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Delta Force: Black Hawk Down Preview: A Solid Job of Reviving a Classic Military FPS Campaign

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Team Jade’s Delta Force: Hawk Ops revival was always planned to be an ambitious attempt at the modern military shooter in three distinct flavors: large scale tactical team-vs.-team multiplayer; Escape from Tarkov-inspired extraction shooter; and a focused, high-energy single-player campaign. The Warfare and Operations modes launched last year to mostly positive reception, but the single-player campaign – a remake of the original Black Hawk Down game inspired by the 1999 book that inspired the 2001 movie – was still in the oven cooking up a lot of intrigue. I finally got some hands-on time with a small selection of missions ahead of its launch, and while I can confidently say that it does genuinely capture the spirit of an old-school, turn-of-the-century shooter campaign, there are still enough unanswered questions that being guardedly optimistic is the only answer I could come up with after my time with it.

It’s going to be pretty tough for people who didn’t play the original game 20 years ago to compare it to Team Jade’s modern interpretation directly, since it’s not currently available digitally and physical copies of the old PC, PS2, and Xbox versions are becoming more and more scarce every year. But I was one of those people who was wading in the waves of the military shooter revolution at the time – the first Call of Duty launched the same year as Black Hawk Down, and Battlefield 1942 dropped the year prior. But I distinctly remember Black Hawk Down having some standout gameplay features that really raised the bar for the genre as a whole. It featured big, sprawling level maps that offer multiple ways to approach objectives. Some mission sequences would change dramatically depending on the current task, taking you from the back of a humvee to an on-foot stand-off with ambushers to a hurried escape via helicopter, all in the same chapter. And bullet physics and gun handling, specifically the more realistic projectile speeds, bullet drops, lethality, and recoil, made skirmishes less arcadey and more dangerous. Mixed with absolutely arid checkpointing, NovaLogic’s Black Hawk Down was one of the toughest games in the genre.

Team Jade’s Black Hawk Down certainly comes from a place of reverence for the old game, obvious in the way it tries to capture this old style of shooting in its missions, and also in the effusive praise game director Shadow and designer Novak laid on the other old work. “When we played the original in cafes so many years ago, it was mind-blowing,” said Joe Meng, PR Manager of Team Jade, translating on Shadow’s behalf.

This Black Hawk Down certainly comes from a place of reverence for the old game.

Playing the initial mission, where we infiltrated the city in search of the enemy stronghold via a rooftop from a building nearby, the tense exchanges of fire between my squad of four (all played by other humans in co-op) and the enemies proved that keeping bullets dangerous was a top priority in their translation. It didn’t take much to drop us to dangerously low health, and that health did not restore itself after being out of combat for a bit. Only specific health restoratives could get us back to ship shape, and only medics – one of the four classes available to choose from – could provide them.

Once we got out to the street, progress became slightly less linear. This isn’t an open-world map, and there was a clear target that we had to infiltrate, but the path there felt open-ended. My squad, split into pairs, tiptoed down both sides of the street, following some NPC teammates in clearing buildings we passed on our way to the objective, in this case a hotel under control of rebels who were holding hostages somewhere in the building. We entered the building through the front, where the heaviest fire was being exchanged from the lobby plaza to our entrenched spot in the entrance. We could have found a side door and attempted to flank the lobby shooters as well, I found out later, and though you don’t have Hitman-levels of freedom, it is refreshing to know that if this Black Hawk Down has difficult chokepoints, the answer may lie in just finding a safer route. Shadow mentioned that the feeling of relief and reward for overcoming stacked odds was a driving sensation in the design, and this was a great example of it.

