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PSA: Days Gone Remastered $10 PS5 Upgrade Not Available for Game Redemptions via PS Plus

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Days Gone Remastered was one of the standout announcements during Sony’s recent State of Play showcase, but some PlayStation Plus subscribers aren’t happy about its $10 upgrade.

Sony has confirmed that the $10 upgrade to the remastered version on PlayStation 5 is only available to those who own the PlayStation 4 disc or a digital copy of Days Gone. Game redemptions via subscription service PS Plus, therefore, are not eligible for the $10 upgrade to the PS5 remaster.

(Days Gone was available on the now defunct PS Plus Collection and was an Essential monthly game in April 2021.)

This means those who own Days Gone via PS Plus will have to pay the full $49.99 to play this new PS5 version of the game.

The detail of the $10 upgrade has caused some PS Plus subscribers to venture online to complain. A post on the PlayStation Plus subreddit, for example, is packed with comments from subscribers who say they would have paid $10 to upgrade to the PS5 remaster, but now will skip the game entirely.

“They would actually have made a decent chunk of change if PS Plus players were eligible, even if most didn’t want to play it they’d at least be interested in paying 10 bucks to try it out for an hour or two,” suggested squarejellyfish_.

“They should let Essentials upgrade cause I would pay the $10, but I will not buy it any other way,” added “teckn9ne79. “I will stick with the one I got.”

“Yeah this seems pretty stupid,” said dredizzle99. “There’s no way I’m paying full price for this, but I’d happily pay for the upgrade at least just to check it out. Surely the majority of people that have it on PS plus are thinking the same thing, so they’re basically losing all the potential sales from them.”

“They gave away the game for free so every copy is an extra £10/$10 they wouldn’t have had but they decided to be awkward instead and cut out half the owner base,” jackanyon95 said. “I’m not paying full price, it didn’t even need a remaster.”

However, it’s worth pointing out that some PS Plus subscribers aren’t surprised by Sony’s strategy here, and have pointed out the company will have crunched the numbers and determined this restriction will make the most sense financially. Still, Sony is currently being called “stingy” by some of its hardcore fans who had hoped for a rare spot of generosity from PlayStation.

Days Gone Remastered wasn’t the only new PlayStation game revealed at State of Play. Check out IGN’s State of Play February 2025 roundup for everything announced during the show.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Overwatch 2 Dev Blizzard Welcomes Marvel Rivals Competition, Says It’s Never Faced Another Game ‘So Similar to the One We’ve Created’

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Marvel Rivals was, from the moment it was revealed, compared to Overwatch. Taken at face value, Marvel Rivals is remarkably similar to Blizzard’s game; while Marvel Rivals uses Marvel heroes and villains for its playable characters, it is, like Overwatch, a competitive multiplayer hero shooter with some remarkably similar mechanics and gameplay systems. Both Marvel Heroes and Overwatch 2 are free-to-play, monetized as live services, and lean on the addition of new characters to keep things feeling fresh.

Marvel Rivals has enjoyed explosive popularity since launching in December, and it is speculated that this has come at the cost of interest in Overwatch 2. Blizzard’s game, according to the current narrative, is dwindling as NetEase’s Marvel Rivals gobbles up its players.

In a recent interview with GamesRadar, Overwatch 2 director Aaron Keller discussed the new reality Blizzard finds itself in, with Marvel Rivals now out in the wild and attracting tens of millions of players.

“We’re obviously in a new competitive landscape that I think, for Overwatch, we’ve never really been in before, to this extent where there’s another game that’s so similar to the one that we’ve created,” Keller said.

You’d think this would be a bad thing for Overwatch, then, but Keller called the situation “exciting,” and even said it was “really great” to see Marvel Rivals take ideas established by Overwatch in a “different direction.”

Still, Keller admitted Marvel Rivals’ success had forced a change in attitude within Blizzard when it comes to Overwatch 2, saying: “this is no longer about playing it safe.”

To that end, Blizzard has announced radical changes coming to Overwatch 2 in 2025. While the roadmap ahead includes much of what you’d expect to see in terms of new content, the core gameplay itself will see a seismic shift, including the additions of hero perks and the return of loot boxes.

