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IGN

Bringing Star Wars Experiences to Life With Walt Disney Imagineering and Disney Live Entertainment – Star Wars Celebration

April 20, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Star Wars Celebration gave us a sneak peak at the future of Disney Parks experiences, and IGN had the chance to talk to Walt Disney Imagineering’s Asa Kalama and Disney Live Entertainment’s Michael Serna about The Mandalorian & Grogu-themed update headed to Millennium Falcon: Smuggler’s Run, the impossibly adorable BDX droids headed to Disney Parks, and so much more.

Alongside revealing these exciting new experiences headed to Disney Parks around the world, Kalama and Serna also gave us a look into how they bring this Disney Magic to life and allow us to experience our favorite stories and characters in moments that will last with us for a lifetime.

The Mandalorian and Grogu-Themed Update to Millennium Falcon: Smugglers Run Will Let Engineers Take Care of Grogu

One of the biggest reveals at Star Wars Celebration was that Engineers will be able to take care of Grogu aboard Millennium Falcon: Smuggler’s Run when The Mandalorian and Grogu-themed update arrives on the attraction alongside the film on May 22, 2026.

While the storyline featured on the attraction will follow a “different path” than the film, it will put each crew member on a team with Mando and Grogu. The Engineer, however, appears to be the seat fans should be looking forward to sitting in as they will get to not only interact with Grogu, but also choose where in that galaxy far, far away we’ll be headed to.

“Throughout the mission, we’re going to be giving the engineers the opportunity to actually get to communicate with Grogu,” Kalama said. “So, we think it’s going to be a ton of fun. There may be times when Mando has to deboard the Razor Crest and Grogu, left to his own devices, might get a little happy on the control panel. So, we love the idea of there being these fun little vignettes and moments where you’re sort of on the comm with Grogu.”

As for the choose-your-own-adventure side of it, Kalama tells us there will be “sort of a critical moment in your adventure where you are strapped for time and have to make a lightning quick decision about which of our particular bounties we want to pursue. And that’s going to be the sort of inciting incident that allows us to decide which are the different destinations we go to.”

That choice looks to take players to Bespin, the Death Star wreckage above Endor, and the newly-announced location of Coruscant. And yes, all of this is wrapped around a new story where “Hondo Ohnaka catches wind of a deal on Tatooine between ex-Imperial officers and pirates, setting the stage for a high-stakes chase across the galaxy. Guests will team up with Mando and Grogu to track them down and claim a bounty in a dynamic, galaxy-spanning adventure.”

The BDX Droids Will Be Traveling From Disney Parks Around the World Right Into Your Heart

The wonderful BDX Droids that have been taking over the hearts and minds of Star Wars fans around the world will officially be headed to Walt Disney World, Disneyland, Disneyland Paris, and Tokyo Disney, and we couldn’t be happier.

These droids, that will also appear in The Mandalorian & Grogu, have been under development for some time, and the goal was to bring new experiences to guests at Disney Parks that will immerse them more in the stories they love.

“The goal of the BDX Droids was to look at how we bring characters to life in our parks in different ways, and this is really technology merging with this piece of entertainment and a backstory we created specifically for the parks because these kind of originate with the parks,” Kalama said. “They’ve appeared in games and other places, but we created an original story just for us and we’ve sort of evolved that as we’ve moved on to sites all over the world.”

“And they have lot of fun childlike qualities and do all sorts of cute things that people would do,” Serna added. “So, we realized we kind of needed to identify each one of them with a personality. It made it much more interesting to engage with them and allowed us a lot of flexibility and a lot of ways to continue to expand that world. So, in the same way we love R2-D2 and other droids that we become connected to, we think you’ll become connected to certain colors of the BDX droids. Each color is really a unique personality.”

These BDX Droids are just one way the teams at Disney are evolving Disney Park’s experiences, and Kalama and Serna discussed how they are all thinking about making these interactions and moments we all cherish even better.

“The technology behind the animatronics is influencing how we’re looking at robotics and character experiences and these up close experiences that continue to inspire us,” Serna said. “So, we see those amazing animatronics in, for example, the Frozen attraction, and we start to think how we bring those out of an attraction and onto a street. I think you’re going to see a lot more of those kinds of things in our parks around the world, which means using technology in ways you’re not expecting when they are so close to you.”

“I think that idea of using technology in both unexpected ways and invisible ways is really important to sort of how we approach all of this stuff,” Kalama added. “I think we are very much in the business of creating that sense of suspension and disbelief, and oftentimes there’s no other way to bring a character to life than through robotics. But one of the things that’s incredibly unique to the work that we do, as compared to what you might see in an automotive factory, is we have to figure out how to bring character, emotion, and personality to life. That’s an entirely different technical challenge than just getting a robot to be able to balance on its own as a for instance. How do you get it to do that in a way that makes you feel something?”

From Peter Pan and Star Tours to Creating the Future

In a smiliar fashion to many of us, those like Kalama and Serna at Disney grew up loving Disney Parks and certain attractions that inspired them to one day be part of the team that creates new experiences they hope will do the same thing for a new generation.

We spent a few moments talking about our shared love of certain attractions and it was a surprising insight into how the future is crafted.

“As a little kid, riding Peter Pan was most exciting for me,” Serna said. “To fly in this vehicle… I think it really blew my mind. I had no idea how it worked. I just thought, “Oh my God, we’re flying!” And then, as I got a little older and became a huge Star Wars fan, Star Tours was really the ride that changed my life as far as what I thought theme parks can do. Peter Pan was an amazing story, but it was sort of something from the past. However, seeing something that I love from the Star Wars films represented that way… I mean, if you remember back then, we were in an era of no new Star Wars stuff and this was a new adventure and I couldn’t believe I was now in a Star Wars story myself.

“And so I think when we do our jobs well, we invite the entire family, regardless of how old you are right now, to feel truly transported and completely lost in a fantasy.”

“I think that inspires me every day when I think about the work we do. It’s not necessarily about what I want to do, but it’s mostly what 10-year-old Michael really wanted to do. That’s what I want to put out there for our guests. I feel like if 10-year-old Michael will love it, you’re probably going to love it too, whatever age you are.”

“I only had the opportunity to visit the park one time before I became a cast member, and I was probably eight years old and I was so obsessed with all things science fiction,” Kalama shared. “I literally refused to leave Tomorrowland. So, the first time I ever encountered any of the other lands was as an adult. But again, for me, as Michael said, I have one vivid memory and it was Star Tours. That was the attraction for me. I mean, the suspension of disbelief was through the roof and I fully believed that I was on a star speeder and that I had traveled through the galaxy. I think that sense of magic of disassociation with reality and entering into this complete fantasy world is powerful, not only for kids, but I think it’s just as important for adults. And so I think when we do our jobs well, we invite the entire family, regardless of how old you are right now, to feel truly transported and completely lost in a fantasy.”

And now, thanks to these rides, Kalama and Serna are helping craft the future of Disney Parks experiences. To end, we wanted to see what they were proud of in the work they’ve done so far, and they shared a couple great stories.

Serna helped bring to life Shadows of Memory: A Skywalker Saga at Disneyland, which is a projection show at Galaxy’s Edge that let’s guests experience not only the fireworks with a Star Wars flair but also a special story even on nights when there aren’t any.

“That was actually about a two year process of looking at something that was happening in the parks daily, which was fireworks. People would sit in Batuu and watch the fireworks, but there was no music or anything. You were just sitting there in silence watching fireworks. So, we sort of looked at that as an opportunity to say, well, maybe we need to create something here and create it in the world of Star Wars.