This mission was a little more linear than the next one we tried, which saw us sprinting through a claustrophobic shanty town attempting to get to the crashed Black Hawk helicopters. The mission’s pace and setting was very reminiscent of the original’s Valiant Heroes mission, which features a maze of buildings players had to navigate while freeing stranded friendly soldiers from incoming militia. Both used the labyrinth as an advantage for the enemies, who could pop out from around corners without warning, but where the original made you differentiate between hostile militia members and disgruntled civilians (penalizing you for harming the latter), this updated mission treated everyone in the branching alleyways or dusty markets that wasn’t you as an enemy.

Team Jade’s take does add snipers who can shoot at players from long distances from the relative safety of a clock tower several blocks away, uses modern environment design trends to make the city dense with small, open shacks and streets to navigate, and checkpoints that bottleneck the sprawling neighborhoods into points of entrenched resistance where more direct assault is required to continue. This was where the difficulty was its most intense, as enemies appeared from all directions, constantly moving while obscured by buildings and searching diligently for angles to take us by surprise.

I did miss the detail of having to show some semblance of trigger discipline under these conditions, though. It was certainly engaging and fun, but even in the face of the obvious danger, it felt like a step backwards from the kind of provocative design of the original. And in our limited test, we only tried out two of the seven total missions in the campaign, but neither gave the sense of dynamic scenario switching like the original’s River Raid, which starts as an on foot trek across the desert, turns into a frantic car chase through a minefield, then transforms into a Metal Gear Solid 3-esque tiptoe through the a Somalian river full of crocodiles, and then finally finishes with a multi-stage raid on a village. Of course this, or something equally as energetic, could be in the full three- to four-hour campaign, and I won’t discount the remake’s dedication to the original’s boldness of mission design before deploying myself when it launches on February 21st.

Hanna Schygulla takes aim at nationalism, AfD: “It has always brought misery”

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, Screendaily

“We have the worst people in charge of the world,” says Schygulla.

‘Blue Moon’, ‘If I Had Legs…’, ‘The Message’ divide critics on Berlin jury grid

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, Screendaily

‘Girls On Wire’ and ‘What Marielle Knows’ also landed on the grid.

The 10 Best Monster Hunter Games

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

For the last 20 years Capcom’s Monster Hunter series has captured fans’ hearts with its exhilarating mix of careful strategy and heart-pounding monster battles. From its humble beginnings on the PlayStation 2 in 2004 to topping the charts in 2018 with Monster Hunter World, the series has evolved a lot in the last two decades.

While every Monster Hunter game is unique in its own way, we’ve ranked the entire list of games plus the biggest DLCs, to determine which is the very best. One note to consider – given that Capcom has released multiple versions of some of the games, our ranking only takes into consideration the Ultimate versions of each of these. So with that cleared up, let’s kick things off…

10. Monster Hunter

Developer: Capcom Production Studio 1 | Publisher: Capcom | Release Date: September 21, 2004 (NA) | Review: IGN’s Monster Hunter review

The original Monster Hunter laid the foundation for everything to come in the 20 years that followed. Its obtuse directions and control scheme might make it harder to revisit than most of the other games on this list, but the core pillars of what makes Monster Hunter great are still present. Taking on larger-than-life beasts with nothing but a weapon and a knack for survival helped set it apart in 2004, even if its steep learning curve made it a somewhat frustrating experience for players at the time.

Developed as part of an initiative at Capcom to focus on online games for the PlayStation 2, Monster Hunter’s primary focus is through its online event missions. While it’s a bummer that official servers are no longer online outside of Japan, the single-player still lets players experience the hunts that kicked off a new genre.

9. Monster Hunter Freedom

Developer: Capcom Production Studio 1 | Publisher: Capcom | Release Date: May 23, 2006 (NA) | Review: IGN’s Monster Hunter Freedom review

Monster Hunter Freedom released on the PlayStation Portable in Japan in 2005, and followed everywhere else a year later. It was the first handheld game in the series and is an expanded and re-tuned version of Monster Hunter G.

Although Freedom includes everything from Monster Hunter G and adds in a number of quality of life improvements, the biggest jump was giving Monster Hunter a new home on a portable device. It was the catalyst that pushed Monster Hunter to a whole new audience, putting co-op front and center and bringing together millions of players as they teamed up to hunt, no matter where they were.