All eyes will be on Overwatch 2 to see if these changes spark a resurgence in interest. We’re now nearly nine years out from the debut of Overwatch in 2016, and two-and-a-half from the launch of Overwatch 2. And while Blizzard does not make Overwatch player numbers public, we can see concurrent player numbers on Steam are as low as they’ve ever been since Overwatch 2 launched on Valve’s platform in 2023, with a 37,046 concurrent player peak over the last 24 hours.

Marvel Rivals, meanwhile, remains a top 10 most-played game on Steam, with a 310,287 concurrent player peak over the last 24 hours.

Overwatch 2 still has a ‘mostly negative’ user review rating on Steam. Indeed, in August 2023, Overwatch 2 became the worst user-reviewed game on Steam ever. Most of the negative reviews focused on monetization after Blizzard was heavily-criticised for forcing its premium predecessor to update into a free-to-play sequel, rendering the original Overwatch unplayable, back in 2022. Overwatch 2 subsequently endured a number of controversies including the cancellation of its long-awaited PvE Hero mode — the one feature, players said, that justified the sequel’s existence.

IGN has loads more on Marvel Rivals, including the developer’s clarification on datamining, and thoughts on the possibility of a Nintendo Switch 2 version.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mortal Kombat 1 Dataminer Discovers Animations for Hara-Kiri Fatalities — and They Could Be Coming as Quitalities

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

A Mortal Kombat 1 dataminer has unearthed what looks like compelling evidence that the gory fighting game will get Hara-Kiri Fatalities in the form of Quitalities.

Redditor InfiniteNightZ published a video, below, showing off what look like Hara-Kiri Fatalities in Mortal Kombat 1. A Hara-Kiri finisher, first introduced in 2004’s Mortal Kombat: Deception, sees the defeated player cause their own death with a self-Fatality.

Hara-Kiri & Exit Animations (- Liu Kang / Conan)
byu/InfiniteNightZ inMortalKombat

What’s interesting here is that InfiniteNightZ found Hara-Kiri animations for recently released DLC characters, such as Ghostface, adding credence to the speculation that they will be added to Mortal Kombat 1 in a future update rather than left on the cutting room floor. “After seeing that they’re adding it to the downloaded roster now, I think it’s highly possible,” InfiniteNightZ said.

InfiniteNightZ then suggested the Hara-Kiri animations could arrive as Quitalities, given that’s how they’re referenced in the game’s code. Quitalities are quick-fire finishers that trigger when a player quits a multiplayer match, and have been in previous games in the series. “They are listed as Quitalities, there’s still hope,” InfiniteNightZ said of the animations.

High-profile Mortal Kombat 1 dataminer Interloko found additional Hara-Kiri animations, after InfiniteNightZ’s find was made public.

Thanks @MatthewDim40523 for tag me
Here are another 2 missing from the video, so looks like only Omniman and Conan doesn’t have one.

I didn’t try to trigger it in the game because I’m bussy finishing some stuff of the demo of my own game https://t.co/TqBKyauY0G pic.twitter.com/hL4QzLRXwf

— Interloko (@interloko) February 16, 2025

Of course, this may all amount to nothing, and it’s worth noting that neither NetherRealm nor publisher Warner Bros. Games has announced Quitalities for Mortal Kombat 1.

Mortal Kombat 1 recently enjoyed a resurgence with the addition of a secret fight with Floyd, the pink ninja, and the community-driven effort to work out his unlock conditions. Meanwhile, Mortal Kombat 1 fans have the T-1000 guest character to look forward to, and potentially more DLC to come, although NetherRealm has yet to confirm that.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Xbox Boss Phil Spencer Issues Update on Rare’s Long in Development Everwild

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

What happened to Rare’s Everwild? It’s been over five years since the game was announced back during Microsoft’s X019 presentation. Repeated no-shows during Xbox showcases and rumors of reboots have caused some to wonder whether Everwild had fallen by the wayside. Not so, Xbox boss Phil Spencer has said.

In an interview with XboxEra, Spencer listed Everwild as one of the games yet to come out that he was excited for, adding he’d recently visited UK studio Rare, which runs live service pirate adventure game Sea of Thieves, to get a look at Everwild and the progress the developers were making.

“Yeah, State of Decay is just one of the franchises I love back from the original one, so that one stays on the board. I do think the work that Double Fine’s doing and how Tim [Schafer] kind of solicits feedback from the team. And the other one, I’ll say because I was recently out at Rare. It’s nice to see the team with Everwild and the progress that they’re making.”