“So, we worked really closely with Lucasfilm to sort of look at what would a fireworks type show be in Galaxy’s Edge. We created a character that was our storyteller. We created a droid that was part of the experience. We created a whole sort of performative piece around it and that actually led us to our next stage. There are some nights when there aren’t fireworks. What are you going to do those nights now? So, Shadows of Memory: A Skywalker Saga is really looking at using the spires as a projection space and creating something immersive that we’ve never done in a theme park before. This is the idea of a storyteller who has traveled around the galaxy, who has heard the story of Anakin Skywalker, and has now created an experience for us to sort of learn that tale in a new way.”

For Kalama, it’s all about those little touches you may never know but add up to something spectacular.

“I think something that I hope is invisible to our fans, but something that they appreciate, is that there is just an obsessive level of attention to detail that we put into everything,” Kalama said. “The number of very serious conversations we’ve had around the type of screw head that we should put on a panel wall, because… well… Phillips doesn’t exist in the Star Wars timeline or the receipt paper that comes out of the printer when you make a purchase. We really go above and beyond to think about what are all of the small infinitesimal details that might not seem all that important on their own, but when they add up together they make the space feel truly authentic and immersive.”

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Paul Rudd Hypes Nintendo Switch 2 With Playful Throwback to Infamous 90s SNES Commercial

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Nintendo has tapped actor Paul Rudd to hype up the Nintendo Switch 2 in a brand new commercial that pays corny-yet-adorable homage to a beloved 90s commercial he did for the Super Nintendo.

The original commercial, which aired in 1991, shows Rudd in a long black jacket, beaded necklace, and really, uh, interesting hairdo stomping up to a drive-in movie theater, SNES in hand. He hooks it up and begins playing a number of favorites on the big screen: The Legend of Zelda: A Link to the Past, F-Zero, Sim City, and others, while a crowd of interested onlookers forms around him. The commercial ends with the famous SNES slogan: “Now you’re playing with power.”

In the new Nintendo Switch 2 commercial, Rudd is 34 years older but somehow looks…kind of the same? He’s still got the coat, and the necklace, and the hair. But this time, he stomps into a living room and hooks up a Nintendo Switch 2 to play with comedians Joe Lo Truglio and Jordan Carlos, as well as a kid that calls him “Uncle Paul.” They play Mario Kart World using the system’s new GameChat feature, and the others tease Rudd about his get-up and wacky 90s ad attitude, which includes the commercial lampshading a fog machine and a fan blowing to make the atmosphere look as intense as it did in the 90s. The commercial concludes with Rudd voicing that instead of playing with power, “Now we’re playing together.” The whole thing is cheesy as heck, but goes along with the bit and acknowledges the goofiness of the original commercial to what amounts to a pretty cute effect.

IGN had the pleasure of sitting down with Rudd to talk to him about his experience shooting a follow-up Nintendo hardware commercial over 30 years after his first crack at it. During our chat, we learned that Rudd suspects he was wearing his own beaded necklace in the original commercial, and that he kept playing Mario Kart World on the set in between takes. Unfortunately, he says, they didn’t let him take a Nintendo Switch 2 home with him. You can watch our full interview right here:

Just this week, we got word that Nintendo Switch 2 preorders are back on for April 24 this time, and the price is still $450, though accessory prices have gone up due to the impact of tariffs in the United States. We’ve got everything you need to know about where and how to get one of those sweet, sweet pre-orders in our guide.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Rosario Dawson Had No Idea Mark Hamill Was Returning as Luke Skywalker in The Mandalorian Until He Walked On Set – Star Wars Celebration

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Mark Hamill’s Luke Skywalker showing up in The Mandalorian remains one of the biggest surprises in Star Wars history, and Rosario Dawson told us at Star Wars Celebration that she had no idea his cameo was happening until Hamill walked onto the set of The Book of Boba Fett.

It’s already been revealed that Dave Filoni and Jon Favreau had used Jedi Master Plo Koon as a decoy when trying to hide Luke’s cameo, but during our chat they also helped share the hilarious story of how Dawson had one of the biggest surprises of her career because, by accident, no one told her the truth of what was going on.

To keep this megaton secret, the scripts involving Luke had him replaced by Plo Koon, and Dawson was no exception to this safeguard against potential leaks. She recalled reading about Plo Koon’s arrival in the script for The Book of Boba Fett, and it confused her just as much as it would have for any Star Wars fan because we all saw the Jedi Master tragically meet his end in Revenge of the Sith.

“I was like… I don’t know… but people disappear and then they come back, so maybe it’s possible?” Dawson said. “And then Mark Hamill was on set and surprised me and it was a whole thing. He even said, ‘Plo Koon? That wouldn’t even make sense!’ and I’m like, ‘I know it didn’t make sense, but I still had to think it made sense because I got the script and everything!’

Favreau and Filoni immediately shared their regret over not telling her sooner, saying, “That was bad on us!”

“I think we assumed you’d gotten told the right information,” Filoni added with a laugh. “We were in it so much.”

“There were two secrets we knew we had to keep on the show,” Favreau said. “One was Grogu’s reveal at the end of the first episode, and the other one was Luke Skywalker at the end of season two. We were biting our nails all the way the whole way through, and we somehow miraculously made it cleanly to both of those because everything else leaked. But, unfortunately, we didn’t fill in our partner here.”

Dawson laughed it off as well, saying, “I love it, they know I can’t be trusted.”

For more, check out our chat with Hayden Christensen about returning to Anakin and all the biggest news from The Mandalorian & Grogu, Ahsoka, Andor panels.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Hayden Christensen on Returning to Anakin Skywalker in Ahsoka and Liking When ‘Star Wars Goes Dark’ – Star Wars Celebration

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

One of the biggest bits of news out of Star Wars Celebration is that Hayden Christensen will be returning as Anakin Skywalker in Season 2 of Ahsoka. Following the big reveal, we had the chance to speak to Christensen about playing Anakin again after nearly 20 years, why he likes when Star Wars goes dark, and even which Anakin meme is his favorite.

We began our chat talking about what other Anakin stories Christensen would want to bring to the screen, and he shared with us how much he would “love to get to do some more of the Clone Wars-era.” This tracks as, besides that great scene in Ahsoka and some smaller parts in the films, most of the Clone Wars-era Anakin we’ve seen has been in animation, where he was played by Matt Lanter.

“I know my friend Ewan would be game for that as well,” Christensen added. “It’s a cool look. It’s a cool sort of period in Star Wars and I think there are great stories that we could tell there. So who knows, maybe one day.”

While we’d all love to see that happen, Christensen understands it would “require a little bit of aging” magic to make that happen. However, that doesn’t discourage him much or make him think of leaving the character anytime soon if he has his way.

“I love this character,” Christensen said. “I would love the chance to continue to explore Anakin’s story some more and hopefully do the Darth Vader timeline a little bit more too. I think there are more stories there to be told.”

Our conversation then shifted to Revenge of the Sith, as it is gearing up to celebrate its 20th anniversary on May 19, 2025. The film remains one of the darkest in the whole franchise for many reasons, but Christensen likes when Star Wars isn’t afraid to explore tough topics.

“George Lucas made some very bold choices and I love that he did that,” Christensen said. “However, he did it in a way that we could still digest everything. For example, Anakin is killing younglings, but we don’t actually see it. But yeah, I like it when Star Wars goes dark. That works for me.”