Despite its clunky controls and wonky camera – which really demonstrate how far the games have evolved – Freedom is still a lot of fun to play. True, it’s not the best Monster Hunter game but it’s certainly one of the most important, and became the blueprint for the future of the series’ handheld games.

8. Monster Hunter Freedom Unite

Developer: Capcom Production Studio 1 | Publisher: Capcom | Release Date: June 22, 2009 (NA) | Review: IGN’s Monster Hunter Freedom Unite review

Monster Hunter Freedom Unite is an expanded version of Monster Hunter Freedom 2, which itself is an expanded version of Monster Hunter 2, which was only released in Japan. It was easily the largest game in the series when it was released and introduced new monsters that have gone on to become high points for the series, including black panther-cross-lizard wyvern, Nargacuga. It was also the first time the much-loved Felyne companions joined you on the battlefield, and while they might not have helped overcome some of Freedom Unite’s tougher challenges, they made the journey a lot more enjoyable.

7. Monster Hunter 3 Ultimate

Developer: Capcom Production Studio 1 | Publisher: Capcom | Release Date: March 19, 2013 (NA) | Review: IGN’s Monster Hunter 3 Ultimate review

Monster Hunter 3 Ultimate was built off of the bones of 2010’s Monster Hunter Tri, but with a restructured story and difficulty curve to create a more streamlined experience that included new monsters and quests to keep things fresh. Furthermore, Ultimate 3 brought back the Hunting Horn, Bow, Gunlance, and Dual Blades – which were missing from Tri – to give a more rounded roster of weapons for players to wield.

It’s therefore no surprise that Monster Hunter 3 Ultimate is the definitive Monster Hunter 3 experience. New encounters like underwater fighting added a lot of variety to keep everything feeling fresh, even if you had to wrestle with the camera to make it work properly. And while online multiplayer on the Wii U was not as advanced as it was on other consoles, co-op is so integral to the Monster Hunter experience that its inclusion was a must.

Monster Hunter 3 Ultimate is the natural evolution of everything that came before it and is a strong contender for one of the better monster hunting experiences. It’s showing its age now though, leaving room for other games…

6. Monster Hunter 4 Ultimate

Developer: Capcom Production Studio 1 | Publisher: Capcom | Release Date: February 13, 2015 (NA) | Review: IGN’s Monster Hunter 4 Ultimate review

Monster Hunter 4 Ultimate marked an important turning point for the series. While local co-op was always Monster Hunter’s bread and butter on handheld consoles, dedicated online multiplayer finally arrived in 4 Ultimate, delivering a true leap forward for the series. Now it didn’t matter where your friends were – as long as everyone had access to wifi you could party up and take on a hunt from anywhere in the world.

Additionally, Capcom debuted Apex Monsters to give skilled players true endgame challenges to test their mettle against, and these are easily some of the toughest fights in the series to date. Other improvements included a huge roster of monsters to hunt and the addition of vertical movement, which transformed how the game played and almost doubled the size of the map. Monster Hunter 4 really was a leap forward for the series, but it’s still not the best the series has to offer.

5. Monster Hunter Rise

Developer: Capcom | Publisher: Capcom | Release Date: March 26, 2021 | Review: IGN’s Monster Hunter Rise review

2021’s Monster Hunter Rise brought the series back home to handhelds after jumping to consoles and PC with Monster Hunter World in 2018. Originally exclusive to the Nintendo Switch, Rise took what Capcom learned from making bigger-scale Monster Hunter games on consoles and refined them for handhelds, delivering a faster-paced game with more streamlined features for a smoother overall experience.

