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Sweden’s 08 Industries and Spain’s Neo Art Team on Peter Lindmark’s High-Paced Thriller ‘Black Site’ (EXCLUSIVE)

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Swedish producer Fredrik Zander of 08 Industries and Spain’s Antonia Nava of Neo Art Producciones are teaming on “Black Site,” an English-language action thriller written and directed by Peter Lindmark. Both companies will have a presence at this year’s European Film Market, where they will be holding meetings about their new co-production. Plot details are […]

Sundance: Surreal Fantasy ‘Obex’ Sells to Oscilloscope Laboratories (EXCLUSIVE)

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Oscilloscope Laboratories has acquired North American rights to “Obex” following its debut at this year’s Sundance Film Festival. The surreal, black-and-white fantasy film was directed by Albert Birney (“Strawberry Mansion”) who wrote the script with Pete Ohs (“Jethica”). Birney also stars in the film. The film was widely praised for its imagination and style, with […]

The 25 Best FromSoftware Bosses

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

FromSoftware has become a leading developer of action RPGs, crafting a number of unforgettable journeys into grimdark lands filled with horrors and wonder in equal measure. But, despite its unrivaled approach to level and lore design, FromSoft’s lasting legacy will likely always be its bosses: deeply challenging, typically horrific foes that push your skills to the very limits.

For its next game, Elden Ring Nightreign, FromSoftware is going all-in on the bosses. This roguelike-ish co-op game is fully combat focused, with each of Nightreign’s runs pitting players against an increasingly difficult set of bosses. And, as the first trailer revealed, some of those bosses are returning foes from the Dark Souls series, including the majestic Nameless King.

This isn’t a list of the most difficult bosses. This is a list of the GREATEST bosses in FromSoftware history.

With all this in mind, we asked ourselves: what are the best boss fights FromSoftware has made? We considered battles from across FromSoftware’s “Soulsborne” style games – Elden Ring, Bloodborne, Sekiro, Demon’s Souls, and the Dark Souls trilogy. We assessed not just the challenge of each fight, but every element of the battle: the music, the setting, the mechanical complexity, the lore significance, and many other details. What follows are our 25 favourites, based on all those criteria.

This isn’t a list of the most difficult bosses. This is a list of the greatest bosses in FromSoftware history.

25. Old Monk (Demon’s Souls)

Conceptually, the Old Monk from Demon’s Souls is one of the coolest ways FromSoftware has tried to push its vision of PvP multiplayer invasions. Instead of a traditional, computer-controlled boss, the Old Monk has the chance of being puppeted by another player. While the level of challenge the Old Monk poses largely depends on the skill of the summoned player, this unusual event nonetheless does a good job of reminding you that enemy players can appear in your game at any time, even during a boss fight.

24. Old Hero (Demon’s Souls)

While many of its bosses have been totally eclipsed by more elegantly designed foes in subsequent games, Demon’s Souls’ puzzle-style showdowns remain fascinating highpoints in FromSoft’s library. Old Hero is the best example; a tall, glowing, hard-hitting ancient warrior who is completely blind. He flails out in all directions, but his inability to track you by sight makes avoiding his blade practically trivial. However, while he can’t see you he can hear you, and so the clash against Old Hero becomes a quasi-stealth experience. It’s hardly a difficult fight, settling into a pattern of sneaking into position, striking the Hero’s ankles, and then silently holding back until he resets his patrol. Despite this, Old Hero stands as a unique event in FromSoft history, and laid the groundwork for esoteric bosses like Elden Ring’s Rennala and Sekiro’s Folding Screen Monkeys.

23. Sinh, the Slumbering Dragon (Dark Souls 2: Crown of the Sunken King)

Dragons are typically some of the toughest bosses in FromSoftware’s games, but early dragon fights in games like Dark Souls and Demon’s Souls felt more like prototypes compared to some of the epic dragon fights that appear in newer games. A turning point for fantasy’s iconic winged beasts, when dragon fights truly began to feel like epic clashes, came in Dark Souls 2’s Sunken Crown trilogy with the battle against Sinh, the Slumbering Dragon. With swelling music accompanying this monstrously difficult fight in the depths of a poisonous cavern, Sinh is the template for how cool and terrifying all later dragon fights feel in FromSoftware games.

