Production will beging on the French-language film in Paris. later this year.
Offscript Worldwide Absorbs Revolt, 440 Artists, Rebel House and Six Zeros to Form Integrated Media and Commerce Platform
The former parent company of the Revolt TV digital entertainment platform into a single entity, Offscript Worldwide, with busy labels in music management (440 Artists), creator economy management (Rebel House) and brand and experiential marketing (Six Zeros). The goal is to provide Offscriptâs advertising and sponsorship partners easy access to the young, multicultural urban audience [âŚ]
âClown in a Cornfieldâ Sets Early Drive-In Screenings Ahead of Nationwide Theatrical Release (EXCLUSIVE)
RLJE Films and Shudderâs slasher âClown in a Cornfield,â based on Adam Cesareâs novel of the same name, will screen exclusively in drive-ins across the United States for the weekend of May 2-3. The drive-in exclusive release precedes the âClown in a Cornfieldâ nationwide theatrical release on May 9. âClown in a Cornfield,â will play [âŚ]
Tron: Catalyst Introduces a Time-Loop Twist to the Iconic Cyberscape
The original Tron has a particularly interesting place in pop culture, delivering the first movie about video games and the hidden worlds within computers. So it’s a wonder that the first film and its follow-ups still haven’t made that many forays into video games proper after more than four decades since the 1982 original. Thankfully, recent attempts from developer Bithell Games have done more to push the concept of Tron beyond just the imagery of speeding light cycles and fast-paced identity disc combat to offer more of a look into the inner machinations of the Grid.
With Tron: Catalyst, we have a new action game set within The Grid’s neon, grey-soaked setting to uncover a larger conspiracy involving the impending end of the computer world. There’s so much detail to admire that’s packed into Tron: Catalyst from my recent hands-on time, and with an interesting time-loop twist, it carries on the familiar Tron action from a new perspective.
Set after the events of both Tron: Legacy and Tron: Identity, you play as a courier program named Exo, who navigates the large megacity of the Arq Grid to complete her various routines. After discovering one of their packages was secretly a bomb which detonates while in the city, they’re subsequently framed and imprisoned. As she plans her escape, she discovers glitches in the Grid that allow her to roll back time, letting her take information and skills backward in the timeline to a recent point. With a plan set, she seeks out the real culprit of the attack to clear her name and foil a larger plot that will disrupt the foundations of the Arq Grid.
The previous Tron game that Bithell Games worked on was Tron: Identity, a visual novel-style adventure game. Catalyst carries many concepts from its predecessor, particularly its investigation and character interactions. Exo even rubs shoulders with some notable returning characters from Identity â such as the previous protagonist Query. However, Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs, making sense of the uneasy presence of security programs patrolling the city.
In a similar vein to games like Death’s Door and Tunic, Tron: Catalyst has a balance between narrative-driven exploration and combat sequences within the larger city. As Exo, you’ll be able to interact with a set of other programs going about their time in the town, and when the investigative element kicks in, she can engage in combat, exploration, and rolling back time to overcome the odds.
The combat style in Catalyst does well to capture the sense of precision and patience when using the iconic identity discs, which double as a close-range melee weapon and a long-range projectile that can depress enemies. The combat mechanics, while fairly simple during this opening chunk of the game, offered some fun when it came to carefully taking out squads of security officers. A particularly fun moment I had was nailing a parry and then unleashing some strikes before throwing the disc to finish them off. That said, I am hoping for the combat to really open up properly as the story goes on, as the action sequences can feel a bit one-note after some time.
While exploring the city, Exo can summon her lightcycle to explore and whizz through the streets freely. But with the increased presence of Grid security, Exo is constantly under watch and can easily catch their attention, which launches a GTA-style manhunt for her. While you do have the run of the city, Catalyst is not an open-world game but rather uses its scale to present the different layers of exploration for its missions. Still, exploring the city on the lightcycle was very satisfying, especially taking in those slick Tron vibes.
Much like Identity, Catalyst is propped up by impressive writing that gives nuance to the various characters living in the Grid. As the investigation escalates, opening up new pathways to complete objectives, you can rewind to an earlier point to take a more optimal approach. These moments gave me the same feeling of being Tom Cruise in Edge of Tomorrow, where I could do certain actions to learn some secret motives from characters holding back intel, or gain the upper hand in combat.
Tron: Catalyst certainly nails the look and feel of Tron, and it particularly captures the brighter and more visually alluring style of 2010’s Tron: Legacy. But what I found interesting about Catalyst’s style and storytelling was that its plot and focus on the inner society of the Grid scratch the same itch as the vastly underrated and short-lived series Tron: Uprising, which dealt with a similar storyline about programs within the Grid seeking to overcome an oppressive rule.