Monster Hunter Rise introduced Palamutes, the rideable dog companions that allowed for easier and speedier movement around Rise’s maps. It was a welcomed addition that Capcom seems to be repeating, by bringing back Seikrets in Monster Hunter Wilds. Combined with the new Wirebug mechanic, which unlocked new weapon attacks and let you grapple high up into the air like your favorite anime protagonist, Rise brought a sense of scale previously only found on the console versions of Monster Hunter games.

Whether it was decimating monsters with acrobatic stunts or soaking up the serene vibe of Kamura Village, Monster Hunter Rise proves that, after scaling up for Monster Hunter World, all those big design ideas could be scaled down to create one of the best handheld Monster Hunter experiences in the entire series.

4. Monster Hunter Rise: Sunbreak

Developer: Capcom | Publisher: Capcom | Release Date: June 30, 2022 | Review: IGN’s Monster Hunter Rise: Sunbreak review

The follow up to Monster Hunter Rise was a massive expansion called Sunbreak, which added an all new location, ferocious new monsters, and a revised weapons system that added freshness to the fights. While Sunbreak doesn’t reinvent the wheel, it makes Rise’s already amazing experience even better.

Perhaps the most memorable thing about Sunbreak is how Capcom delivered full-fledged gothic horror vibes thanks to the new Citadel castle location and fascinating monster designs inspired by vampires and werewolves. It also addressed the series’ previous lack of endgame content by adding super tough hunts designed to challenge even the most experienced players.

Sunbreak’s gothic setting might be one of the most beautiful locales ever introduced in the series but the true brilliance of this monster-sized expansion remains the final fight against the vampiric flagship monster, Malzeno, and the horrors of its life-stealing abilities.

3. Monster Hunter Generations Ultimate

Developer: Capcom | Publisher: Capcom | Release Date: August 28, 2018 | Review: IGN’s Monster Hunter Generations Ultimate review

In many ways, Monster Hunter Generations Ultimate is Capcom’s swansong to the last decade of Monster Hunter games. Alongside a hugely satisfying customization suite for hunters, Generations Ultimate also features the largest roster of monsters across the entire series. With 93 large monsters, Generations Ultimate is like a greatest hits from your favorite band.

Unlike most other Monster Hunter games, Generations Ultimate features Hunter Styles, which can radically change the way you play. In addition to the usual weapon types, Hunting Styles gave every weapon four unique movesets to choose from, dramatically increasing the fighting styles on offer. Veteran players could stick with the standard Guild style they’re familiar with, or experiment with new styles like Striker, which let players chain together Hunting Arts, turning them into special moves to learn and master.

This deep level of customization was hugely experimental and tremendously fun. Combined with endless hours of hunts, Generations Ultimate is a victory lap for the series, a triumphant showpiece of the iconic monster designs and the joys of playing with friends and family.

2. Monster Hunter World: Iceborne

Developer: Capcom | Publisher: Capcom | Release Date: September 6, 2019 | Review: IGN’s Monster Hunter World: Iceborne review

Capcom followed up the hugely successful Monster Hunter World with the large-scale expansion, Iceborne, and to this day it remains our second-favorite Monster Hunter experience in the entire series. Iceborne’s massive new campaign and long list of hunts makes it feel like a proper sequel to World rather than just an expansion.

The Guiding Lands – a hodgepodge of previous zones mashed together – created an entirely seamless experience that felt like a highlight reel of all the best parts of Monster Hunter World in one area. It also added countless quality-of-life improvements to what was already one of the best games in the series.

But it was Iceborne’s new monsters that really stuck with fans, and Savage Deviljho, Velkhana, and Fatalis are considered by many to be some of the best monsters in any game in the series. Indeed, Iceborne could’ve made it to the top spot in this list if it wasn’t for the original game that came before it…

1. Monster Hunter: World

Developer: Capcom | Publisher: Capcom | Release Date: January 26, 2018 | Review: IGN’s Monster Hunter: World review

2018’s Monster Hunter: World kicked off a global frenzy for Monster Hunter like no other game in the series. After years of primarily being a handheld game and labeled with the caveat “Big in Japan”, World brought the series back to its console roots on PlayStation and Xbox, and rocketed it to an entirely new audience.