22. Ebrietas, Daughter of the Cosmos (Bloodborne)

While you must put down a number of eldritch creatures during your journey through Yarnham, none reflects Bloodborne’s relationship with the works of Lovecraft quite like Ebrietas, Daughter of the Cosmos. A mass of tentacles, growths, and wings, she’s the creature worshiped by the Healing Church and the origin point of Blood Ministration. In short, she’s a key reason for why the events of Bloodborne take place. While she doesn’t quite prove as fearsome as her backstory may suggest, she nonetheless provides a thematically-rich showdown; her most devastating attack sees her rip open the cosmos to fire volleys of arcane energy, while her regurgitated blood inflicts Frenzy; a status effect that slowly drives you insane by inflicting the Eldritch Truth upon your mind. As we said, it’s Lovecraft as hell.

21. Fume Knight (Dark Souls 2)

Arguably the most difficult fight in Dark Souls 2, Fume Knight combines speed and brawn. He dual-wields two weapons; a long-sword for speedy attacks, and a hulking Buster Sword-style blade for heavy damage. He’ll later combine the two into one giant flame sword that you do not want to get on the wrong end of. While the Fume Knight’s difficulty makes him stand out, he’s also very fun to fight. FromSoft’s duel-style fights typically pit you against either a speedy knight or a heavy, but Fume Knight combines both in one flame-wielding package.

20. Bayle the Dread (Elden Ring: Shadow of the Erdtree)

The fight against Bayle the Dread is memorable enough on its own, what with being one of the hardest bosses in a DLC featuring some of the toughest bosses throughout all of Elden Ring. But what really elevates it and sends it over the edge, making it one of the best fights throughout the series, is your NPC ally, Igon. His guttural cries of sheer hatred for Bayle, both in the leadup to the fight and the fight itself, are just so unforgettable, and add another layer of excitement in an already incredibly exciting face-off against a hideous dragon.

19. Father Gascoigne (Bloodborne)

Every FromSoft game has a proving ground moment relatively early on. These boss fights challenge your grasp of the game’s mechanics, and if you can’t overcome them, then that’s likely where your playthrough ends. Bloodborne features perhaps the best of this particular style of boss with Father Gascoigne. If you just mindlessly strike at him, he will counter you with a gunshot and use a visceral attack for huge damage. And if you just try to just rely on your reflexes and dodge his attacks, he will likely outlast you thanks to how little damage you do and how few healing blood vials you likely have. To take on Gascoigne, you need to learn how to use the environment to your advantage, to not get greedy with your offense, and ideally how to use your own gun to parry his slower attacks – all of which are crucial skills that you’ll need to know for future, harder fights in Bloodborne.

18. Starscourge Radahn (Elden Ring)

Elden Ring is bursting to the seams with sweeping spectacle, but not many of its encounters come close to facing off against the scale of Starscourge Radahn and his vast festival battlefield. The oversized, maniacal experimenter of gravity magic may cut a slightly comical figure atop his tiny-by-comparison steed, but the last thing you’ll be doing is laughing when he’s plunging down to earth like a meteor hellbent on your destruction…

While a patch dropped in Elden Ring’s earliest days means he no longer offers the same level of ludicrous challenge he once did, the battle against Radahn is still a fight that stands as one of Miyazaki’s most inventive. The ability to summon in numerous NPC companions you’ve met along your journey adds a real sense of “epicness” to the battle as well, as the likes of Blaidd, Lionel the Lionhearted, and everyone’s favourite big pot lad, Iron First Alexander, join the fray. It’s an encounter worthy of the Festival of Combat’s name, and one that ends in one of the most (literally) earth-shattering moments of Elden Ring, revealing a whole new layer to FromSoft’s masterpiece.

17. Great Grey Wolf Sif (Dark Souls)

FromSoft’s games are laden with melancholy, but few moments reach the heart-tugging heights (depths?) of being asked to strike down Great Grey Wolf Sif. Artorias’ loyal oversized canine companion, Sif can be found guarding the grave of its fallen master, wielding his large greatsword between his jaws. This may not be Dark Souls’ most challenging encounter, but it is one heavy with atmosphere and story implications. All this can’t help but leave an emotional imprint on those who take part in it. As such, it remains one of the series’ most enduring moments, and a reminder that FromSoft’s worlds and characters are rarely presented as morally black and white. Instead, they’re forever grey.