“I feel even more connected to Anakin now than I ever have because I’ve had more time to think about him and sort of try to understand him.”

Revenge of the Sith was also the last time Christensen played Anakin/Darth Vader on the big screen, and he then took some time to reflect what it was like to return to the character after almost 20 years.

“Of course it feels different. I’m different,” Christensen said. “I’ve had 20 years of life that I didn’t have before, and that just sort of changes your perspective on things. But in a lot of ways, I feel even more connected to Anakin now than I ever have because I’ve had more time to think about him and sort of try to understand him.

“It’s a very unique thing coming back to a role after all of these years and an interesting sort of exercise in the craft of acting, having to sort of account for that passage of time. But I feel very fortunate that I have the opportunity to do it.”

To end our conversation, we shifted focus to Star Wars movies in general and we wanted to know if Christensen had any thoughts on the never-ending debate of what order the films should be watched.

“Not really,” Christensen said. “I don’t know that there is a right way or a wrong way, and I think there’s merit to both. I think George Lucas would like you to start with episode one and experience the story in a linear fashion, but there’s definitely something to be said for starting with episode four. I’ve thought about it myself as I have yet to show my daughter the films… I mean she is going to see her dad do some sort of gnarly stuff.”

Lastly, we had to ask Christensen his thoughts on the many memes featuring Anakin and if he has a favorite. While he’s seen the sand one a million times and enjoys the one of him and Padmé in the field, his recent favorite is one of Emperor Palpatine begging Anakin to not let Mace Windu kill him, and Anakin says, “He’s just reflecting your lightning back you… just stop shooting lightning!”

For more, check out For more, check out why Ahsoka delivers such a powerful testament to Anakin Skywalker’s legacy and all the biggest news from The Mandalorian & Grogu, Ahsoka, Andor panels.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Mythic Quest Just Changed Its Series Finale and Now You Can’t Even Watch the Original Version

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Streaming Wars is a weekly opinion column by IGN’s Streaming Editor, Amelia Emberwing. Check out the last entry Did Daredevil: Born Again Just Confirm A Popular Foggy Nelson Fan Theory?

This column entry contains spoilers for the series finale of Mythic Quest.

For those who may have missed it, Mythic Quest, Apple TV+’s beautifully weird show about a game studio and its messed up leadership, has come to an end. Apple TV+ announced that the series was cancelled after Season 4’s, uh, polarizing season finale about two weeks after it aired on March 26, leaving fans of the show somehow more frustrated than they were before. As a result of the cancellation, Apple TV+ has decided to pull the original ending entirely, replacing it with a different finale meant to “tie up loose ends”. But the change isn’t only unsuccessful, it also continues an ugly precedent in streaming.

The original finale was met with mixed response due to a sudden kiss between leads Ian (Rob McElhenney) and Poppy (Charlotte Nicdao). Some found the out of the blue smooch jarring, while others have been waiting the duration of the series for it to finally happen. But the real ire came when fans learned that the shocking moment wouldn’t have any followup after the series’ messy leads finally made out. The original plan had been that Mythic Quest Season 5 would explore the fallout of Ian and Poppy’s kiss.

With future episodes off the table, series producers Megan Ganz, David Hornsby and Rob McElhenney issued a joint statement that ended with “Because endings are hard, with Apple’s blessing we made one final update to our last episode — so we could say goodbye, instead of just game over.”

The updated episode, released on April 18, removes the controversial kiss, swapping it out for a hug and returning Ian and Poppy to their previously existing status quo as they plan to continue work on their game expansion. Is the new ending more palatable? Perhaps. But no one has ever once described a good finale — season or series — as palatable. Big swings might not always work but they are, at least, always interesting. The update does nothing to assuage the disappointment of the cancellation and, worse still, the original ending no longer exists on Apple TV+ at all. This means that the change to the ending doesn’t just mean the series comes to a close with a whisper instead of a bang, it also opens a complicated can of worms when it comes to movie and TV curation and streaming as a whole.

Ultimately, the fact that Poppy and Ian work as characters because of their complicated platonic relationship doesn’t end up being what’s most important here. Hell, even the fact that they made a weaker ending for their series isn’t even the biggest issue. It’s that the original ending was removed entirely that leaves me with so much concern. Alternate endings existed long before streaming, though they’re mostly relegated to film rather than television. But removing access to the original ending entirely is a separate can of worms, one more akin to what Max and Netflix have been up to as they’ve started disappearing films and television series from their respective platforms.

When you exist solely in a digital space, erasure from platforms means that you simply cease to exist. Though there’s a chance that Apple TV+ eventually decides to add the original ending back or offer it later in special features should the series ever get a physical release, its current non-existence continues a frustrating trend in digital media. Having a boring ending is obnoxious in and of itself, but knowing that there was another one that dared to take a risk even when that risk didn’t ultimately pan out? Infuriating!

The change was made to “tie up loose ends,” but all it really accomplishes is watering down the final version for all to see. The creators may have instituted the change themselves, but erasing the original version entirely is a disservice to both them and the fans of the series. Said erasure feels especially egregious given that we were discussing Netflix playing with the Mandela Effect just last week when the streamer released two different versions of the same episode of Black Mirror to mess with fans’ heads. There is absolutely no reason that both versions of the finale can’t exist alongside each other.

It’s a pity that Season 4 of Mythic Quest came and went with little fanfare despite Apple TV+ having enough confidence in the story to give it a spinoff (an anthology series set in the world but without any of the existing characters), but it’s a much bigger bummer that we’re seeing the trend of art disappearance continue, whether that art is good, bad, messy or absurd notwithstanding.

PlayStation Plus: The Best Games to Play With Your Subscription (April 2025)

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

With Sony revamping the service back in 2022, PlayStation Plus has changed a lot in the last few years. Learning from the success of services like Xbox Game Pass and implementing a library of games players could download and enjoy for one fixed cost, it’s quickly become a go-to spot to catch up on old classics, play major new AAA releases, and generally scratch entries off your backlog without breaking the bank.

However, with such a wealth of games available on PlayStation Plus at any given time, you’re spoiled for choice on where to start. So, to help you find some great games off the bat, here are a few of our recommendations for what to play on each PlayStation Plus tier right now.

PlayStation Plus Tiers

Following PlayStation Plus’ revamp, the subscription service was split into three separate tiers: Essential, Extra and Premium. So, let’s quickly cover what each tier offers so you know what you’re getting before you buy.

Essential – Essential gives you all the benefits PlayStation Plus used to offer before the introduction of the Game Catalog. You get online multiplayer, a small lineup of free games selected by PlayStation each month and exclusive discounts. It’s worth noting that this doesn’t provide access to PlayStation Plus’ game catalog. It costs $9.99 a month, $24.99 for 3 months, and $79.99 for 12 months.

Extra – Extra is the step up from the Essential tier. It provides all the benefits of Essential plus access to the standard Game Catalog, which contains a selection of games released originally on the PlayStation 4 and 5. On top of that, you’ll also be able to access the Ubisoft+ Classics collection. It costs $14.99 a month, $39.99 for 3 months, and $134.99 for a year.

Premium – Finally, Premium is the highest tier available and includes everything from Essential and Extra. On top of that, you get access to the Classic Collection, which contains a range of emulated PlayStation 1 and 2 games, as well as cloud streaming and Game Trials, which let you play a selection of newly released games for a limited amount of time. It costs $17.99 for a month, $49.99 for 3 months, and $159.99 for a year.

Does PS Plus Have a Free Trial?