Monster Hunter: World’s foundation was rock solid because it offered players some of the largest open zones in the series and emphasized the pure excitement hunters have while tracking and hunting enormous monsters. Indeed, it’s Monster Hunter: World’s sense of scale that sets head and shoulders above its peers. Whether it’s seeing a Rathalos swooping down and flying away with a weakened Anjanath, or witnessing a Diablos burst in on your hunt, Monster Hunter: World didn’t just create a breathtaking setting to play around in, it made you feel like you were in the middle of a sophisticated ecosystem of apex predators all fighting for supremacy.

From the dense jungle to the high cliffs of the Coral Highlands, exploring World’s diverse environments felt like traveling the globe, bolstered by unique monsters designed to perfectly compliment its surroundings. There is a sense of place for everything, including the endemic life that makes Monster Hunter: World almost like a nature documentary, except, y’know, fun. What’s more, Monster Hunter: World’s story was given a much needed facelift thanks to high quality cutscenes made possible by running on more powerful home consoles, which only added to the brilliant sandbox world.

So World is not only a must-have for both fans of Monster Hunter and newcomers alike, but it’s an all-time great video game period.

That’s our ranking of the 10 best Monster Hunter games of all time. Which ones have you played, and which do you think are the best? Tell us your ranking in the Tier List above. Will you be preparing to hunt again with the release of Monster Hunter Wilds? Let us know in the comments.

Jesse Vitelli is a freelance writer and published author. A former associate editor at Prima Games, he also has bylines at Kotaku, Inverse, Game Informer, and more.

Xbox Game Pass February 2025 Wave 2 Lineup Confirmed

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Microsoft has announced the Xbox Game Pass February 2025 Wave 2 lineup, which kicked off with Obsidian entertainment’s single-player fantasy role-playing game Avowed on February 18.

On February 20, EA Sports F1 24 (Cloud, Console, and PC) hits Game Pass Ultimate and PC Game Pass on EA Play. IGN’s F1 24 review returned a 7/10. We said: “In isolation, F1 24 remains a slick, deep, and marvellous motorsports experience, but it’s hard to argue it’s essential for returning players.”

Also on February 20, the well-received Warhammer 40,000: Rogue Trader (Cloud, PC, and Xbox Series X|S) enters Game Pass Ultimate, PC Game Pass, and Game Pass Standard. “Warhammer 40,000: Rogue Trader is an isometric RPG by Owlcat Games, set in the grim darkness of the 41st millennium,” reads the official blurb. “As a powerful Rogue Trader, you command a starship, assemble a crew, and explore the Imperium, making fateful decisions in tactical, turn-based combat.” IGN’s Warhammer 40,000: Rogue Trader review returned an 8/10.

Here’s a big one: on February 25, Ubisoft’s Watch Dogs: Legion (Cloud, Console, and PC) hits Game Pass Ultimate, PC Game Pass, and Game Pass Standard. “Explore a massive urban open world featuring London’s many iconic landmarks and fun side activities where you can recruit (and play as) anyone. Everyone you see has a unique backstory, personality, and skill set for unique situations. Team up with your friends to complete new four-player co-op missions and PvP matches online.” IGN’s Watch Dogs: Legion review returned an 8/10.

Xbox Game Pass February 2025 Wave 2 lineup

  • EA Sports F1 24 (Cloud, Console, and PC) EA Play – February 20
    Game Pass Ultimate, PC Game Pass
  • Warhammer 40,000: Rogue Trader (Cloud, PC, and Xbox Series X|S) – February 20
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Watch Dogs: Legion (Cloud, Console, and PC) – February 25
    Game Pass Ultimate, PC Game Pass, Game Pass Standard

As usual, a number of games leave Game Pass this month as new games enter the subscription. You can use your membership discount to save up to 20% on your purchase to keep a game in your library.