16. Maliketh, the Black Blade (Elden Ring)

If you want an example of one of, if not the most purely aggressive bosses in Souslike history, look no further than Maliketh. Even in his bestial first phase, he rushes towards you, darting in and out of the fight, tossing rocks at you even as he dodges away. But the real terror begins when he throws away his robe and reveals his true form: Maliketh, the Black Blade. He doesn’t even restore his health, but it never feels like he’s coming into the battle at anything less than 100% because it’s so hard to actually find opportunities to hit him. His combos are long and have multiple follow ups that are easy to catch you by surprise if you’ve not committed every precise pattern to memory. Despite this difficulty though, Maliketh remains one of the most memorable boss battles throughout all of Elden Ring for how high intensity the whole fight is, right from the get go.

15. Dancer of the Boreal Valley (Dark Souls 3)

Dancer of the Boreal Valley is a visually stunning, technically unique boss fight. Wielding a pair of curved blades, this giant armored boss utilizes her long limbs and erratic fighting style to keep players on their toes. Unusually timed animations mean you never know when she’s going to strike, nor from what distance, making it hard to predict her moves. But Dark Souls 3’s animation team deserves extra credit for creating such an eerie figure whose dance-like movements certainly live up to her name.

14. Genichiro Ashina (Sekiro)

The first time players face off against Sekiro’s Genichiro Ashina, the battle takes place in a field of reeds on a moonlit night. While the boss fight will likely last only a few short minutes, it is one of the most memorable fights in the entire game. That’s until you face him again atop Ashina castle, where you’ll face one of the most epic duels in FromSoftware history. Crossing swords with Genichiro Ashina will require all your strength and guile, and learning to deflect literal lightning back at your foe is perhaps Sekiro’s mythical swordsman fantasy at its most potent. Ultimately, though, this fight is a test to see whether you grasp Sekiro’s key concepts of parrying and deflecting. Because if you’re not prepared for Genichiro, you’re not prepared for Sekiro.

13. Owl (Father) (Sekiro)

As Sekiro’s storyline begins to branch in its final act, progressing towards the Purification ending involves killing Wolf’s imposing and traitorous father, Owl. The fight’s emotional blows are second only to its physical ones, as Owl is one of the most aggressive and hardest-hitting bosses in the entire game. He has an arsenal of lethal gadgets up his sleeve, hurling handfuls of shuriken as he leaps through the air and casting trails of thick smoke and sparks that conceal his long-reaching sword strikes. Despite his heavy, muscular physique he’s surprisingly quick, especially during the fight’s second phase when he’s able to make use of a spectral owl to teleport across the arena. Murdering your father is a difficult thing to do, but when the fight’s as thrilling as this one, the feeling is not entirely unpleasant.

Honorable Mention: Armored Core 6

While we decided to stay within the limits of FromSoftware’s “Soulsborne” games for this list, it would be foolish to completely ignore 2023’s Armored Core 6: Fires of Rubicon. The first AC game to be developed since the studio truly hit the mainstream, Fires of Rubicon featured white-knuckle boss fights built on the Soulsian traditions of memorising attack patterns and retaliating with measured bursts of punishment. With that in mind, we’d like to highlight three of Armored Core 6’s astonishing bosses.

AA P07 Balteus is a swift and merciless spectacle, infamous for its screen-filling swarms of guided missiles. It’s a Genichiro-like gatekeeper that tests your true mastery of Armored Core 6’s systems ahead of bigger challenges. IA-02: Ice Worm, meanwhile, builds upon the event-style boss design established in Elden Ring’s Starscourge Radan fight. Utilising a team of allied NPCs, an off-screen mega-cannon and a bespoke missile launcher, it’s perhaps the most cinematic battle FromSoft has ever crafted. Finally, IB-01: CEL 240 demonstrates the studio’s flair for the dramatics with an outstanding, rapid-fire second phase that wholeheartedly embraces the projectile-dodging action unique to Armored Core.

12. Soul of Cinder (Dark Souls 3)

If there’s a boss who can represent the very essence of Dark Souls through aesthetics alone, it’s the Soul of Cinder. The final boss of Dark Souls 3, this manifestation of every Lord who linked the Flame takes the form of a grimdark knight shrouded in fire. Its amalgamation nature means it fights with an unpredictable array of styles. One moment it could perform a deadly pirouette with an elegant curved sword, and the next close the distance between you with a piercing spear lunge. It’s the fight’s second phase, though, that really locks Soul of Cinder into the history books. Unleashing heavy, multi-strike combos with a flaming blade, his attack patterns recreate those of Gwyn, the Lord of Cinder and final boss of the original Dark Souls. And so the trilogy ends in a beautiful, haunting reflection of its seminal first outing.