Spencer said Microsoft had been able to give the developers of those games (State of Decay, the next game from Double Fine, and Everwild) time while still having a packed schedule of releases (bolstered, obviously, by the acquisitions of Bethesda and Activision Blizzard).

“We can give those teams time,” Spencer said. “And next week I’m going to be up in Vancouver with the Coalition [Gears of War developer] — and how fun is that?”

As for Everwild, it’s faced concern over the years after the aforementioned reboot rumor, which Microsoft has denied, and the exit of creative director Simon Woodroffe in 2020. Rare filled the director’s chair with veteran designer Gregg Mayles, who previously worked on Donkey Kong Country, Banjo-Kazooie, Viva Pinata, and Sea of Thieves.

But what is Everwilds? Reports have indicated it’s a third-person adventure game with god game elements, but given how long it’s been in development, that may have changed. The last Everwilds trailer, released in July 2020, carried the following description: “Everwild is a brand new IP from Rare. A unique and unforgettable experience await in a natural and magical world.”

Microsoft has a long list of in-development games, including the Perfect Dark reboot, the next Halo, and Playground’s new Fable game. Meanwhile, Bethesda is working on The Elder Scrolls 6, and Activision is of course working on this year’s Call of Duty. In the shorter term, id Software’s Doom: The Dark Ages launches in May.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘Fallouts Like That Happen, It’s Just Part of the Deal’ — Mass Effect 1 and 2 Composer Jack Wall Discusses Why He Failed to Return for Mass Effect 3

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Composer Jack Wall has discussed why he failed to return for Mass Effect 3 having created the much-loved music for the first two games in the series.

Wall worked with developer BioWare to create the 80s sci-fi music-styled soundtracks for Mass Effect, released in 2007, and its sequel, 2010’s Mass Effect 2. Mass Effect 2 in particular is often cited as one of the greatest action role-playing games ever made, and Wall’s soundtrack, which includes the rousing ‘Suicide Mission,’ is considered a series high-point by fans.

But Wall failed to return for 2012’s Mass Effect 3, which came as a shock to fans. Now, in a new interview with The Guardian, Wall discussed why, pointing to a falling out with then Mass Effect development chief Casey Hudson.

“Casey was not particularly happy with me at the end,” Wall said. “But I’m so proud of that score. It got nominated for a Bafta, and it did really well … [even if] it didn’t go as well as Casey wanted.”

The Guardian suggested a “creative tension” between Wall and Hudson, but Wall remained vague. “Fallouts like that happen, it’s just part of the deal,” he added. “It’s one of the few times in my career that’s happened, and it was a tough time, but it is what it is.”

Wall did, however, go into a bit more detail on the challenges he and BioWare faced getting Mass Effect 2 out the door and Suicide Mission into the finished product, which may provide some insight into Wall and Hudson’s relationship at the end of the project.

“It was the biggest mind-f***ing thing I’ve ever done in my entire life,” Wall said. “And there was no one available to walk me through it, because they were all freaking out trying to finish the game. I handed it in, and they had to do a lot of massaging on their end in order to get it to work, but they did it… and the result is still one of the best ending sequences to a game that I’ve ever played. It was worth all that effort.”

After Mass Effect 2, Wall went on to make music for Call of Duty games, most recently composing the soundtrack for Black Ops 6. BioWare, meanwhile, is currently working on the next Mass Effect game following the release of Dragon Age: The Veilguard. BioWare is yet to announce the composer.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Broken Arrow Is a Modern Warfare RTS That Emphasizes Vehicles

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Life is a highway, so they say. And in Broken Arrow, the upcoming modern warfare RTS from Steel Balalaika and Slitherine, it’s a highway littered with exploded BMD fighting vehicles that I just took out with a heavy armored advance, before getting caught out by an AT attack on my flanks. Set in a fictional Eastern European war between Russia and the United States, it has a lot of tactical depth while remaining very easy to control.

The scenario is a bit cloudy from the couple of missions I played. I spent half the time driving an American dignitary around a joint Baltic States base in a tutorial mission, with the snarky implication that he only really cares about selling more tanks and planes. The other was securing a convoy route to Kaliningrad. There’s not a lot of time wasted on the details of, say, why such a conflict wouldn’t immediately go nuclear. Or what sparked it in the first place, for that matter. That’s really not the focus. This is one for the Fulda Gap fans.