Leaving Xbox Game Pass on February 28

  • F1 22 (Console and PC) EA Play
  • Gris (Cloud, Console, and PC)
  • Maneater (Cloud, Console, and PC)
  • PAW Patrol World (Cloud, Console, and PC)
  • Space Engineers (Cloud, Console, and PC)
  • Warhammer 40,000: Boltgun (Cloud, Console, and PC)
  • Wo Long Fallen Dynasty (Cloud, Console, and PC)
  • Yakuza 3 Remastered (Cloud, Console, and PC)
  • Yakuza 4 Remastered (Cloud, Console, and PC)

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Selena Gomez, Joe Alwyn and More Added to Oscars Presenters, Nick Offerman Tapped as Announcer

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

More Oscars presenters have been announced, including Joe Alwyn, Sterling K. Brown, Willem Dafoe, Ana de Armas, Lily-Rose Depp, Selena Gomez, Goldie Hawn, Connie Nielsen, Ben Stiller and Oprah Winfrey, while Nick Offerman will serve as the announcer for this year’s ceremony. They join Halle Berry, Penélope Cruz, Elle Fanning, Whoopi Goldberg, Scarlett Johansson, John […]

‘Purple Rain’ Returns to Theaters for One-Night Dolby Cinema Presentation

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Prince fans will soon have another chance to purify themselves in the waters of Lake Minnetonka — and those waters will be clearer than ever before. On March 5, Warner Bros. Discovery and Dolby will re-release “Purple Rain” for one night, exclusively in Dolby Cinemas. The film will be presented in Dolby Vision High Dynamic […]

Nintendo Discontinues Switch eShop Gold Points Scheme Ahead of Switch 2 Launch

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Nintendo is discontinuing its Switch eShop Gold Points scheme ahead of the launch of the Switch 2.

From the end of next month, March 25, 2025, players will no longer earn Gold Points — Nintendo’s points-based loyalty scheme that can be exchanged for discounts — on their purchases.

Nintendo did not expand on why it was removing the scheme, but said in a statement that players will continue to earn points on products purchased before March 24 — including physical Game Cards — and could be used up to 12 months from the date they were earned. Any game released after the deadline will not be eligible. (You can check original release date of a game on Nintendo eShop).

As spotted by Eurogamer, Nintendo has also confirmed Nintendo Switch Game Vouchers will not be redeemable against Switch 2 exclusive games in the future, either.

These changes come ahead of the launch of the Switch 2 itself, currently speculated for some point between June and September, and the Switch 2-focused Direct in April. Nintendo has already confirmed that Nintendo Switch Online accounts will carry forward to the next-gen console.

Earlier this month, we reported there was something goofy going on over on the PlayStation Store and the Nintendo eShop. Over the last few months, the two storefronts have been slowly filling up with what some users are referring to as “eslop,” with more and more games tricking users into buying cheap, low-quality games that aren’t what they claim to be.

Buying games from the Japanese eShop as a foreigner without a Japanese bank account recently got a lot harder. Nintendo announced it would no longer accept “credit cards issued overseas” and “PayPal accounts opened overseas” from January 25, 2025 in a bid to curb “fraudulent use.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Activision’s Costly Call of Duty Teenage Mutant Ninja Turtles Crossover Has Some Players Saying Black Ops 6 Should Just Go Free-to-Play at This Point

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Call of Duty’s Teenage Mutant Ninja Turtles crossover looks set to cost up to $90’s worth of COD Points in order to obtain all the items — and the community is now saying Activision should just make Black Ops 6 free-to-play at this point.

Activision unveiled the Black Ops 6 Season 02 Reloaded content coming to the shooter on February 20, and detailed the mid-season Teenage Mutant Ninja Turtles crossover in the process.

