response to anti-AI sentiments is wild.

“I can’t stop you from using the stupid, water wasting, s**tty facsimile machines, in the same way you can’t stop me from talking about how deeply empty life will become if we relegate the pursuit of art or knowledge to a machine because some people don’t like the effort of learning, whether that’s an artistic skill or homework in school.

“Lazy doesn’t just affect the body, it rots the mind.”

Roger Clark, the actor behind Red Dead Redemption’s Arthur Morgan, also slammed this latest AI trend. Taking to X / Twitter, Clark said:

“This Studio Ghibli stuff is so depressing. It seems that there’s a new breed of ‘artist’ that invests absolutely nothing into their creative process. You can’t type a string of words into a prompt a couple of times and pretend it’s an artistic process.

“You’re not even coming up with your own style. You’re piggybacking off of someone else’s hard work and inspiration. You’re a lazy thief.

“You’re hurting the original art, you’re hurting your audience and you’re hurting yourself.”

In a more recent tweet, Altman said: “one man’s slop is another man’s treasure.”

There are now questions being raised about whether the AI model was trained on Miyazaki or Studio Ghibli’s work, and, if so, whether OpenAI had a license to do that training.

OpenAI, which is already fighting copyright lawsuits over ChatGPT, said the new tool would take a “conservative approach” in the way it mimics the aesthetics of individual artists.

“We added a refusal which triggers when a user attempts to generate an image in the style of a living artist,” it said. But the company added in a statement that it “permits broader studio styles — which people have used to generate and share some truly delightful and inspired original fan creations.”

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Uses Its New App to Announce the Release Date of the Live-Action the Legend of Zelda Movie

March 28, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Nintendo has announced the live-action The Legend of Zelda movie launches on March 26, 2027.

Confirmation comes from the recently released Nintendo Today! App, which was unveiled during the Nintendo Direct March 2025. No other information on the movie was revealed.

Video game legend Shigeru Miyamoto spilled the beans on the company’s latest news push as a last-minute stinger during the showcase. This all-in-one phone application comes with a variety of perks for die-hard Nintendo fans to be aware of.

This hub for all things Nintendo serves as a daily calendar and news machine to drip feed information directly to players as it happens. Miyamoto used the example that, after the Nintendo Switch 2 Direct premieres next week, fans will be able to log into the Nintendo Today app to catch all of the updates, with more news arriving “daily” from there.

Nintendo and Sony Pictures first made the massive announcement about a live-action The Legend of Zelda movie last November, with Wes Ball (The Maze Runner, Kingdom of the Planet of the Apes) set to direct and Avi Arad and Nintendo’s Shigeru Miyamoto producing.

We know next to nothing about the movie itself, though. Ball has said he wants it to be “live action Miyazaki,” referencing beloved filmmaker Hayao Miyazaki, the director of Studio Ghibli and creator of myriad anime classics such as My Neighbor Totoro, Howl’s Moving Castle, and Spirited Away. Ball still plans for the Zelda movie to be a “serious” adaptation that feels real, and has made clear he doesn’t intend to use much motion capture in the “grounded” film.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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