11. Sister Friede (Dark Souls 3: Ashes of Ariandel)

A brutal endurance test across three distinct phases, Sister Friede is arguably the most punishing boss fight in the entire Dark Souls series. Hidden away in the Ashes of Ariandel DLC, Friede is a scythe-wielding nun that fights with such relentless aggression that the most difficult thing is not so much staying alive, but finding the opportunity to deal even a single point of damage. She fights alone in the fierce first and third phases, but it’s the middle phase where things really get going. Friede awakens the ginormous Father Ariandel, who drags himself around the area while spilling great tides of searing flame from his massive bowl. Overcoming both Ariandel and the frost-casting Friede simultaneously is a song of ice and fire for the ages.

10. Orphan of Kos (Bloodborne: The Old Hunters)

Bloodborne’s most infamous foe, Orphan of Kos plagues the nightmares of all who have faced it. The grotesque, shrieking offspring of a dying Great One, the Orphan is a terrifyingly fast boss. After closing the distance with a spry leap, it attacks tirelessly with lengthy, unpredictable combos that are difficult to parry and leave practically zero room for error. Oh, and if its corpse-like form wasn’t gross enough, it wields its own solidified placenta as a weapon, hurling pieces of it at you as if they were organic grenades. It truly is the thing of nightmares.

9. Malenia, Blade of Miquella (Elden Ring)

No other FromSoft boss has defined the cultural zeitgeist like how Malenia, Blade of Miquella did. That was a clear shift in the gaming community when players steadily started to discover her hiding spot at the bottom of Elden Ring’s Haligtree. Arguably the 2020 Game of the Year winner’s most challenging fight, and if not definitely one of its most memorable, the clash against Malenia takes place over two punishing stages that put all of your dueling skills to the test. If your name isn’t Let Me Solo Her, that is.

The first is a sword-centered face-off in which the legendary twin of Miquella, who brought Caelid to ruins through an unleashing of scarlet rot, aims to skewer you with her mesmerisingly deadly waterfowl dance maneuver. If you manage to weave yourself in and out of her flurrying swipes you’ll meet her second form: the beautifully destructive Goddess of Rot persona that unleashes sparkling red plumes that eat at your health bar. Malenia’s a mighty challenge to take down, but also a boss fight filled with visual spectacle and rooted in a deep story attached to the shattering of Elden Ring’s world.

8. Guardian Ape (Sekiro)

Sekiro’s Guardian Ape is undoubtedly the most comedic foe on this list. As you’d expect of a giant monkey, this mighty beast lashes out with a primal rage, its gangly limbs flailing outwards in order to sweep you off your feet. But between those strikes are moments of gleeful toilet humour, as the Guardian Ape farts poison gas in your face and slings stinky mounds of poop across the battlefield. It’s delightfully silly stuff.

But the Guardian Ape is also the dirtiest trick FromSoft has ever pulled, and not because of all the feces. With the ape’s head severed from its neck, it seems like the fight is over. The “Shinobi Execution” graphic even appears, which always marks the end of a tough battle. And then the Guardian Ape stands up, its head grasped in one hand, the sword that decapitated it in the other. And then you must survive a frenzied fright with the Ape’s shrieking, reanimated corpse. There’s never been a table flip quite as effective as this one.

7. Knight Artorias (Dark Souls: Artorias of the Abyss)

Artorias the Abysswalker is a truly tragic figure within Dark Souls’ lore. Possessed by the essence of darkness and forced to abandon his friends and compatriots, Artorias is a great piece of Dark Souls writing. Not only that, he’s also an exhilarating boss fight. After dying again and again to Artorias’ rapid attacks and tricky combos, by the time I defeated him I felt like I should start recording my gameplay like SunhiLegend. Moreso than any other fight, beating Artorias feels like a rite of passage for anyone looking to embark on the path of mastering Dark Souls.