If you’ve ever played games like Steel Division, you’ll find a lot of familiar mechanics here. Infantry, vehicles, aircraft, and support weapons are called in using a ticking income of requisition you get from holding control points, and reinforcements will spawn at specific bases before moving out to their final destination. Thus, a lot of attention has to be paid to making sure the way to the front is secure, or you might get sniped trying to bring in fresh troops.

Follow Orders

One thing I was immediately impressed by is how easy to control everything is in Broken Arrow. Units are very responsive to my commands to charge or fall back, even when I’m panic-clicking to try to fight my way out of an ambush. There are several targeting options for artillery, all of which are intuitive and easy to use. You select a munition, how long of a barrage you want, then draw a line or mark a spot and watch the shells fly. Aircraft have semi-realistic maneuverability stats, so you have to think about leaving room to turn around between strafing runs.

The fact that we’re taking into account the need to bring supplies to the front at all is nice.

The Russian faction also uses drones, but they weren’t available to me in either of the missions I got to play (both as the US), so it’s hard to tell what their role will be. I’m particularly interested in the details there, since I’ve played plenty of modern war RTSes set in the “War on Terror” era, and drone warfare is one of the major factors that could take a game about our present moment and set it apart from those familiar tactical paradigms. I did get to play with some attack helicopters, which are just as responsive to commands as the other units and have a “stealth” mode where they can fly much lower to avoid detection, at a sharp cost of speed.

Support units in Broken Arrow are modeled by cargo trucks that can carry a variable amount of supplies, depending on if you just need to deploy a quick top-up to a problem spot or create a dedicated supply depot after your tanks got beat up in a head-on scrape. Once the supplies are dropped on the ground, they create a small, circular repair aura that will automatically get any vehicles inside it back to factory shape. This is a little bit of an arcadey abstraction, but it’s not one I really minded much. The fact that we’re taking into account the need to bring supplies to the front at all is nice.

Boots on the Ground

Infantry are especially fragile and easy to suppress, to the point that I didn’t find myself using them that often. They can be garrisoned in buildings, but any amount of enemy armor seems to make light work of dislodging them. At least in the missions I played, there weren’t a lot of opportunities for firefights in the streets, going house-to-house to capture a village, or holding the line with rifle squads. The focus seems to definitely be on the vehicles. But that could have just been a product of what this particular demo chose to show off.

There is a fairly detailed line-of-sight system that adds a lot of tactical depth. On one training exercise, I was able to park my tank in a bit of sunken ground where the enemy couldn’t see it, peek out to take a shot, then reverse back into my hole where I was safe. In another battle, I basically used a highway overpass for cover. A lot of weapons have a longer effective range than their vision radius, making scouting valuable. Indirect fire is also a consideration, although I only had access to some lighter mortars in the demo. I’m very interested in what heavier options are available and how they could open up more possibilities.

Even on max settings, Broken Arrow does have a little bit of a budget look to it. The explosions are great, but the vehicle models are a bit flat, with fairly simple, clay-like textures that don’t really react to light in a way that makes you go, “Wow!” This isn’t exactly a Microsoft Flight Simulator-level replica of the F-15. But I’m generally playing so zoomed out that I’m not nitpicking the little details anyway.

From what little I’ve seen of Broken Arrow, I’m quite interested in finding out what the rest of its campaign, its multiplayer modes, and army builder will add to its snappy, easy-to-command RTS battles. We’ll be able to take the full version for a ride this June.

‘I Know It’s Not What Everybody Else Is Doing’ — Xbox Boss Phil Spencer Will Keep on Putting PlayStation and Nintendo Logos in Microsoft Showcases

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Microsoft, you might have noticed, now flags that its games are coming to rival platforms during Xbox showcases. It’s something we’ve seen in recent months as part of the company’s multiplatform video game push. For example, the recent Xbox Developer Direct included PlayStation 5 alongside Xbox Series X and S, PC, and Game Pass at the end of the Ninja Gaiden 4, Doom: The Dark Ages, and Clair Obscur: Expedition 33 segments.

