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Elden Ring Nightreign Channels the Spirit of a Forgotten God of War Game

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

This past weekend saw the first round of network tests for Elden Ring Nightreign, the upcoming standalone multiplayer game spun out of FromSoftware’s magnum opus. Unlike last year’s Shadow of the Erdtree DLC, Nightreign resembles Elden Ring in name and appearance only, trading its parent game’s open world structure for a streamlined survival format in which three-player teams have to drop into gradually shrinking maps to fight off groups of enemies and increasingly challenging bosses. It’s a design that undoubtedly suggests the developers were inspired by the hugely popular Fortnite – unsurprising, considering Epic’s battle royale has been enjoyed by no less than 200 million players this month alone.

But Nightreign bears an even greater resemblance to another game, one not nearly as famous and much more disliked: 2013’s God of War: Ascension. And that’s a good thing.

Released between 2010’s God of War 3 and 2018’s Norse-flavored God of War reboot, Ascension was a prequel set before the original Greek mythology trilogy that followed Kratos as he tried to break his oath with his soon-to-be-predecessor, Aries. Unable to live up to the initial trilogy’s epic finale, and fueling desire to shake up a tried-and-tested formula, God of War: Ascension quickly became known as the black sheep of the franchise. A half-decent appetizer to an amazing main course.

It’s an understandable reputation, but also unfair. Although Kratos’ confrontation with the Furies in Ascension obviously didn’t reach the same heights as his five-stage fight with Zeus, this divisive prequel still had some truly jaw-dropping set-pieces, including the Prison of the Damned, a labyrinthine dungeon carved into the skin and bones of an immobilized, 100-armed giant. But, more importantly, Ascension also deserves credit for trying something the franchise had not done before, and hasn’t since: multiplayer.

Trial of the Gods, is cooperative PvE. And also basically Elden Ring Nightreign.

As you make your way through the Prison of the Damned in Ascension’s story, you encounter a chained up NPC who lets out a premature “You saved me!” before being crushed by the level’s boss. Open up the multiplayer mode after reaching this point in the campaign and you’ll find this same NPC is now your player character. Having been teleported to Olympus seconds before your demise, you must pledge allegiance to one of four gods – Zeus, Poseidon, Hades, or Aries – each of whom will provide you with unique weapons, armor pieces, and magic attacks. These are the tools with which you wage war across five different multiplayer modes, four of which are competitive PvP.

The fifth mode, Trial of the Gods, is cooperative PvE. And also basically Elden Ring Nightreign.

Gameplay previews of Nightreign posted ahead of the network tests by prominent “Soulsborne” YouTubers like VaatiyVidya and Iron Pineapple, as well IGN’s own coverage, have revealed the similarities between FromSoftware’s latest and live service games like Fortnite. Much like those games, Nightreign offers a cocktail of randomized loot, resource management, and environmental hazards that damage a player’s health and limit their area of movement, making runs more challenging as they go on. Nightreign even pays homage to one of Fortnite’s most iconic images, having players drop into the level from the sky, taxied by spirit birds to a position of their choosing.

You won’t find any “where are we dropping?” action in God of War: Ascension, but go beyond Nightreign’s battle royale-like surface and you’ll find much more common ground. Both Nightreign and Ascension’s Trial of the Gods mode are co-op experiences where teams of two or more face increasingly tougher foes. Both grant players the unexpected but welcome opportunity to take on bosses from previous games, be they Hercules from God of War 3 or the Nameless King from Dark Souls 3. Both have a countdown (although Ascension’s can be paused by defeating enemies) and both take place on maps that are either small or shrinking. And both are multiplayer games developed by studios known for their well-crafted single-player experiences, and were made without oversight from their series’ creators; Elden Ring director Hidetaka Miyazaki is working on an as of yet unknown project, while the directors of the original God of War trilogy – David Jaffe, Cory Barlog, and Stig Asmussen – had all left Sony Santa Monica at the time of Ascension’s creation to pursue opportunities elsewhere.

Above all, Nightreign appears to evoke the same response from players as Ascension’s Trial of the Gods did. Those who participated in FromSoftware’s network test invariably describe their runs as a frantic and exhilarating race against the clock. In contrast to the comparatively cozy vibes of the base game, where players are able to tackle every scenario in a variety of ways, using a variety of weapons and abilities and taking all the time they need, Nightreign forces players to act on instinct by picking up the pace and limiting their resources – constraints that, in VaatiVidya’s words, were “made in the name of speed and efficiency.” To make up for the absence of Torrent, for instance, players now channel their inner spirit horse, being able to run faster and jump higher.