6. Nameless King (Dark Souls 3)

The Nameless King is an example of a perfect Dark Souls boss. He’s undeniably one of Dark Souls 3’s most difficult foes, but nevertheless puts up a fair and measured fight. His lightning-wreathed lunges and explosive slams are clearly telegraphed, and you don’t need superhuman reflexes to counter him. What you do need is endurance, persistence, and flexibility, as this long fight of two halves presents a duo of unique challenges. The first phase is a gold-standard dragon duel, with the King riding atop his fire-belching, constantly mobile wyvern. With his mount defeated, you move onto the grounded second phase in which you go toe-to-toe for the thrilling finale. Fought atop Archdragon Peak within the eye of a storm, Nameless King provides an unforgettable spectacle soundtracked by one of the series’ best ever musical themes. This really is almost as good as it gets.

5. Dragon Slayer Ornstein and Executioner Smough (Dark Souls)

The first time you encounter Ornstein and Smough, you might think to yourself, “Two on One? That doesn’t seem very fair.” What’s funny, then, is that after you finally manage to kill one of them, the other absorbs their fallen ally’s power, restoring all of their health, and becomes a tougher version of what you’ve already been fighting, no doubt prompting you to think, again, “Wait, that doesn’t seem very fair!”

Ornstein and Smough established the very template for this kind of double boss fight, and it’s one that FromSoftware loves to include in virtually every one of its games released since Dark Souls. None have quite reached the level of notoriety as Ornstein and Smough, though. It’s an unforgettable fight on its own, but its influence on the genre as a whole is what truly makes this battle so special.

4. Ludwig, The Accursed/Holy Blade (Bloodborne: The Old Hunters)

Ludwig is arguably Bloodborne’s most complex boss. He constantly evolves throughout the fight, making use of new moves as you chip deeper into his health bar. Across both phases he’s able to command a total of 23 unique attacks, many of which are unleashed with such ferocity that even a minor error can leave you crushed beneath Ludwig’s hooves. To defeat him you need to fully embrace Bloodborne’s trademark aggression and speed, particularly in the first phase, in which Ludwig leaps around like a frenzied Buckaroo. Alongside being a serious challenge, Ludwig is a great encapsulation of Bloodborne’s tragic lore. He’s the Healing Church’s first hunter, now mutated into a horse-like, multi-limbed eldritch horror thanks to his dangerous obsessions. Proudly wielding Yarnham’s version of FromSoft’s recurring Moonlight Great Sword, Ludwig is one of the studio’s greatest creations.

3. Slave Knight Gael (Dark Souls 3: The Ringed City)

Few fights feel as truly mythical as the showdown with Slave Knight Gael. The final boss of Dark Souls 3’s The Ringed City DLC, he more than lives up to the task of being the trilogy’s concluding challenge. In the fight’s opening act he crawls around, beast like, swinging his blade in heavy, imprecise arcs. But come phase two, Gael takes on the strength of the Dark Soul itself. He stands upright, his cloak billowing like the wings of a fallen angel. Armed with a terrifying array of abilities, from clouds of spectral skulls and lighting strikes to a machinegun-like crossbow, this fallen knight really is the ultimate test of skill. And, thanks to Gael’s story being so intricately entwined with the entire canvas that is the Dark Souls story, besting him feels like a momentous occasion. Soundtracked by an orchestra and choir going the whole nine yards and fought on a battlefield that’s essentially the ashes of existence itself, Slave Knight Gael is Dark Souls’ finest ever boss.

2. Lady Maria of the Astral Clocktower (Bloodborne: The Old Hunters)

“A corpse should be left well alone.” With those words, Lady Maria of the Astral Clocktower catapults her way into the top tier of FromSoftware’s greatest bosses. In her horological throne room, you’ll face one of Bloodborne’s most technically accomplished duelists. Dodging her twin swords and pistol is tough enough already, but as the music ramps up and she begins to channel her blood powers, the fight reaches greater and greater levels of intensity. Dodge, parry, and attack until finally you slaughter your foe. The song ends and the curtains draw. Lady Maria, take a bow.

1. Isshin, the Sword Saint (Sekiro)

The intricate complexities of its focused combat system sets Sekiro’s boss battles apart from their peers in the wider FromSoft library. Sekiro really is the best swordplay simulator around – a whirlwind of exhilarating parries and viciously sharp strikes – and so it’s perhaps only logical that its climatic clash stands as the very best boss fight FromSoftware has ever made. Isshin, the Sword Saint is everything that makes Sekiro so special, all wrapped up in a four-phase battle that’ll have your heart beating faster than it ever has before.