Unfortunately, none of the PS Plus tiers have a free trial you can test out. You’ll need to pay for a monthly subscription to see if it’s right for you. You can also check out the games available right now we’ve listed below.

Now we’ve covered what each tier includes, let’s get to what matters. What games should you be playing when you finally get your hands on the Game Catalog?

Best New Games To Play on PlayStation Plus

Looking to get started on some of the latest PlayStation Plus additions? Here are some highlights from the most recent batch of Game Catalog releases.

Blue Prince

Not only recently added to the PlayStation Plus Game Catalog but also a brand new release in of itself, Blue Prince is a critically acclaimed puzzler where you enter the shifting hallways of Mt Holly; a mysterious manner hiding an array of secrets. Concocting an unusual cocktail by combining roguelike elements with a puzzle game, you’ll be tasked with searching an ever-changing mansion that’s full of tricky puzzles to conquer, all the while uncovering a rich story through clues left behind by the former owners. Blue Prince has already garnered huge buzz since its release, with our own review saying “If The Witness, Portal, and Myst are already emblazoned on the Mount Rushmore of first-person puzzle games, I wouldn’t be surprised to see Blue Prince carved alongside them soon enough.”

Prince of Persia: The Lost Crown

A hugely underrated hit from last year, Prince of Persia: The Lost Crown marked Ubisoft’s grand return to one of its most beloved franchises, and it did not disappoint. Harkening back to the series’ roots with a stylish 2D perspective, The Lost Crown is a Metroidvania that sees players battle their way through an interlinked world, taking the fight to enemies in intense, acrobatic combat and navigating precise platforming segments. In essence, it took everything that made the Sands of Time trilogy great, then reimagined and refined it in a 2D perspective, with our review noting that it was “a worthy successor to the best of the Prince of Persia legacy.”

Lost Records: Bloom and Rage – Tape 2

Although technically part of February’s PlayStation Plus lineup, Don’t Nod’s latest cinematic, moral-choice driven drama, Lost Records: Bloom and Rage, launched the second half of its campaign as free DLC earlier this month. Telling the tale of a group of rebellious misfits who uncover a mysterious supernatural phenomena during their teenage years, players take on the role of Swann as the story hops between a life-changing summer shared with her best friends in the 90s and a reunion between the group in the present day. As expected from Don’t Nod, it features plenty of moral choices to fret over and an emotional coming of age story about found family, growing up and the regrets you try to leave buried in your past. If it’s the kind of game that speaks to you, then it’s definitely worth a look.

Best Games To Play on PlayStation Plus Extra

For those with PlayStation Plus Extra, here’s a few recommendations for our favourite games currently available in the standard Game Catalog.

God of War (2018) & God of War Ragnarok

If you want to immediately dive into Sony’s biggest and best AAA offerings, you can’t go wrong starting with God of War (2018) and its sequel, God of War Ragnarok. Transforming the franchise’s notoriously ruthless protagonist into a grieving father embarking on an adventure to scatter his wife’s ashes with his son, God of War’s recent reboot tells an immensely powerful story across its two critically acclaimed entries, reimagining Kratos as a distinctly human, flawed hero coming to terms with the weight of his past. Combine that with immensely satisfying, visceral combat, a creative adaptation of Nordic mythology and jaw-dropping visuals, and you have yourself a pair of absolute must-play adventures.

Bloodborne

As the cries for a remake or sequel make abundantantly clear, Bloodborne is a once-in-a-generation kind of RPG. Coming from the minds behind Dark Souls, Elden Ring and Sekiro, it’s unsurprisingly a tough game, throwing players into a nightmarish Victorian realm swarmed by Cronenbergian monsters and tasking them with learning a combat style that’s quick, precise and efficient to survive. But as with all of developer FromSoftware’s releases, every area you conquer, secret you uncover and seemingly unbeatable boss you manage to topple brings a sense of satisfaction few games can rival. If you don’t mind a steep learning curve, this Lovecraftian hellscape is among the best FromSoft has ever designed, and that’s saying a lot.

Disco Elysium – The Final Cut

There are very few games quite like Disco Elysium. A surreal, otherworldly detective roleplaying adventure, it plants players in the boots of an amnesiac detective who has to solve the murder of a man found hanging behind a hostel. The problem is our hungover hero has no idea who he is, what he’s supposed to be doing and, more crucially, is constantly hearing his emotions and thoughts warring for control in his head. It’s a zany set up that leads to wholly unique adventure, as players explore and solve the case their way, building their stats, following leads and attempting to uncover key clues, with their actions affecting exactly how the story plays out. In short, it’s one of the best RPGs ever made, and it’s worth a try even if more technical roleplaying games aren’t quite your cup of tea.

Ghost of Tsushima: Director’s Cut

Sucker Punch finally answered the cries of players everywhere back in 2020. We’d been clamoring for a meaty, AAA samurai action extravaganza, and boy, did they deliver. Ghost of Tsushima not only immerses you in the fantasy of living out a classic samurai film from the perspective of its highly skilled hero; it takes that premise and turns it into a hyper-violent, immensely satisfying open-world adventure, as players fight to liberate the scenic island of Tsushima during the Mongol invasion. With stunning visuals, stylish combat, an emotional story and a vast world to explore, it’s an easy recommendation, especially with its sequel, Ghost of Yotei, well on the way.

Inscryption

The latest release from developer Daniel Mullins, Inscryption is one of the most original and utterly unique horror games of the modern era, which is surprising considering its a rougelike card game. Handed a deck of bizarre cards, you find yourself trapped in a small log cabin with an ominous stranger, forced to keep playing an unsettling tabletop game with him while you try to stack the deck in your favour and solve puzzles. But the longer you play Inscryption, the deeper the rabbit hole goes, leading you to discover there’s far more to its simple premise than meets the eye. It’s hard to talk about why its so special without spoiling its best kept secrets, so trust us and give it a go. We promise you won’t regret it.

Shadow of the Colossus (2018)

The original Shadow of the Colossus is an absolutely unforgettable experience, and, somehow, Bluepoint’s 2018 remake of the same name takes that legacy and manages to preserve, refine and sand off the rough edges to make it even better. Tasking you with exploring an eerie forgotten kingdom in search of 16 ancient monsters lying dormant among its ruins, Shadow of the Colossus is essentially a multitude of jaw-dropping boss battles stacked back to back. You chart a dying world and face off against towering foes, figuring out how to scale them and chip away at their weak spots to bring them crashing down. It’s part puzzle platformer and part high-stakes action game, and the cherry on top is a mesmerising story that’s told largely through atmosphere and the state of the world itself. It’s a classic for a reason, and with the remake making it more accessible than ever, it’s a very easy recommendation.

The Last of Us: Part I

If you’ve owned a PlayStation for a little while, chances are you’ve already played The Last of Us’ iconic first entry in some shape or form. But, if you haven’t, The Last of Us: Part I is the definitive way to experience it. A from the ground up remake, Part I boasts visuals matching its absolutely stunning sequel, refined combat and AI, and plenty of major quality of life updates that make charting this apocalyptic hellscape even more intense, visceral and immersive. And that’s without even mentioning that it’s The Last of Us, so you’ll be getting one of the best cinematic video game stories ever told. In short, if you haven’t played The Last of Us before, Part I is a surefire addition to your download queue.