As recently as Microsoft’s June 2024 showcase, that wasn’t the case. There, Doom: The Dark Ages was announced for PlayStation 5 immediately after the Xbox event, although subsequent individual trailers did feature the PS5 logo. BioWare’s Dragon Age: The Veilguard was down as coming to Xbox Series X and S and PC, skipping the PS5 version. It was the same for Diablo 4 expansion Vessel of Hatred and Ubisoft’s Assassin’s Creed Shadows.

Sony and Nintendo continue to take a different approach. The recent State of Play showcase did not mention Xbox at all, even though it included multiplatform games. For example, the Monster Hunter Wilds segment finished with the release date and PS5 logo only. No word of PC, Steam, or Xbox. Sega’s Shinobi: Art of Vengeance was shown as coming to PS4 and PS5, even though it’s also coming to PC via Steam, Xbox Series X and S, and Nintendo Switch. Metal Gear Solid Delta: Snake Eater and Onimusha: Way of the Sword were in the same boat.

Sony, clearly, is sticking to what’s worked for its gaming business for decades now, reinforcing its consoles as PlayStation’s point of interest. Microsoft’s well-documented change in strategy, however, has come with a corresponding change in marketing.

In an interview with XboxEra, Microsoft gaming boss Phil Spencer was asked directly about Xbox showcases featuring the PlayStation logo now.

Here’s the question:

Is this just hey, this is the band-aid off guys, there’s still going to be different decisions but this is the new era. Get used to the way things are going to be. How would you frame that to the community?

And here’s Spencer’s answer:

I think it’s just being honest and transparent about where the games are showing, and we actually even had this discussion last year for the June showcase, and by the time we kind of made our decision, we couldn’t get all of the assets done and it felt weird to have some of them in and some of them out.

But I just want to be transparent with people — for shipping on Nintendo Switch, we’re gonna put that. For shipping on PlayStation, on Steam… People should know the storefronts where they can get our games, but I want people to be able to experience our Xbox community in our games and everything we have to offer, on every screen we can.

And obviously not every screen is equal. Yeah, like there’s certain things we can’t do on the other closed platforms that we can do on open platforms, cloud — it’s different. But games should be the thing that we’re focused on. And the strategy that we have allows us to do big games, while also supporting our native platform from hardware to the platform and services that we have and that’s going to be our approach.

And I know it’s not what everybody else is doing, but I just believe games should be the thing that’s at the forefront. Maybe it’s because of how I’ve grown up in this industry. I came from building games. But I think the games are the things that I see growing in their strength in what we’re doing and it’s because more people can play. So yeah, I’m just trying to be open and transparent with people.

With this in mind, expect to see more logos for PS5 and, in the future, Nintendo Switch 2 in Xbox showcases. So, when Microsoft hosts its inevitable June 2025 showcase, perhaps then we’ll see the likes of Gears of War: E-Day, Fable, Perfect Dark, State of Decay 3, and of course this year’s Call of Duty with a PS5 logo alongside Xbox.

Just don’t expect Nintendo and Sony to follow suit.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft Announces Siege X, the ‘Biggest Transformation’ in Rainbow Six Siege History

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Ubisoft has teased a significant evolution of Rainbow Six Siege, promising to unveil what it calls Siege X in March.

Siege X is described as “the biggest transformation in the game’s history, including new tactical gameplay, graphical and audio upgrades, and more.” This is not Rainbow Six Siege 2, rather a significant change for Rainbow Six Siege designed to set the competitive multiplayer game for its second decade of live service.

A major evolution is coming.

📍 Watch the R6 Siege X Showcase live – March 13th.

📺 Live Stream 🎟️ Attend in Atlanta pic.twitter.com/tjfENveHKd

— Rainbow Six Siege (@Rainbow6Game) February 16, 2025

Rainbow Six Siege struggled when it launched in December 2015, but Ubisoft’s work to improve the game is seen as one of the most dramatic turnarounds in video game history alongside Final Fantasy 14 and No Man’s Sky.

In the last decade, Rainbow Six Siege has proven a reliable money-spinner even when Ubisoft’s other attempts at live service have fallen by the wayside. In recent years, when Ubisoft has found the going particularly tough, Rainbow Six Siege has helped prop up those financial reports. Now, there’s even more pressure on Siege X, given Ubisoft’s high-profile troubles.