Technically two fights in one, Sekiro’s final clash begins with one last duel against Genichiro, who is ritually torn apart to resurrect his grandfather, the legendary warrior Isshin. And legendary really is the word; Isshin dominates a beautiful battlefield with a variety of techniques that pull on almost every single tactic you’ve mastered across your journey. You’ll need to counter piercing thrusts from both sword and spear, block bullets from a surprise pistol, and even deflect searing bolts of lightning in the fight’s final moments. Isshin is relentless in his offense, but there’s a precision and elegance to this fight that turns the whole thing into a deadly dance. It’s intimate and controlled and measured in a way few FromSoft battles are, and conquering Isshin provides an unmatched feeling of accomplishment. The Sword Saint may not be discussed as widely as iconic foes from Dark Souls, Elden Ring, and Bloodborne, but his downfall is, at least as far as we’re concerned, FromSoftware’s finest boss battle.

Victory achieved. Prey slaughtered. Enemy felled. Our choices and ranking of the top 25 FromSoftware bosses is complete. Did we miss one of your favourites? Let us know your picks in the comments. You can also rank these 25 bosses yourself using the IGN Tier List tool below.

This list was compiled and written by Simon Cardy, Matt Kim, Mitchell Saltzman, and Matt Purslow.

The Last of Us Will Probably Run for 4 Seasons, HBO Exec Says

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

HBO’s critically acclaimed The Last of Us show will run for four seasons, an executive has suggested.

HBO’s Francesca Orsi revealed that “it’s looking like” the smash TV adaptation will run for four seasons, although did stress there’s no “complete or final plan” at this time.

“I wouldn’t want to confirm that, but it’s looking like this season and then two more seasons after this, and we’re done,” Orsi told Deadline.

As for what to expect when the highly-anticipated show returns in April 2025? “There’s certain elements in terms of the various factions that are competing for survival that reveal themselves as a really intriguing survivalist group, and I think they just have a quality to them that feels distinct in how they present it,” Orsi said.

“There’s a certain way [the show] is presenting them in wardrobe and makeup that feels really different than the average person.”

If you missed the first season, there’s still time to catch up, as Episode 1 of Season 2 is set to premiere in April. Unlike Season 1, which covered the entirety of the first game, HBO plans to extend The Last of Us Part 2 beyond a single season, building Season 2 with a “natural breakpoint” after just seven episodes.

Season 2 is will introduce us to several new faces, including Kaitlyn Dever as Abby, Danny Ramirez as Manny, Tati Gabrielle as Mel. We’re still unclear on Catherine O’Hara’s mysterious role, though.

In IGN’s The Last of Us: Season 1 review, we called it “a stunning adaptation that should thrill newcomers and enrich those already familiar with Joel and Ellie’s journey alike,” awarding it an impressive 9/10.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Kingdom Come: Deliverance 2 Does the Business for Embracer as It Nears 2 Million Copies Sold

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Embracer has hailed the success of Kingdom Come: Deliverance 2, confirming it is near the 2 million sold mark.

Kingdom Come: Deliverance 2 sold 1 million copies just a day after launch, and has now nearly doubled that figure 10 days later.

It’s an incredible sales success for developer Warhorse Studios’ medieval Europe action role playing game sequel, which launched on February 4 across PC, PlayStation 5, and Xbox Series X and S. Embracer said Kingdom Come: Deliverance 2 did particularly well on Steam, where it saw over 250,000 peak concurrent players. For context, the first Kingdom Come: Deliverance hit a peak Steam concurrent player count of 96,069 seven years ago.

It’s worth noting that Kingdom Come: Deliverance 2’s actual peak concurrent player count will be bigger, given the game launched on console as well as PC. However, neither Sony nor Microsoft make player numbers public.

Embracer, which owns Warhorse Studios via its subsidiary, Plaion, said Kingdom Come: Deliverance 2 “has been initially successful, not only in terms of player and critic reception, but also in terms of performance.”

“This reflects the dedication and hard work of our development studio, Warhorse Studios, and our publisher, Deep Silver,” Embracer CEO Lars Wingefors said.

“It is our strong belief that the game will continue to generate substantial revenues over the coming years, highlighting the exceptional quality, immersion and appeal of Kingdom Come: Deliverance 2. Warhorse Studios has a robust roadmap, including updates and new content over the next 12 months, ensuring an engaging and continuously evolving experience for the community.