Ascension’s multiplayer adjusted its single player blueprint for the sake of tighter pacing, using similar techniques to those adopted by Nightreign.

Ascension’s multiplayer also adjusted its single player blueprint for the sake of tighter pacing, and even used similar techniques to those adopted by Nightreign: it increased the player’s run speed, extended their jumps, automated parkour, and provided them with a grapple attack they could use to pull objects towards them (a mechanic also used by Nightreign’s Wylder character). New moves like this are a lifesaver, because while the combat isn’t too difficult on its own – what with the franchise being a power fantasy and all – Trial of the Gods throws so many enemies at you that every second counts. As a result, you and your teammate find yourselves sprinting around like hungry wolves, or terminators, or, well, Kratoses, hacking and slashing your way through armies without calculated ruthlessness.

Nightreign’s resemblance to Ascension is unexpected not only because much of the latter has been forgotten, but also because the Soulslike genre Elden Ring is part of essentially started out as God of War’s complete antithesis. Where one lets you pretend to be a warrior so powerful he can kill literal gods, the other turns you into a nameless, accursed undead for whom even regular enemies pose a considerable challenge. One rarely shows its game over screen, the other beats you over the head with it until you start crying, laughing, and crying again.

Yet this challenge, so utterly rage-inducing in FromSoftware’s earlier games, has gradually decreased in recent years as fans “got good” and developers provided them with better weapons and spells, culminating in the numerous game-breaking builds that have been put together since Elden Ring launched. Without access to these builds, Nightreign promises to reintroduce a degree of challenge. At the same time, those that have indeed gotten good will be able to enjoy the same thing God of War: Ascension offered: the chance to feel like a vengeful Spartan short on time.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more

Cynthia Erivo to Play Jesus in ‘Jesus Christ Superstar’ at Hollywood Bowl

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Cynthia Erivo is set to play Jesus Christ this summer in a production of Andrew Lloyd Webber and Tim Rice’s “Jesus Christ Superstar” at the Hollywood Bowl. Erivo shared the news via Instagram and wrote: “Just a little busy this Summer, can’t wait.” She’s no stranger to the show, having starred as Mary Magdalene in […]

‘The Message’ Review: An Uneventful Drama About a Young Pet Medium

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

In Iván Fund’s black-and-white drama “The Message,” the commodification of the spiritual and the sterilizing of childhood wonder go hand in hand. They’re also, rather ironically, accompanied by sanitized drama, despite the movie’s emotionally potent subject matter: a young girl who allegedly communicates with the souls of people’s pets, both alive and dead. The Argentinian […]

Dragon Ball Super Collector’s Edition Drops Back to Its Lowest Price at Amazon

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Dragon Ball Super: The Complete Series’ limited edition steelbook set has dropped back to its lowest price at Amazon, according to price tracker camelcamelcamel. Featuring 131 episodes across 20 Blu-ray discs and stored in 10 sleek steelbooks, this collector’s edition is currently listed for $120.99, 39% off its list price of $199.98.

If you’ve been hoping to get your hands on it for your physical media collection, now’s a great time to grab it before the price goes back up. Not to mention, it’s also stacked with plenty of bonus features, which we’ve broken down below.

Dragon Ball Super: The Complete Series Limited Edition Steelbook Gift Set for $120.99

Dragon Ball Super: The Complete Series Steelbook Gift Set Bonus Features

Disc 2 – Dragon Ball Super: Part One:

  • Catching Up on the Dragon Ball Universe: Sonny Strait & Savannah Ligaluppi
  • Catching Up on the Dragon Ball Universe: Christopher R. Sabat & Hero D. Sabat
  • Textless Opening Song
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 4 – Dragon Ball Super: Part Two:

  • Watching Dragon Ball Super: with Jason Douglas & Ian Sinclair
  • Textless Opening Song
  • Textless Opening Song Frieza Ver.
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 6 – Dragon Ball Super: Part Three:

  • Anime Expo 2017: Interview with Sean Schemmel & Jason Douglas
  • Textless Opening Song
  • Textless Opening Song Frieza Ver.
  • Textless Opening Song 6th Universe Ver.
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 8 – Dragon Ball Super: Part Four:

  • Dragon Ball Super: An Interview with Sean Schemmel
  • Textless Opening Song 6th Universe Ver.
  • Textless Opening Song Future Trunks Ver.
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 10 – Dragon Ball Super: Part Five:

  • Coffee Break with Mai and Trunks
  • Textless Opening Song Future Trunks Ver.
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 12 – Dragon Ball Super: Part Six:

  • Dragon Ball Super at Anime Expo 2018: Interview with Sonny Strait
  • Dragon Ball Super at Anime Expo 2018: Interview with Matthew Mercer
  • Dragon Ball Super at Anime Expo 2018: Interview with Kyle Hebert
  • Textless Opening Song 1
  • Textless Opening Song 2
  • Textless Opening Song 3
  • Textless Closing Song 1
  • Textless Closing Song 2
  • Textless Closing Song 3

Disc 14 – Dragon Ball Super: Part Seven:

  • Dragon Ball Super: Rawly Pickens & Chuck Huber Answer Twitter
  • Textless Opening Song
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 16 – Dragon Ball Super: Part Eight:

  • Dragon Ball Super: Two Humans and an Android
  • Textless Opening Song 1
  • Textless Opening Song 2
  • Textless Closing Song 1
  • Textless Closing Song 2

Disc 18 – Dragon Ball Super: Part Nine:

  • Dragon Ball Super: Twitter Q&A with Sarah Wiedenheft and Dawn Bennett
  • Textless Opening Song
  • Textless Closing Song

Disc 20 – Dragon Ball Super: Part Ten:

  • Dragon Ball Super: Interview with Patrick Seitz and Kyle Hebert
  • Textless Opening Song
  • Textless Closing Song

If you’re looking to add more Blu-rays and 4Ks to your physical media collection, why not have a look through our roundup of upcoming 4K UHD and Blu-ray releases? This features a collection of television shows and films that are set to release in a physical format over the next few months, so you can plan ahead if you’re building out your collection.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Like a Dragon: Pirate Yakuza in Hawaii Review

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

It may seem like a long leap to make from the R-rated streets of Tokyo’s red light district to the yarrr-rated pirate-infested waters of the Hawaiian islands, but Like a Dragon: Pirate Yakuza in Hawaii has successfully pulled off the switch from bareknuckling to swashbuckling with confidence and considerable flair. This jaunty adventure jettisons the series’ typical turf war cliches and pulpy plot twists in favour of spinning a streamlined and spirited tale of seafaring and treasure hunting, without sacrificing any of the addictive diversions and slapstick silliness that have long become its hallmarks. As far as spin-offs from the mainline entries go, Pirate Yakuza makes for an absolutely invigorating seachange that left me feeling perkier than a parrot on a pirate’s shoulder.

Essentially a coda to the events of 2024’s Like a Dragon: Infinite Wealth, Pirate Yakuza’s off-the-wall story focuses on loveable series shitstirrer, Goro Majima. It gets straight to it: after awakening on the shores of a secluded island with amnesia, he promptly befriends an enthusiastic young boy and his adorable pet tiger cub, commandeers a pirate ship that for entirely unexplained reasons seems to have sailed in straight out of the 1700s, and sets about on a thrilling quest to find the lost treasure of a legendary sunken Spanish ship. Perhaps as a result of his temporary memory loss, Majima is considerably less manic in Pirate Yakuza than he has been in previous Like a Dragon stories, but he’s still every bit as gleefully mischievous. There was never a dull moment between him and his evergrowing gang of goons turned treasure-seeking Goonies as I explored the seas and shores of Pirate Yakuza’s vibrant tropical setting.

It’s an unpredictable voyage that regularly veers from intense highs to more laidback lows, much like the waves that Majima sails upon. In one moment I’d be trapped in a desperate battle against a towering sea creature or an army of pirates of almost Dynasty Warriors-esque proportions, while the next I’d be adopting homeless animals off the street to shelter in my personal petting zoo and throwing parties for me hearties whenever morale amongst my crew was on the wane. Pirate Yakuza doesn’t just regularly hoist the Jolly Roger, it also lets its freak flag fly in a consistently entertaining fashion – from its rousing opening musical number through to the dynamic dance sequence that drops the curtain on its story 25 hours later – and it kept me hooked harder than a handshake from, well, Captain Hook.