10 years is a long time for any video game to remain relevant and financially stable, and so it makes sense that Ubisoft would want to refresh Rainbow Six Siege with a headline-grabbing evolution. Ubisoft will announce more on March 13 at the Siege X Showcase.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The White Lotus Season 3 Premiere: Who That ‘Bald Guy’ Is and Why You Should Hate Him

February 17, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Full spoilers follow for The White Lotus through Season 3, Episode 1.

While the new season of Mike White’s hit HBO show The White Lotus has of course given us a bunch of new characters to welcome, inspect, and judge, it also has seen the return of not one but two faces from past seasons. We already knew that Natasha Rothwell’s Belinda Lindsey would be back from Season 1, but in a surprise moment, Jon Gries’ Greg Hunt, also from Season 1 as well as Season 2, also appeared in this first episode. And you know we all hate Greg…

Let’s brush up on our Greg history, why he’s public enemy number one for White Lotus fans, and what his reappearance in the premiere might mean for the new season.

Greg, Belinda, and Tanya in The White Lotus Season 1

If The White Lotus’ ensemble casts have had a “star” player in the past, that honor would go to Jennifer Coolidge’s Tanya McQuoid, the hilarious but sort of lost soul of the first two seasons. As with many of the clients of The White Lotus resort, Tanya was very wealthy but also troubled. When we first met her in Season 1, she was visiting the Maui White Lotus with the intention of spreading her recently passed mother’s ashes. Spa manager Belinda helped Tanya through her grief and anxiety, so much so that Tanya proposed financing Belinda so that she could start her own spa.

Tanya also met Greg here, and a romantic relationship began between the two. But Tanya, suffering from constant anxiety and self-doubt, was trepidatious about it. As she said to Belinda, “I just know I’m gonna get hurt.” Tanya tried to end the relationship with Greg as a result, but his apparent good cheer and compassion for Tanya assuaged her fears. (We’d eventually learn that she should’ve trusted her instincts.)

Eventually, Greg revealed to Tanya that he was suffering from a serious illness and that she shouldn’t be surprised if he “dropped dead” at any time. Deciding to leave with Greg for Honolulu, and then possibly move to Aspen to be closer to him, Tanya also opted to not go into business with Belinda. Belinda was crushed by this decision but perhaps not surprised in the end.

The Death of Tanya in Season 2

Tanya returned for Season 2, as did Greg for the first few episodes, when the pair vacationed at the White Lotus in Sicily. Now married, with Greg’s health issues resolved thanks to Tanya’s wealth, things have changed. The type of toxic relationship of her past that she worried about in Season 1 seems to have taken root with Greg, and his previously amorous attitude to Tanya has dissipated – when she prompts him for some action in the first episode of the season, he announces that he has to go wash up first because he has “swamp crotch,” for example. Romantico!

Later, Tanya hears Greg on the phone in the bathroom whispering. He claims it’s just a work thing, and she brushes it off. But then in Episode 2, when she wakes up in bed, she finds Greg just blankly staring into the middle distance. It’s an odd moment, but it passes as he claims he’s fine. At breakfast, Tanya describes her idea of a perfect day in Italy, and Greg, acting nicer than he did the day before, agrees to the plan. “It’s your day to shine,” he says. But that night he tells Tanya that he has to leave their vacation early for work and return to the U.S. This leads to an argument where he reminds her that she made him sign a prenup and that he can’t know that she won’t “discard” him at some point the way she has many of her friends and employees over the years. The episode ends with Greg sneaking a phone call where he tells the person on the other end of the line that he loves them and that Tanya is “clueless as usual.”

Greg apparently had plotted with Quentin to kill Tanya and make it look like an accident so that he could inherit her fortune.

After Greg leaves, Tanya is befriended by a group of men who she eventually begins to suspect are out to kill her. By the Season 2 finale, Tanya’s suspicions are proven correct, but she takes out her would-be assassins with a gun in a glorious moment of haphazard triumph, only to then awkwardly die herself when attempting to get off the yacht where the final showdown took place.

The thing is, before she died, Tanya saw a picture of a young Greg with Quentin (Tom Hollander), one of the men who was trying to kill her. Greg apparently had plotted with Quentin to kill Tanya and make it look like an accident so that he could inherit her fortune. Whether or not the authorities ever figured out this plan is unknown by the end of Season 2.

What Is Greg Doing in Season 3?