“We are immensely proud of the teams involved in the successful release of Kingdom Come: Deliverance 2, which has significantly outperformed our expectations so far,” Wingefors added.

Other than Kingdom Come: Deliverance 2, Embracer has Killing Floor 3 due out later this quarter (January to March 2025).

Embracer said it has more than 5,000 game developers working on its upcoming games, with 10 triple-A games due out over the next three financial years (FY 2025/26, FY 2026/27, and FY 2027/28). Eight of these are from internal studios, two from external studios.

In FY 2025/26, Embracer has two triple-A games scheduled to be released towards the end of the financial year. Mid-size releases include Gothic 1 Remake, REANIMAL, Fellowship, Deep Rock Galactic: Rogue Core, Titan Quest II, Screamer, Echoes of the End (working title), Tides of Tomorrow, Satisfactory (console) and the full release of Wreckfest 2, alongside a similar number of mid-sized games yet to be announced.

Embracer has endured a tough time in recent years, laying off thousands of staff and selling a number of its studios, including Borderlands maker Gearbox and Warhammer 40,000: Space Marine 2 developer Saber Interactive. It still owns Metro developer 4A Games, which is working on a brand new game in the series.

Getting started in Kingdom Come Deliverance 2? Check out our advice on Things to Do First and How to Make Money Fast Early to get you started, or head to our Walkthrough hub for a step-by-step guide to the main quest. We’ve also got guides for the myriad Activities and Tasks, Side Quests, and even Cheat Codes and Console Commands.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Like a Dragon: Pirate Yakuza in Hawaii Demo Available Today

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Ryu Ga Gotoku Studio is releasing a free demo for Like a Dragon: Pirate Yakuza in Hawaii today on PlayStation 5, Xbox Series X and S, and PC via Steam.

The studio announced the demo on X/Twitter, saying it will be available to download at 7am Pacific / 10am Eastern / 3pm UK. The full game will be available February 21 also on PlayStation 4 and Xbox One, but these platforms will not get the free demo.

RGG Studio didn’t say explicitly if progress from the demo will carry on to the full Pirate Yakuza in Hawaii but, based on its contents, that doesn’t appear to be the case. The demo appears to let players essentially skip forward to certain freeroam and battle areas and therefore doesn’t follow the natural story.

Players can “freely explore part of the Honolulu and Madlantis locations,” neither of which appear to be available at the beginning of the full game.

They can also switch between the Mad Dog and Sea Dog fighting styles, fight against “powerful bounty enemies,” challenge four ship and deck battles in the Pirates’ Coliseum, play with new customization features, and “enjoy side experiences like karaoke with a selection of three songs.”

Pirate Yakuza in Hawaii is a spin-off sequel to Like a Dragon: Infinite Wealth, the eighth mainline entry in the Yakuza / Like a Dragon series (or ninth including Yakuza 0). It follows Goro Majima as he wakes up with amnesia and becomes a pirate, exploring the likes of Hawaii along the way.

A trailer released at the October Xbox Partner Showcase revealed a proper first look at ship combat akin to Assassin’s Creed 4: Black Flag and the return of the beloved character Taiga Saejima, perhaps teasing more ties to the main series than previously thought.

It will also be a decent bit longer than previous Yakuza spin-off Like a Dragon Gaiden: The Man Who Erased His Name, with its story taking around 15 to 18 hours to complete. Fans can also dress up Majima as longtime series protagonist Kiryu Kazuma, but only if they sign up for email notifications or a Sega reward system.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Tiziana Rocca to Head Italy’s Taormina Film Festival (EXCLUSIVE)

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

Marketing guru Tiziana Rocca, who has close Hollywood ties and is a festivals specialist, has been appointed artistic director of Italy’s Taormina Film Festival in a move that brings her back at the helm of the storied Sicilian event that has had its ups and downs over the years. Rocca will heading Taormina once again […]

Beats by Dre Drops Long-Awaited Powerbeats Pro 2 Wireless Earbuds: Here’s Where to Buy a Pair Online

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, Variety

After nearly six years, Beats by Dre has a successor to its very popular Powerbeats Pro wireless earbuds. The new Beats Powerbeats Pro 2 offer a sleek design with brilliant audio performance in a wide range of fun colors. Priced at $249.99, the Beats Powerbeats Pro 2 earbuds have secure-fit earhooks for support and stability […]

PS5 Has Best Holiday Ever, Overall Sales Pass 75 million

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

PlayStation 5 just had its biggest quarter yet, selling 9.5 million units between October and December 2024.