Undertale

Absolutely blowing up back in 2015 and amassing a ravenously passionate fanbase, Undertale is indie game royalty at this point, and it’s not hard to see why. A heavily-meta riff on old school JRPGs that casts players as a child exploring a forgotten land teeming with quirky monsters, it initially seems like a sincere, emotional, tongue-in-cheek adventure with plenty of zany characters and heartfelt moments. But as you delve deeper into Undertale, you discover it’s a game that reacts to how you engage with it. The more sinister you act within the game, the more you’ll see the seedy underbelly and morbid secrets it’s concealing beneath the surface. Whether your version of Undertale is a charming odyssey or a dark masterpiece, it’s one of the most inventive games of the modern era, with a fourth-wall breaking story that simply has to be experienced.

Ratchet and Clank: Rift Apart

If you want a pure summer popcorn flick that looks gorgeous on a 4k TV set-up, Ratchet and Clank: Rift Apart is easily a go-to pick. Insomniac’s latest entry in its long-running action platformer series, it may be cliche to say, but Rift Apart truly is like playing a Pixar movie. And what’s better, the entire thing is an absolute ton of fun, with satisfying shooting mechanics, rewarding exploration, and some of the best platforming in the series. If you want a charming adventure that runs, looks and plays like a dream, Ratchet and Clank: Rift Apart is a hearty slice of action platforming excellency.

Dishonored 2

Dishonored 2 is front to back one of the best immersive sims ever made. From the moment you step foot on its sun-drenched but deeply corrupt shores, the coastal city of Karnaca is filled to the brim with inventive ideas, both through its dual protagonists’ varied skill sets and the way they can interact with the world itself. From offering you a range of shadowy supernatural powers that you’re welcomed to experiment with and combine to pull off creative kills, to the way each mission constantly reveals new routes to seek out your targets and execute the ultimate assassination, no one does it quite like Arkane, and this stealth action masterpiece is truly their magnum opus. So, if you want to dive into one of the last generation’s finest offerings, do yourself a favour and get Dishonored 2 downloaded.

Hollow Knight: Voidheart Edition

Ever wondered why “Silksong” trends every single time a publisher holds a game showcase? Well, it’s because its predecessor, Hollow Knight, was so damn good. This action RPG casts you as a silent, sword-wielding bug venturing through a dark, forgotten kingdom on a quest to cleanse it of an infection that violently transformed its inhabitants. It’s the set-up to a darkly beautiful masterclass in 2D metroidvania design, as our small but mighty hero takes on fearsome foes in incredibly challenging combat encounters while exploring, growing stronger and learning exactly how this kingdom fell to ruin. If you want to join the agonising wait to finally see Silksong hit shelves, get this downloaded and be prepared to lose all your free time until you hit the credits.

Returnal

One of the most underrated first-party games released in the last few years, Returnal is a roguelike shooter that’s tough as nails but among the most satisfying games you’ll ever learn to master. Planting you in the boots of Selene, a pilot who crash lands on a mysterious alien planet, you’ll find yourself stuck in a time loop with only one escape route: fight your way through hordes of aliens to earn your freedom. What follows is a symphony of frantic, first-person bullet hell action, as players fight for their lives while bolstering their gear on each run, all in an attempt to push through the onslaught of monsters blocking their path. When you combine that with a very effective psychological horror story, this is a gem that you can’t miss.

XCOM 2

Read IGN's full XCOM 2 review here.">

If you love strategy games, XCOM 2 is among the finest the modern era has to offer. Firaxis’ second foray into rebooting its classic series, this masterclass of a sequel sees players wage war across the tattered remains of Earth in a bid to rid it of its invading alien overlords. And, as expected from XCOM, that means building a team of personalised soldiers you begin to invest in and care for across dozens of hours before watching them be unceremoniously torn to shreds by a pack of ravenous chryssalids. XCOM’s strength has always been its ability to organically create stories through the harsh consequences of its intense, fast-thinking tactical strategy gameplay, and XCOM 2 absolutely doubles down on that.

Best Games to Play on PlayStation Plus Premium

If you’re subscribed to PlayStation Plus’ highest tier, here’s a few extra games you should check out that are exclusive to the Classics Collection.

The Sly Cooper Trilogy

If you want to play a trifecta of bonafide PlayStation 2 classics, Sucker Punch’s Sly Cooper trilogy is absolutely among the Classics Collection’s top shelf offerings. Widely remembered as one of the most colourful and character-filled mascot platformers of its day, each game has you take on the role of Sly Cooper: the titular raccoon thief who pulls off daring heists with his group of loyal friends. Sneaking through wacky levels, snatching treasure and taking down zany bosses, the trilogy still holds up to this day, and is an easy recommendation for those wanting to relive their childhoods or discover why the series still has such a passionate following all these years later.

Ape Escape & Ape Escape 2

Japan Studio recently had its most successful hit to date, with Astro Bot going on to win multiple game of the year awards and becoming a major success, and if you liked the studio’s recent platforming nostalgia tour, it’s well worth a trip down memory lane to revisit one of the their best former franchises. Ape Escape and its sequel see players take on a simple quest: enter a series of small open levels to catch mischievious apes that have broken free and are causing havoc. However, that simple concept soon unravels into utter carnage, as players tour bright, colourful environments while learning to outsmart their zany primate counterparts and send them hurtling into a well-placed net. Both games are pure, unbridled fun, and are well worth a play if you have the hours to spare.

Dino Crisis

Ever wondered what Resident Evil would be like if, instead of facing off against the shambling undead, you were pitted against dinosaurs? Well, Dino Crisis went ahead and answered that very specific question all the way back in 1999. Bringing all of the fixed camera angles, the tense survival horror action and the frantic resource management of the original Resident Evil games, it pitted you against blood thirsty dinosaurs roaming the halls of a mysterious research facility. In essence, it’s Resident Evil meets Jurassic Park, and if that concept understandably sounds awesome to you, well, this is well worth investing a few hours to see if it clicks.

The Jak and Daxter Trilogy

While Naughty Dog may be remembered today for the cinematic setpieces and emotional stories of The Last of Us and Uncharted series, they also have a legacy of creating some of the finest platformers of the PlayStation 1 and 2 era. And if you want to get a taste of exactly why they earned such a stellar reputation, The Jak and Daxter trilogy is a great place to start. All three entries are some of the most finely designed and hugely fun platformers of their era, boasting imaginative open worlds, tons of collectables to find and, in the case of Jak 2 and 3, even some experimentation with Grand-Theft-Auto-esque mechanics and systems. They’re all well worth a play if you’re looking to indulge in some beloved PS2 hits.

LocoRoco & LocoRoco 2

Two of the best games to launch on the PSP, LocoRoco and its sequel are essentially pure, unfiltered joy condensed into two superb video games. Playing a small colourful blob across a series of 2D worlds, you don’t control the movement of your character, but instead the angle of the screen, tilting it right or left to maneuver your way to the finish line while jumping and dividing your character into smaller blobs. It’s a simple concept, but the amount Japan Studios does with this base premise is sensational, creating a series of inventive puzzles and platforming sections which show just how malleable the idea can be. If you never got to experience either of the LocoRoco games on your PSP back in the day, it should definitely be on your radar.

Dark Cloud

If you’re looking to catch a game you may have missed upon release, then Dark Cloud is easily one of the most underrated gems on the entire platform. This PlayStation 2 cult classic dungeon crawler has one of the most compelling gameplay loops of its generation. The majority of the game is spent delving into procedurally generated dungeons, fighting enemies while upgrading your gear and searching for resources. However, once you leave these dungeons, you use the resources to repair the protagonist’s destroyed village, stitching together both the hack and slash dungeon crawler and town builder genres as you try to keep your villagers happy and reassemble your home base. Considering Dark Cloud never found its true audience back in the day, it’s definitely worth diving into now to see exactly what you missed.