Good question! We don’t know if he actually did inherit Tanya’s money or not. It’s possible that the police never connected him to the plot which resulted in multiple deaths, including Tanya’s. What we do know is that he is now hanging around the Thai White Lotus where Season 3 is set, and he apparently has a younger ex-model for a girlfriend now.

Chelsea (Aimee Lou Wood), who is the girlfriend of Walton Goggins’ Rick Hatchett, meets Greg’s girlfriend at the bar, and they bond over their boyfriends who are both older, bald or balding, and generally cranky. Greg also apparently now lives somewhere near the Thai White Lotus.

But does he really? Is it possible this is another scam of Greg’s, and that Chelsea is being sucked into something she doesn’t understand? Will Belinda, back for Season 3, manage to find justice for Tanya by somehow outing Greg as being responsible for her death? There’s no reason for us to think she suspects Greg of any wrongdoing (and she hasn’t even encountered him yet at the resort), plus she doesn’t necessarily owe Tanya anything after the way she was treated. But Belinda is also one of the “good” figures in The White Lotus that we are always rooting for, and it seems like if anyone can right the wrongs that were done to Tanya, it’s her. Of course, ultimately, one of the big questions The White Lotus is always asking is whether or not good people ever really win in the end. Belinda, we’re counting on you.

‘Holy $&#%, He’s Done It Again!’— The White Lotus Season 3 Cast Breaks Down the Opening Shoot-out and the Return of THAT Character

February 16, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Spoilers follow for The White Lotus Season 3, Episode 1, “Same Spirits, New Forms.”

Season 3 of The White Lotus starts with a bang. Well, several bangs. While the show is famous for dropping a dead body into the opening scene of each season, the initial moments of the newest iteration raise the stakes considerably.

The cast of the HBO show sat down with IGN as part of IGN Fan Fest 2025 to break down the opening scene and react to the return of a much-despised character.

‘Something Has Shifted in the World of The White Lotus.’

Instead of a corpse being loaded onto a plane (Season 1) or floating in the ocean (Season 2), the premiere of the Thailand-set new season sees a full-fledged shoot-out culminating with at least one lifeless body face-down in the water. It was a moment both true to previous seasons of the Mike White-helmed series and an escalation of what fans have come to expect.

Michelle Monaghan (Jaclyn): Like, holy shit, he’s done it again! I mean, honestly, this season, it is bigger. It is more action-packed. And you see that from page one. You are delving into the theme of Season 3, which is life and death, spirituality, and how light and dark coexist. And it really happens in that opening scene and it gets bigger and bolder and deeper as the season continues to roll out.

Aimee Lou Wood (Chelsea): I was so blown away. I just thought it was such a genius idea to have Belinda’s (Natasha Rothwell’s) son (Zion, played by Nicholas Duvernay) open it because Belinda, she’s the heart of Season 1, and she’s who everyone wants to win. I thought it was so clever because it instantly makes it more melancholic and human and emotional. It’s a shoot-out, but it also feels more human than ever, like the most human whilst also being the most big.

Carrie Coon (Laurie): It was clear that the storytelling had leveled up. It opened slightly differently in the first two seasons. You just see the bodies being put into an airplane or a casket. This was an action sequence with a scene and gunfire, and I was like, “Whoa. Something has shifted in the world of The White Lotus.”

Parker Posey (Victoria) It’s so much fun to read writing that’s really inhabited. So it was like, I got the coffee and the tea out (and) I just sat down and I just barreled through it. By the last episode, I was so adrenalized. It was like I was so taken with the story that I forgot who died. I didn’t remember until I went to set.

Sarah Catherine Hook (Piper): (White) went the action-packed route because (in) the first season it was just a conversation, and then the second season was a dead body floating in the water. But (with the shoot-out) immediately in my head I was like, “Okay, this is already going to be an action-packed season.”

Patrick Schwarzenegger (Saxon): Mike continues to push the envelope of what he wants to do with each and every season. Obviously this season is completely different than the past, and that involves the opening sequence. I thought that it was amazing how he showcased the suspense of it all. And obviously with the gunshots, I mean, it’s very relevant to something that would happen today. But I thought it was great and I think that there’s more than a body potentially.

Jason Isaacs (Tim): He’s a master storyteller. It reminds me of Dickens. Dickens used to be serialized in the newspaper, so he knew that the first chapter and then maybe the first paragraph needs to throw a hook right into the audience’s imagination. And that’s what he’s done. He does it brilliantly and then he reels you in really slowly. And then when the fish gets close, you’re trapped.