That brings overall PS5 sales to 75 million, and bumps Sony’s gaming business by 37% compared to the same period last year.

Sony has now bundled PS5 Pro sales into its overall hardware numbers, so we’re unable to separate the success of its new upgraded console. But the company stressed that sales of all PS5s now brought its latest console in-line with its projected 18 million sales by the end of March 2025, and just 1.5 million units behind predecessor PS4, which had sold 76.5 million units at the same point in its production cycle.

Monthly active users across its service are also up to 129 million, up 5% year-on-year and marking a new milestone, with overall sales of games and consoles also up by 16%. 42% of PS5 sales were to new PlayStation Network users. Sony’s big release during the quarter was Astro Bot, which has sold 1.5 million copies.

With “significant increases” reported during its games and network services segment for the quarter, Sony raised its profit forecast by 2%.

Sony did not comment on its wide-reaching outage last week, which took its PlayStation Network service offline for almost a full day. Sony eventually deemed the 24-hour outage an “operational issue” and offered PlayStation Plus members an additional five days of service in compensation.

Sony’s State of Play 2025 broadcast highlighted games coming to PS5 in the next year, including Housemarque’s Saros and Days Gone Remastered. Sony also has Ghost of Yotei and Death Stranding 2 coming out later in 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Boss of GTA 6 and Borderlands 4 Owner Take-Two Says It Will Time Its Releases ‘To Respect the Consumer’s Need to Spend a Lot of Time Playing These Hit Games Before They Go on to the Next’

February 13, 2025 Ogghy Filed Under: ENTERTAINMENT, IGN

Borderlands 4 now has a firm September 23, 2025 release date, as confirmed during Sony’s State of Play 2025 broadcast. But where does that leave Grand Theft Auto 6?

Last week, Rockstar parent company Take-Two reiterated GTA 6’s fall 2025 release window, but now we know Borderlands 4 is out in September, there’s no chance GTA 6 will be out the same month.

So when? October? November? December 2025? All seem up for grabs now for GTA 6. The risk of course is that Take-Two ends up cannibalizing its big 2025 games by releasing them too close together. And let’s not forget Mafia: The Old Country launches at some point summer 2025.

Could Take-Two’s big games, and by that we really mean GTA 6, end up doing more harm to each other than good by releasing too close to each other? That’s a question we put to Take-Two CEO Strauss Zelnick in an interview ahead of the company’s third quarter financial results. As you’d expect, Zelnick said Take-Two is planning its releases to avoid a risk of cannibalization, insisting the timing is driven by a desire to “respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

“No, I think we will plan the releases so as not to have that be a problem,” Zelnick said. “And what we found is when you’re giving consumers hits, they tend to be interested in pursuing other hits. In other words, I’ve said this many times, even when the hits aren’t ours, they’re a good thing for the industry. In this case, we hope that the hits will largely be ours. So we feel really good about it and I think that we will time our releases so as to respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

In the context of Borderlands 4’s just-announced September release date, when might GTA 6 come out? If Take-Two wants Borderlands 4 fans to spent “a lot of time” playing before moving on to, say, GTA 6, how long is a lot of time? One month? Two months? Three?

Amid all this speculation is of course the prospect that GTA 6 will be delayed either into early winter, or at some point in the first quarter of 2026.

“Look, there’s always a risk of slippage and I think as soon as you say words like absolutely, you jinx things,” Zelnick responded when IGN asked how confident he was that Rockstar would hit fall 2025 for GTA 6. “So we feel really good about it.”

On Borderlands 4, Zelnick insisted the brand remains “really strong” despite the disastrous Borderlands movie, which bombed at the box office and was mauled by critics and fans alike. In fact, Zelnick said that the movie’s failure won’t impact the potential success of Borderlands 4 at all.

“It’s no secret that the movie was a disappointment, but interestingly, it really benefited our catalog sales,” Zelnick explained. “So actually the effect was quite positive. It would’ve assumed been more positive if the movie had been better received. But the brand is really strong. We feel great about Borderlands 4.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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