Each of the four turtles (Leonardo, Donatello, Michelangelo, and Raphael) has their own premium bundle. Based on previous collaborations, these bundles are expected to cost 2,400 COD Points, or $19.99, each. So, if you want all four turtles you face the prospect of handing over $80’s worth of COD Points.

But that’s not all. As it did with the controversial Squid Game crossover, Activision has created a premium event pass for the Turtles crossover, which costs 1,100 COD Points / $10. This includes a number of eye-catching cosmetics, chief among them Splinter. Again, there is no other way of getting Splinter than paying the $10 for the premium track of the event pass. The free track includes two Foot Clan soldier skins, among other cosmetics.

As many have pointed out, the Turtles crossover is heavy on the cosmetics but does not feature gameplay affecting items. No-one has to buy any or all of it to compete in Black Ops 6 multiplayer. And there are many within the community saying it’s easy to ignore Call of Duty crossovers like the Turtles one and leave those willing to spend more to it.

But that hasn’t stopped some players within the community from criticizing Activision once again for the high cost of these cosmetics, and are saying this second ever Call of Duty premium event pass suggests Black Ops 6 is now being monetized as if it were a free-to-play game like Fortnite.

“Activision casually glossing over the fact that they want you to pay $80+ if you want the 4 Turtles, plus another $10+ if you want the TMNT event pass rewards,” redditor II_JangoFett_II said. “Call of Duty’s Gross greed strikes again… DESPICABLE!”

“Guess we can expect an event pass sold every season now,” Hipapitapotamus suggested. “Remember when events were good and got you cool universal camos for free.”

“The Turtles don’t use guns,” APensiveMonkey declared. “Their fingers wouldn’t even… I hate this…”

It’s worth going into more detail on how Activision monetizes Black Ops 6. Each season brings with it a new battle pass, the base version of which costs 1,100 COD Points / $9.99. There’s an extra premium version of the battle pass, called BlackCell, which costs $29.99 (you can’t buy this one with COD Points). Then there is a constant stream of cosmetics available to buy from the store. The Turtles crossover, with its premium event pass, is on top of all this.

“So they expect the playerbase to buy the game itself, buy the battle pass/black cell and now this? Na that’s too much,” PunisherR35 added. “If this is gonna be the norm moving forward, CoD needs to move to a FTP model (campaign, MP).”

In truth, Activision’s aggressive monetization of Call of Duty is nothing new. It’s just that the new premium event pass, which made its debut with Black Ops 6’s Squid Game crossover, has pushed some fans over the edge. And as has been pointed out many times before, the standardized monetization across the $70 Black Ops 6 and the free-to-play battle royale Warzone does Black Ops 6 no favors. What might be acceptable for Warzone given it’s free-to-play isn’t necessarily acceptable for Black Ops 6, given it costs $70 just to be able to play Multiplayer.

And that’s where the calls for Black Ops 6 Multiplayer to go free-to-play come from. With each new microtransaction Call of Duty Multiplayer feels more and more like Fortnite, Apex Legends, Marvel Rivals, and of course Warzone.

Activision and parent company Microsoft will of course stick to its guns, given Call of Duty’s incredible popularity. Black Ops 6 was the biggest Call of Duty launch ever, and set a new single day Game Pass subscription record. Sales on PlayStation and Steam jumped 60% compared to 2023’s Modern Warfare 3. Clearly, Call of Duty is doing the business for Activision and new owner Microsoft, which the financial officers will no doubt be delighted with given the Xbox maker paid an eye-watering $69 billion for the company.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mel Robbins Extends Tour Dates as Podcast Surpasses 200 Million Downloads and Ranks No. 1 on Apple

February 19, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Following her podcast amassing over 200 million downloads and hitting the top spot on Apple Podcasts, Mel Robbins has added new dates to her inaugural stage tour, “Let Them The Tour.” Robbins, who signed a mega deal with Sirius XM last October for “The Mel Robbins Podcast” and other programs, has added new dates in […]

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