Nautical by Nature

While 2023’s Like a Dragon Gaiden experimented with a fairly superficial secret agent spin on the series’ template, Pirate Yakuza steers Like a Dragon into some truly uncharted waters. There’s plenty of lively naval combat to be enjoyed aboard Majima’s adopted pirate ship, although to be clear, in terms of exploration it doesn’t attempt to match the sense of freedom I felt in the Caribbean setting of 2013’s Assassin’s Creed IV: Black Flag. Instead, Pirate Yakuza’s waters are broken down into a handful of smaller maps to warp between rather than one big open waterworld, and outside of the main Honolulu hub and a stunning ship graveyard turned casino district called Madlantis, many of the smaller islands are constructed out of the same recycled layouts. So over time, the sense of discovery slightly diminished whenever I dropped anchor and saw something a bit too familiar.

Pirate Yakuza doesn’t just regularly hoist the Jolly Roger, it also lets its freak flag fly.

Still, there’s enough spectacle and strategic depth to the actual open-water combat that I remained engaged anytime I was at the helm of Majima’s ship. In each bilgewater battle you can attack front-on with machine gun fire or perform a boost-based ram into an enemy’s hull, as well as manouevre alongside a rival to deliver more damaging broadside attacks from your port or starboard cannons. These cannons can be upgraded by harvesting resources found drifting at sea or tucked around Pirate Yakuza’s smattering of ports, and although Majima’s frigate can be equipped with everything from flamethrowers to freeze guns, I soon set my sights on scraping together enough spare parts to outfit my vessel with powerful lasers to cut crossways through my opponents from ear to buccaneer.

I was also regularly recruiting new pirates to my crew in every port I docked in, and it quickly became clear that assigning a crew member to specific roles had measurable impacts on each naval skirmish. Individual members of your pirating posse are ranked in areas like attack, defense, and cannon power, and anytime I placed some underpowered or inexperienced comrades in, say, my boarding party, I was forced to watch my crew go from ragtag to bodybags in quick succession.

After some experimentation I eventually got the balance right, and that included determining the right pirate to be my first mate. While some candidates offered increased damage buffs or additional fuel drums to burn with my ship’s boost, I opted to promote a mechanic into the role because it gave me two extra repair kits per clash. Given I approach naval battles like Dave Chappelle approaches his stand-up sets – always on the offensive and typically blazed up by the end – it was enormously helpful to have those extra kits to haul my battlescarred hull to glory.

Some of the naval combat functions do seem a little superfluous, though. For example, at no point in the story did I feel the need to step away from the helm in order to use Majima’s rocket launcher, since the ship’s artillery usually seemed ample enough, and it was also rare that I was compelled to manually put out fires on deck or thaw out ice that was blocking my cannons. That did change, however, after I beat the story and returned to complete the 30-odd escalating battles in Madlantis’ pirate coliseum, as surviving its toughest encounters demanded the considered use of every ability at my disposal. That finally made for some welcome optional challenges outside of the main story path, but I wished they’d been in play earlier in the campaign.

Captain Hookshot

Of course, given that this is a Like a Dragon adventure, there are still plenty of opportunities for fisticuffs either ashore or on-deck anytime you board an enemy ship by force. In the default Mad Dog fighting stance, Pirate Yakuza reverts to the familiar brand of combo-based street fighting that was a staple of the series before the main entries shifted to turn-based brawls with 2020’s Yakuza: Like a Dragon. Majima can pull off fast and fluid combinations of punches, kicks, and rapid dagger slashes, each attack enhanced by flashy neon movement trails and punctuated by enemies that erupt into fountains of gold coins as though they’re crowds of criminal question blocks from the Mushroom Kingdom. However, Majima feels noticeably more agile than Kazuma Kiryu ever was, with a snappier quickstep to open overbalanced enemies up to counter attack, plus the useful ability to jump and air-dodge out of harm’s way anytime he’s overwhelmed by a surprisingly numerous horde.