TimeSplitters 2

If you want to take a trip back in time to one of the best shooters of its day, TimeSplitters 2 is a chaotic, tongue-in-cheek multiplayer carnagefest that absolutely holds up all these years later. Set across a range of time-warped zones, TimeSplitters was renowned for its chaotic arena-based showdowns and its range of wacky characters, leading to matches where you’d venture through the halls of a futuristic space station as a snowman with an AK-47 just for a monkey with a rocket launcher to blow you to smithereens. If that very specific scenario appeals to you, then it’s absolutely worth spending a few hours checking it out.

What Games Are Coming to PlayStation Plus In The Future?

As of right now, we’re still waiting to hear what’s next for the PlayStation Plus Catalog. PlayStation usually announces what games will be hitting the service around two weeks in advance, so we’ll be sure to update this section when we know more!

For now, the newest games to launch on the service include The Lost Records: Bloom and Rage – Tape 2, Hogwarts Legacy, Blue Prince, Alone in the Dark 2, and EA Sports PGA Tour. PlayStation Plus Essential members can also redeem three new games from now until May 5. The current titles available to claim are: RoboCop: Rogue City, The Texas Chainsaw Massacre, and Digimon Story: Cyber Sleuth – Hacker’s Memory.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

God, Sex, and Easter: The Ten Commandments Returns Again

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Every year but one for the last half-century, one of the biggest, baudiest, most excessive movies ever made graces the small screen, courtesy of the ABC network. As surely as the seasons change, come spring Cecil B. DeMille’s The Ten Commandments returns to TV in a massive four-and-a-half-hour block of ad-supported religious television… and people are still watching. As recently as 2023, it topped broadcast TV viewership for the week of Passover. It’s a time of year I look forward to immensely.

Not that I’m watching it on ABC… who needs that many Ozempic commercials interrupting the 10 plagues of Egypt? But I still stream it just before Easter every year, just as I have since I was a little kid and it was on TV the Saturday night before we all got dressed up in our Easter best the next day.

1956’s The Ten Commandments is not a good movie, but it’s a massively important one, and it’s certainly one of my favorites. Its hammy, sometimes wooden, deeply pretentious and overly concerned with itself, with long pseudo-biblical narration in pretentious King James-ish tones. But it’s also huge, bawdy, violent, sensual, packed with Hollywood legends, and stunningly entertaining thanks to its colossal scale and its extraordinary commitment to exploiting its audience.

Now I want to be very clear here: I’m not particularly talking about the Exodus story. I’m talking about the film. I’m a Quaker, and I take Exodus with a lot of theological weight: Even if I doubt much of it ever happened historically, the story itself still says some very powerful, meaningful things. It lays a foundation for three great religions, and establishes the extraordinary character of Moses, a deeply flawed, deeply reluctant, and empathetic cultural hero. And The Ten Commandments themselves represent something quite powerful historically… a legal code that, while theistic, endeavors to be truly just, promoting a peaceful and civil society.

The (Covertly Exploitative) Ten Commandments

The Ten Commandments is an epic, certainly, and a feat of filmmaking at scale. But more than anything else, it’s an exploitation flick. I think that in the modern world, when many of us hear “exploitation flick” we instantly travel to the 1970s grindhouse aesthetic. But exploitation flicks have existed much longer, and The Ten Commandments is easily the biggest, most expensive, and most brazen ever made.

What makes an exploitation flick not just another movie is its overt appeal to a very specific audience; in this case, people of faith and “family” moviegoers looking for a moral and ethical play to confirm their own biases. And once the viewer is in the seat, a proper exploitation film delivers enough sordid, tantalizing material to keep them invested.

The moral and religious trappings of The Ten Commandments are the bright paint and swan facade on the entrance to the Tunnel of Love. The theological and patriotic nuances fully justify a ticket purchase for even the most prudish. But once through the doors and in the darkness, our riders sail over a world of temptations, sins, and horrors: murder, political intrigue, lust, sex, dancing girls, kidnapping, assault, infanticide, sorcery, and revolution, all culminating in the most famous and spectacular Hollywood special effect of all time.

The Ten Commandments is easily the biggest, most expensive, and most brazen exploitation flick ever made. 

The Hays Code had neutered movie storytelling for over 20 years, forcing filmmakers to create largely sanitized universes of bloodless cowboy violence and gee-gosh-darn-it language. Sexuality was still present, but heavily curtained, hidden behind layers of innuendo… Lauren Bacall’s famous “You just put your lips together, and blow” in To Have or Have Not being the best example.

But The Ten Commandments was no Republic Pictures cowboy flick. It was a Big Important Movie about Big Important Things, like God, a morality play where good is rewarded and evil is punished. And that framing allowed DeMille to get around the Hays code in some absolutely amazing moments. Moses’ story in scripture is plenty violent and miraculous, but it lacks what audiences always want: sex appeal. And Cecil B. DeMille had absolutely no difficulty rectifying that omission on the part of the Bible.

At least six-and-a-half of The Ten Commandments are broken in the story of The Ten Commandments. Near the film’s climax, a golden idol is crafted and worshipped… that’s one and two. Rameses bears false witness against Moses. There’s a lot of killing at the beginning (babies) and again at the end (more babies and the Egyptian cavalry). Dathan and Baka covet what they do not yet possess. Theft and graft are integral to the plot. And while we don’t see overt adultery, Egypt is very thirsty, with affairs and alliances heavily inferred.

If this seems like a cynical take on a famous film, I ask you to consider the history of exploitation cinema. Take, for example, the cautionary tales and health films of early Hollywood, which overtly engaged sexual material under the guise of moral teaching. Reefer Madness is probably the most famous example of this bit; there were plenty of others. The Ten Commandments is exploiting morality and faith to get butts into theater seats… then using sex and violence to keep them there.

The film is incredibly horny. The Ten Commandments weaves a lust triangle between dreamy, chiseled Moses, his much hotter adoptive brother Rameses, and the princess Nefretiri, played by the sultry Anne Baxter. Whichever of the two rival men becomes Pharaoh will marry her. Nefretiri is team Moses all the way, but the sexual tension between the two men and Nefretiri is palpable. Consider this dripping exchange when Nefretiri and Rameses are finally alone:

Shirtless Yul Brynner: “Remember, my sweet, that you must be wife to the next Pharaoh. That you are going to be mine, all mine, like my dog or my horse or my falcon. Only I will love you more, and trust you less. You will never do the things to me you would have done to Moses.”

They kiss.

Anne Baxter, dressed in a transparent gown: “Did you think my kiss was a promise of what you’ll have? No, my pompous one. It was to let you know what you will not have. I could never love you.”

Shirtless Yul Brynner, now smouldering: “Does that matter? You will be my wife. You will come to me whenever I call you, and I will enjoy that very much. Whether you enjoy it or not is your own affair… but I think you will.”

See what I mean? There’s a lot more stuff like that throughout the film. Showing off see-through wedding night fashion accessories. The women of Midian dancing for the entertainment of the men, who will choose one to be a bride. A startlingly overt suggestion (for 1950s America) of interracial romance between Moses and the Princess of Ethiopia, delivered masterfully by the talented actor Esther Brown (who sadly seems to disappear from Hollywood soon after).

There’s murder by knife, murder by balcony, murder by strangling, death by angel, death by dart, a giant magic pillar of fire, a parted sea, laws drawn on stone by the finger of God, and of course, a Golden Calf orgy. This is not a boring film. Stuff happens.