Watson Goggins (Rick): Reading the first few pages, you notice the difference. There’s not a body, there’s a shoot-out. I think I stopped after the first three pages and thought, “I can’t believe I’m reading the first episode of Season 3 of The White Lotus.” It’s like reading a Tarantino script. You realize that you’re in rarefied air.

‘I Was Hoping the Dead Body Would Be Me.’

Each season of The White Lotus presents a central mystery: Who died? The cast of Season 3 was both excited and fearful that the body we see in the premiere might be their own.

Leslie Bibb (Kate): If you’re the dead body, you’re going to have a great story. If you’re not the dead body, you know that maybe there’s a possibility, if Mike likes you and he feels moved, you could come back for a second season. We were reading some (fan questions and) Jason’s like, “Why is everybody assuming my character’s being killed?” And I said, “It’s a compliment. You’re like Drew Barrymore in Scream.”

Jason Isaacs: I figured that whoever it was wasn’t going to die until the end. So if it was me, that would be fine. I just wanted to go on Mike’s ride. It was such a joy.

Sam Nivola (Lochlan): I feel like I was sort of hoping the dead body would be me, and maybe it is! You don’t know. But to be honest, I was like, “I don’t really care.” I’m going to read all these scripts in one sitting and I will find out in a few hours. I was just along for the ride.

Aimee Lou Wood: I think everyone goes through the script. You’re like, “Oh my God!”

Michelle Monaghan: You don’t know. And as soon as we got cast, we received all eight episodes in our inbox. And the whole time, I’m just thinking, “This is insane.” And you have no idea which direction it’s going.

Walton Goggins: Of course, that is a consideration, right? No one knows if it’s going to be them. When you set out to read these scripts, it’s like playing a game of Clue: what’s the instrument and how does it happen and is it happening to me?

‘He’s a Character You Love to Hate.’

A huge surprise from Episode 1 is the return of Greg (John Gries), who first appeared in Season 1 and arranged for the murder of his wife and fan-favorite character Tanya (Jennifer Coolidge) in Season 2. The cast talked about his surprising return.

Leslie Bibb: It’s so exciting. In the script it just says “a bald man walks down.” That’s when he sees Sarah Catherine. And I remember being like, “I wonder why Mike’s talking about that.” And then it came back and I was like, “Oh my God, this guy’s in all three (seasons).”

Carrie Coon: (He’s) the luckiest actor. He wasn’t necessarily going to be the throughline I remember, but it ties into Belinda. That was actually the part about the Greg storyline that was most exciting to me was to see what happens to Belinda.

Sarah Catherine Hook: I was like, “Oh my God, (White is) so smart to keep (the story of) Tanya alive.” I feel like she is in this season with us. And I think that fans of the show, including myself, had some worries about the face of The White Lotus being killed off. So I was so relieved and so happy and just so impressed that he was able to pull it off so beautifully. And I think that’s going to be a very, very enticing story for the audience.

Sam Nivola: I was like, “Why is he here? What is going on?” I was definitely scared. “Is he going to kill Belinda?” I think it’s really smart the way that (White) ties these three seasons together. I think that the way he sort of came up with this thing is like a mathematician. It’s just the perfect amount of connectivity without marrying it to the previous seasons.

Patrick Schwarzenegger: Once I started to read as a fan of the show, I was like, “Okay, that’s a great ending of the pilot.” Something to keep new people interested.

Jason Isaacs: Michael Powell, the great British filmmaker, used to talk about planting bombs. And Mike sets the story out at a perfect pace and you think not much seems to be happening. “Wait a second. That is the guy that killed his wife. That’s not going to end well.” He just knows exactly how to pique your interest just a little bit and pick up the pace.

Michelle Monaghan: He’s a character you love to hate. John is the exact opposite of Greg. It’s crazy to me. He’s the best person, the best person on the planet. (But) that storyline, there’s some unfinished business there that Belinda needs to take care of. And I think that audiences are going to be so excited and so happy that she has a chance at redemption.

Aimee Lou Wood: That full circle is so satisfying.

For more from the cast of The White Lotus Season 3, be sure to catch IGN Fan Fest February 24-28 across IGN platforms.

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