Even so, once I’d unlocked the Sea Dog fighting stance a few hours into my 25-hour tour of Pirate Yakuza, I basically never looked back. While in previous Like a Dragon instalments I’ve relished the freedom to switch between stances to best counter each enemy type or situation, Sea Dog is basically a one-size-fits-brawl fighting style that feels adaptive enough to suit any given showdown. This pirating pose allows Majima to cut loose with a pair of cutlasses, either hurling them like bladed boomerangs or performing a brutal ballet of spinning slashes to cut through enemies in clusters. It equips him with a handy hookshot that allows him to zip directly to a targeted enemy like some sort of seafaring Spider-Man, which is extremely useful for picking off the more heavily-armed goons that tend to snipe you from the far edges of each battle arena. If that’s not enough, it also gives Majima a flintlock pistol of his own, and after investing in the skill tree to increase its power and widen its radius, I was able to use it to wipe out more pirates than dysentery at the charged-up press of a button.

Sea Dog is basically a one-size-fits-brawl fighting style that feels adaptive enough to suit any given showdown.

So well-rounded and entertaining to use was the Sea Dog style, in fact, that the only time I ever felt the need to switch back to Mad Dog was in order to unleash Majima’s slightly overpowered Doppelganger attack. Available after you’ve chained together enough successful attacks to fill up a special meter, this devastating ability conjures up twin Majima clones that swarm enemies and chew through their health bars for a short time like a pair of piranhas, and I was happy to have it in my back pocket for whenever I came up against one of the more brutish boss encounters. Although I think Infinite Wealth’s hybrid turn-based combat has quite rightfully become the standard for the Like a Dragon series, Pirate Yakuza’s flashy fighting remained engaging from the first sword slash through to the final throat cut, and I found it to be a substantial step up from the gadget-heavy grappling of Like a Dragon Gaiden.

Pleasure Island

Although Pirate Yakuza’s Honolulu setting is more or less the same sundrenched sprawl that featured in Infinite Wealth, there are enough new secrets and distractions that made it rewarding to explore a second time around. Outside of combat, Majima’s hookshot can be employed to zip him up to anchor points on certain buildings, meaning that treasure chests full of alternate character costumes and other goodies are tucked away on hotel awnings and various other elevated spots all over the island. There are also countless bounty targets to track down and beat up for beefy cash bonuses, and games for the safehouse Master System to seek out. Although, I must admit that I feel like it’s about time that developer Ryu Ga Gotoku moved on to an in-game Mega Drive (or Genesis for US fans), or at the very least a Game Gear. After collecting mostly the same set of 8-bit cartridges in Lost Judgment, Like a Dragon Gaiden, and now Pirate Yakuza, I feel like I’ve well and truly mastered the Master System at this point.

But of course, there’s still more: in addition to the fiend-photographing Sicko Snap and the infectiously giddy Super Crazy Delivery minigames that return from Infinite Wealth, Pirate Yakuza brings back Dragon Kart from Yakuza: Like a Dragon, only this time in addition to its riotous racing circuits they’ve bolted on an arena-based battle mode which made for some intense, four-wheeled firefights. Meanwhile, the series’ standard-issue batting cage minigame has been revitalised by swapping baseballs for cannonballs, and I had a great time knocking destructive dingers into descending stacks of explosive barrels.

I was also delighted with almost every substory I completed in Majima’s adventure. Some were utterly wholesome, like the time I agreed to bring an aging businessman aboard my ship in order to live out his boyhood fantasies of becoming a pirate. Others were funny pisstakes of online culture, like when Majima was recruited to become a Virtua Fighter 3 streamer and I had to choose the liveliest possible reactions for him in order to prevent the comments section from turning too hostile. Others still were completely bonkers, like the substory that suddenly spins out into a live-action episode of a dating show inspired by The Bachelor, as the ship’s cook Masaru tried to woo five different potential dates with hilariously awkward results.

There’s even a supersized substory that sees Majima and his ever expanding crew hunt down the dread pirate Zeus and his intimidating Devil Flags fleet. This chunky optional quest opened up additional maps to navigate, including an archipelago of volcanic islands and even an ice realm, each overloaded with increasingly powerful naval vessels to face off against and pirate headquarters to plunder. Not only is undertaking this journey worthwhile purely for harvesting the doubloons required to upgrade Majima’s ship with decked out drip – including a carved Kazuma Kiryu figurehead for its bow – but it’s also the only way to track down all four fabled instruments of the Dark Gods. These cursed instruments can be charged up during on-shore skirmishes and unleashed to spectacularly turn the tides of a battle, with a violin that brings the violence by summoning a horde of spectral land sharks to turn enemy packs into fleshy snacks, or an electric guitar that can be energetically shredded while a towering ape stomps into the fray and chimp-slaps your opponents straight into Davy Jones’ locker. These are some of the most powerful attacks in Pirate Yakuza, so it’s a little odd that they’re locked away in an entirely optional substory that’s so easy to overlook.