But there may have been another element at work in the film’s moral storytelling composition, and act of political rather than audience exploitation. For more background on this, you have to consider just how different our country was at that time, and also how powerful Cecl B. DeMille was.

An Overtly Conservative Time

The mid-1950s were a dark time for America, an era of racial animus and anti-communist paranoia. On Capitol Hill, Senator Joe McCarthy brazenly flaunted his baseless lies before the Senate, and in the House the Un-American Activities Committee spread fear and suspicion. It was also the age of the Hollywood blacklist, when stars and writers suspected of leftist sympathies were barred from work.

It was a tense period in Hollywood, a place always existing between the demands of commercial success and artistic expression, now inflamed by the steady gaze of Washington. And in the midst of this doubtful environment, no movie was a safer commercial bet than The Ten Commandments, something DeMille understood incredibly well. After all, he practically invented moviemaking as we understand it. It’s not an exaggeration to say that Cecil B. DeMille created Hollywood. And while today we may think of a 1956 movie as ancient, by the time he produced this film, Cecil B. DeMille had already been making films for over 40 years. He’d seen two world wars, the silent era, the silver screen era, and now color film. He was a pioneer, and his films made bank.

An Americanized retelling of Exodus was an ideally palatable film for an age of political orthodoxy. Mom-and-apple-pie values were all there in the fabric of the story: the elevation of personal freedom, denouncement of bondage and tyranny, a cursory reverence for some Abrahamic perspectives on God, and an emphasis on family across Moses’ life, from his Egyptian brother, mother, and father, to his Hebrew birth family, and yet again to his adoptive family in Midian. Don Draper would have been happy to cynically espouse all of these virtues in print and radio for a nominal free.

Mom-and-apple-pie values were all there in the fabric of The Ten Commandments’ story.

Was The Ten Commandments a deliberate bending-of-the-knee to McCarthyist trends? DeMille was famously conservative, and some elements lend themselves to interpreting a political dimension to the film. The first is DeMille’s theatrical spoken intro to the film in theaters (not typically included on streaming cuts). In the brief intro, the director evokes some potent language, calling the film “The story of the birth of freedom.” He goes on to say:

“The theme of this picture is whether they are to be ruled by God’s law, or whether they are to be ruled by the whims of a dictator like Rameses? Are men the property of the state, or are they free souls under God? This same battle continues throughout the world today.”

While there are plenty of flags in the production and story of The Ten Commandments that support a McCarthyist interpretation, also note that two formerly-graylisted individuals contributed significantly to The Ten Commandments, with actor Edward G. Robinson and composer Elmer Bernstein helping make the film with DeMille’s blessing.

When you compare The Ten Commandments to another successful sword-and-sandals epic released just four years later, you get a sense of just how overtly conservative and covertly exploitative it is. Like The Ten Commandments, 1960’s Spartacus sported a world-class cast, a legendary director (Stanley Kubrick), and colossal setpieces rivaling the parting of the Red Sea. Both films center on enslaved people revolting against tyranny. But where The Ten Commandments loudly espouses Americana orthodoxy while selling titillation, Spartacus makes no qualms about its more liberal politics. It’s a story of a popular uprising against an established national authority… a nation masquerading as a republic but where only the privileged and powerful are free. It proudly credits two blacklisted writers (novel and screenplay).

But that was four years after The Ten Commandments, when Joe McCarthy was dead. In 1956, what we got was the life of Moses filtered through the two veils of the hour: the Iron Curtain, and the filter of American sexual repression.

Watching the Film Today

There’s not a great deal that’s artful about the way The Ten Commandments is constructed, but its straightforwardness actually makes it kind of timeless. As admirer Martin Scorsese advised, stop looking at the plot and try to follow the imagery and spectacle instead. It’s almost a horror movie in several places: The image of an Egyptian soldier pulling a bloodied sword from a cradle next to a wide-eyed, dead mother in the opening sequence is haunting, and the coming of the Angel of Death like a cloud of poison gas is genuinely disturbing.

Everything before Moses meets God is pretty much Charlton Heston at his hammiest best, but once he encounters the burning bush, he sort of walks around looking stoned. The Red Sea parting is a very cool effect, and Vincent Price absolutely slays as Baka, a truly sinister and gross master builder who turns in the best performance of the movie.

This Ten Commandments is almost 70 years old, yet I can think of few films I’d rather watch. The thing is, the traps DeMille set worked. All that sex and violence really is damn entertaining. It’s huge for the sake of being huge, opulent, indulgent even.

Just understand the movie for what it is: a film exploiting a divine story. It’s there to entertain, not instruct. If you want something less lurid and more spiritual, the book of Exodus is a short read, and provides the same tale in its much older form, a tale that details a vital chapter in the ancient lives of the Hebrew people.

Pokémon TCG Update: My Highlights From Weekend Amazon Restock

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

I think Amazon might be quietly trying to drain my bank account one booster pack at a time. There’s a surprisingly decent lineup of Pokémon TCG products right now, from premium collections packed with extras to tins that are basically loot boxes for adults. I want to make sure the good ones don’t get buried under the usual filler. Some of these are actually worth picking up, especially if you’ve been eyeing the newer Scarlet & Violet sets or just need an excuse to add another tin to the growing stack.

My Pokémon TCG Highlights From Weekend Amazon Restock

In my opinion, a few of these deals strike the rare balance of being fun to open and not completely overpriced. Others seem designed for collectors who enjoy the thrill of random pulls and aggressively themed storage solutions. I’ve pulled together the highlights below, focusing only on the stuff that feels like a solid pickup instead of the usual repackaged leftovers.

Pokémon TCG: Terapagos ex Ultra-Premium Collection

I want to say this isn’t excessive, but you’re getting 18 Stellar Crown booster packs, three promo cards, a playmat, a deck box, and a magnetic card display. Excessive, but in a good way. It’s basically a portable shrine to Terapagos, and somehow still manages to feel worth it if you’re deep in the hobby.

Pokémon TCG: Stacking Tin (Q1 2025)

Three booster packs and two sticker sheets in a tin that stacks. That’s the whole pitch. I think it’s a fun pickup if you’re buying for a younger fan or just want your cards stored in a tiny themed cylinder for some reason.

Pokémon TCG: Scarlet and Violet – Paldean Fates Booster Bundle

Six packs focused on shiny Pokémon, which will either be a collector’s dream or a gamble depending on your luck. In my opinion, the price feels high unless you’re chasing specific cards, but that hasn’t stopped anyone before.

Pokémon TCG: Iono’s Bellibolt ex Premium Collection

Six packs and two foil promos, plus acrylic standees and a sticker sheet, because Iono’s entire personality is now available in merchandise form. I think this one’s a solid pick if you like your collections playable, displayable, and mildly ridiculous.

Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box

This box comes with nine Shrouded Fable booster packs, a Pecharunt promo, sleeves, dice, and more organizational tools than your average office desk. It’s one of the more practical bundles, assuming your definition of practical includes themed card sleeves.

Pokémon TCG: Poké Ball Tin 3-Pack Bundle 2024- Poké Ball, Premier Ball, Moon Ball.

Each bundle comes with three Poké Ball tins and nine booster packs total, plus stickers in case the Poké Balls weren’t festive enough. You’re paying for variety and presentation here, which is half the fun anyway.

Pokémon TCG: Poké Ball Tin 3-Pack Bundle 2024- Poké Ball, Great Ball, Ultra Ball.