Ethan Hawke: “When we prioritise money, what we get is generic material”

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, Screendaily

The actor was speaking at a press conference for Richard Linklater’s competition title ‘Blue Moon’.

Ethan Hawke: ‘When We Prioritize Money at All Costs, What We Get Is Generic Material’

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Ethan Hawke and Richard Linklater spoke about taking risks in art at the Berlin Film Festival press conference for their new film “Blue Moon” on Tuesday, saying that this diminishes when money is prioritized. “Audiences have to care. They don’t sell. You guys, the community, has to make it important. For offensive art to have […]

‘Peaky Blinders’ World Will Continue After Netflix Film, Creator Steven Knight Says

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

“Peaky Blinders” creator Steven Knight is not done with his hit creation yet. Speaking on the “BBC Breakfast” show on Tuesday, Knight said that the highly anticipated Netflix feature film continuation of the hit series has wrapped filming and is shaping up to be a fitting sendoff – though he hinted the story is far […]

Earth vs. Mars Announced by Company of Heroes Developer Relic Entertainment

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Company of Heroes developer Relic Entertainment is making a new, smaller-scale turn-based strategy game called Earth vs. Mars. It’s due out this Summer on PC (via Steam). In it, players must defend our planet from Martian extraterrestrial attack by creating “bizarre and powerful creature-human hybrids” with the Splice-O-Tron. Examples include the Squirrel-Cow, Human-Rhino, and Cheetah-Fly. Gameplay is inspired by the Nintendo DS classic Advance Wars.

Relic says, “For decades, Martians have been secretly visiting Earth, abducting humans and animals to harvest their atomic essence. Now, they’ve returned with a full-scale invasion, and it’s up to a ragtag group of commanders to lead Earth’s resistance. Players will command Earth’s military against high-tech Martian saucers, grav-tanks, and elite alien warriors in a desperate struggle for survival.”

Earth vs. Mars includes a 30+ mission single-player campaign, online multiplayer where you can play as either faction, a VS Mode to challenge yourself against the game’s AI, and a map editor.

“We are excited to bring a Relic Twist to the Advance Wars style of gameplay, infusing some Relic DNA, while harkening back to some of our earlier titles,” said Relic CEO Justin Dowdeswell. “Relic Entertainment recently announced a new strategy: Alongside continuing to work on the traditional RTS titles that we’re known for, we’re also going to work on smaller Indie style games in order to explore new sub-genres, experiment, get our creative juices going, and release games more frequently.” You can wishlist it on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

The Killer Returns to BOOM! Studios in May 2025

February 18, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

The comic book series The Killer has proven to be a major hit on both sides of the Atlantic, even inspiring David Fincher’s recent Netflix movie. Fans will be pleased to know that the comic is returning to BOOM! Studios’ Archaia imprint this year, as the story continues in The Killer: Affairs of the State II.

Check out the slideshow gallery below for an exclusive first look at The Killer: Affairs of the State II #1:

As usual, the latest The KIller series is written by Matz and illustrated by Luc Jacamon. The first issue features a main cover by Jacamon and variant covers by Tyler Boss and Christian Ward.

Here’s Boom’s official synopsis of the new series:

In a cabin deep in the mountains of the South of France, the Killer has set up a new base of operations. From this remote hideout, he accepts each new mission with calculated precision, never straying from the assignment and always returning to this safe haven in the immediate aftermath.

This practiced routine is suddenly disrupted when he discovers that he has some…unexpected neighbors. This unanticipated development seems to have the potential to finally alter the way the Killer sees the world, but for a man in his line of work, change isn’t just dangerous. It’s deadly.

The Killer: Affairs of the State II #1 will be released on May 7, 2025.

In IGN’s review of The Killer, Lex Briscuso gave the film a 7 out of 10, writing, “Legendary director David Fincher’s 12th film The Killer is a return to form that lays bare how emotions can mar untouchability and turn it into a pivotal drive for revenge. Marrying a tight and effective script from Andrew Kevin Walker, smart performances from Michael Fassbender and Tilda Swinton, and sharp editing, this assassin odyssey is one you’ll want to watch again and again.”

For more on what’s happening in the comic book world, check out what to expect from Marvel in 2025 and what to expect from DC in 2025.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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