Same again but includes a Pokéball, Great Ball and Ultra Ball. This is the OG choice and look brilliant mixed in a graded card display. All Pokémon TCG should come in a Pokéball in my opinion!

Pokémon TCG: Scarlet & Violet – Surging Sparks Booster Bundle

If you don’t need sleeves or dice and just want to crack open six fresh packs from Surging Sparks, this one does the job. In my opinion, it’s the most straightforward way to feed the shiny card habit without the extra clutter.

Pokémon TCG: Paradox Clash Tin: Iron Leaves ex or Walking Wake ex

You get five packs and one of two promo cards, chosen by fate or some algorithm pretending to be fate. A decent middle ground for players who want something compact with a bit of flair and a good chance at useful pulls.

Pokémon TCG: Azure Legends Tin – 5 Packs

This tin is a lucky dip between Kyogre, Xerneas, and Dialga, which makes it great if you enjoy a little chaos with your collecting. Five packs and a foil promo make it pretty reasonable for the price, especially if you’re not picky.

Pokémon TCG – Scarlet & Violet: Journey Together – 1 Blister Pack

One Journey Together pack, one total mystery. If you just want to open something without overthinking it, this gets the job done. It’s also about as low-stakes as Pokémon TCG gets unless you’re picking up cards off the sidewalk.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Is Doctor Who Planting Leaks in Its Own Show to Mess With Fans?

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Full spoilers follow for Doctor Who Season 2, Episode 2, “Lux”.

Doctor Who’s latest episode, “Lux”, is a gloriously weird outing from showrunner Russell T Davies that delivers just the right balance of chaos and charm. But beyond the surface-level delights of its fourth-wall-breaking mischief, something about this episode is now rattling around in my brain and won’t sit still. Not only because it was entertaining, but because it might be the smoking gun for something far more ambitious and strange going on behind the scenes.

Over the past few weeks, an increasingly bold leaker known only as ‘Andrew’ has been dropping oddly specific plot details from Season 2 of Doctor Who (15th of the revived era, and 41st of the series overall). Detailed, beat-by-beat spoilers, including character returns, major twists, and even claims that Ncuti Gatwa is departing at the end of the season, with no replacement in sight and another Who-hiatus looming.

Normally, I’d file this under the usual noise and move on. Doctor Who fans and haters alike have always given off a bit of a doomsday cult vibe. But, “Lux” has since aired, and one of the leaks was bang on: The Doctor and Belinda literally break through a TV screen to chat with Doctor Who fans, as characters in the show, watching the episode. It’s an incredibly meta, knowingly cliché gag, and a great fourth wall-breaking moment. But most interestingly, one of the fans turns to the camera and says, “I knew this would happen because it leaked online. #RIPDoctorWho.”

I knew this would happen because it leaked online. #RIPDoctorWho.

So what’s going on here? That scene was filmed some two years ago (Season 1 and 2 had back-to-back production schedules) and will now certainly raise more than a few eyebrows. And yet, I can already see a few ways this might be playing out. First: Maybe it’s all just a coincidence. The leaks were unintentional, and that standout line in “Lux” is simply one of those absurd, once-in-a-blue-moon alignments of fiction and reality. The kind of mind-bending prediction you’d expect from The Simpsons, and one that’s got me spiralling into conspiracy territory with no one at the wheel. Still, weirder things have happened.

Second: Somehow, Russell T Davies had a prophet-like vision, saw it all coming two years in advance, and wrote it in. Yeah, that’s also a bit of a leap, so I highly doubt it.

Third: What if the leaks aren’t accidental at all? There were a couple from the opening episode that were accurate, and now some in the follow-up. Perhaps they were planted deliberately, but only small, mostly harmless titbits, and are meant to prime the fandom discussions without giving too much away. The rest? A bluff, just noise to muddy the waters.

But indulge me in a fourth scenario for a moment. What if there’s more to this? If the leaks were deliberate, I’m not entirely convinced the show would opt to only mess with the core fandom just the once. Stay with me here, but what if every single leak was planted as part of a larger meta-marketing campaign, with the story eventually folding that chaos into itself? Light the kindling with the line from “Lux”, and watch it burn all the way to the finale as fans try to piece the season together, matching it up to the leaked info and wonder if they are getting played, or if this is just one big mess.

It might sound outlandish, but Davies has already been gleefully rewriting the rules of Doctor Who since his return. He’s not just playing with form; he’s baked in fantastical elements, permanently swapped “gravity” for “mavity,” pushed the show into strange, reality-warping territory it’s never fully embraced before, and thrown in more than a few fourth wall breaks. What’s one more step over the edge to him? And now this? It’s just a bit too on the nose to ignore.

And what about that #RIPDoctorWho line? With no renewal announcement from Disney and radio silence from the BBC, Davies hasn’t exactly done much to quell fears of a looming hiatus, even hinting at a break in interviews like his recent one on BBC’s Newsround. So keeping that line in feels… deliberate. It could’ve been cut without fuss.

Just how far does this go? Is Davies, in a devilishly meta bid for buzz, deliberately feeding the idea that the leaks signal the show’s end? It’s also not the only reference to the show’s supposed “end” either, as “Lux” closes with Mrs Flood dropping this zinger: “If you want to see a good show darling, I can recommend this one. Better warn you though, limited run only, show ends May the 24th.”

On first impression, it’s just another playfully ominous line that harks back to the fourth wall breaks from earlier in the episode. But that May 24th date isn’t random: it’s when part one of the season finale airs, and it’s also the exact date the Doctor is trying to return companion Belinda to as part of the season’s narrative arc. Doctor Who has flirted with airdate symmetry before, but never this overtly, folding it right into the script.

Taken together with the #RIPDoctorWho gag, these feel less like throwaway jokes and more like morbidly self-aware nods to show’s recurring death knells, written long before the current silence around its future. Or, perhaps more optimistically, these are meta breadcrumbs leading to something far bigger, like a surprise recommission waiting in the wings. Hopefully, it’s the latter.

Yet, if the show really is weaponising fan anxiety over its future, building an entire meta-marketing campaign around it years in advance… then it’s either a stroke of unhinged, runaway genius or the stupidest thing I’ve ever heard. I guess we’ll have to wait and see.

Robert Anderson is a deals expert and Senior Editor, Commerce, for IGN. You can follow him @robertliam21 on Twitter/X or Bluesky.

Star Wars: Zero Company Officially Revealed With 2026 Release Window

April 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Star Wars: Zero Company, Bit Reactor’s upcoming new Star Wars tactics game, has been officially revealed at Star wars Celebration today for PC, PS5, and Xbox Series X and S with a release window of 2026.

Zero Company takes place in the “twilight of the Clone Wars,” and stars Hawks, a former Republic officer commanding an elite squad of operatives taking on a growing new threat. It’s a single-player game, featuring turn-based tactics gameplay, and is said to incorporate “meaningful outcomes from player choices”.

Gameplay will involve taking on various tactical operations and investigations all across the galaxy, and in between developing a base of operations and gathering intelligence through an informant network. Zero Company features a cast of brand new Star Wars characters spanning a range of different character classes and species, including a squad that players can swap in and out as they see fit. The main character, Hawks, is also customizable in both appearance and character class.

Star Wars: Zero Company is being developed by Bit Reactor, a new studio staffed with strategy game veterans, with support from Lucasfilm Games and Respawn Entertainment, and publsihed by Electronic Arts. This is the first we’ve seen of the game, after it was rumored for a long time and ultimately teased by EA just last week.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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