So far, Tron: Catalyst is an intriguing step in a different direction from Identity. While the latter game featured strong writing and plot, it lacked a more compelling package to contain its ideas, and I do like this upcoming turn with Tron: Catalyst that Bithell Games has in store. It’s more of a stylish, if modest, action game, but seeing Exo maneuver through the city and fight through the different battles reminded me of some of the more daring moments from the films and animated series. It’s always fun to see Tron showcase its rich and alluring world, which will build up throughout Catalyst’s dive into the world of the Grid.
We’ve Just Found PokĂŠmon TCG: Journey Together Booster Bundle In Stock For Just $39
Amazon has restocked the PokĂŠmon TCG: Journey Together Booster Bundle, and even though itâs up a dollar from its recent drop, itâs still the best value for this set on the market by far.
At $38.95, you get six booster packs from Scarlet & Violet: Journey Together, which, based on my pulls, is easily one of the most exciting expansions we’ve had in a while.
Sure, youâre not getting sleeves or a coin-flip die, but you also arenât spending over $80 on a box that was under $40 just last week. The Elite Trainer Box is currently out of stock at Amazon, which isnât surprising considering the price hit a new high of $99.49 before it vanished.
This isn’t third-party gouging either. That listing was sold and shipped by Amazon, which makes it even more frustrating. Normally, Amazon adds its listing alongside the third-party offers, but this time, the Booster Bundle is quietly tucked away under a separate product page.
You have to dig to find the ETBs sold by Amazon ($81.79), but in my opinion, if you’re buying Journey Together packs right now, the booster bundle is the right move. Better yet, grab two and get more booster packs than the ETB offers for less than it was priced at just days ago.
Journey Together Single Card Price Crash
Journey Together single card prices are settling down from their pre-restock panic, making this set very affordable to collect. Don’t fancy spending money on packs for your chase cards? I’ve gathered them all right here so trainers can cherry pick what they need.
I opened 49 packs across all our preview products for my IGN Journey Together preview, and pulled 18 rare cards. Compared to sets like Prismatic Evolutions, feels downright generous. But itâs not just about quantity. The art and theme choices in Journey Together are incredible.
Youâve got illustration rares with full-scene designs that feel like storybook pages, Secret Rares with actual competitive value, and Supporters that do more than just draw cards and pass the turn.
Some of my favorites include the Spiky Energy Hyper Rare, which adds reactive damage every time your PokĂŠmon gets hit, and Ionoâs Bellibolt ex, a Lightning-type engine that fuels itself with unlimited Energy.
I also pulled Nâs Reshiram and Articuno in gorgeous Illustration Rare formats â two cards that not only look great but bring real utility. Salamence ex is a heavy hitter with 300-damage potential, and Lillieâs Clefairy ex quietly punishes Dragon decks by giving them a surprise Psychic weakness. Itâs not every day a booster pack feels like a mini narrative, but this set pulls it off.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Asghar Farhadi to direct Isabelle Huppert, Virginie Efira, Vincent Cassel in âParallel Talesâ
Production is set to begin on the French-language film in Paris.
Lorde Drops First New Single in Four Years, âWhat Was Thatâ
After days of teasers, Lorde has dropped her new single and video, âWhat Was That.â The song was produced by the singer in collaboration with Jim-E Stack (Bon Over) and Grammy producer of the Year Dan Nigro (Chappell Roan/ Olivia Rodrigo). The video features Lorde walking and riding a bicycle around New York City, and [âŚ]
Asghar Farhadi to Direct âParallel Talesâ in Paris With Powerful French Cast, Including Isabelle Huppert, Virginie Efira, Vincent Cassel, Pierre Niney, Adam Bessa (EXCLUSIVE)
Twelve years after making his French-language directorial debut with âThe Past,â two-time Oscar-winning Iranian director Asghar Farhadi is set to return to Paris for his next film, âParallel Tales.â The film, whose plot remains under wraps, brings together a powerful French cast, including Isabelle Huppert (âElleâ), Virginie Efira (âBenedettaâ), Vincent Cassel (âBlack Swanâ), Pierre Niney [âŚ]
Marvel’s Heroes and Villains Will be Hunted in Predator Kills the Marvel Universe
With the Alien and Predator franchises now under the Disney umbrella, Marvel Comics has taken full advantage of the crossover opportunities. We’ve already seen bloody crossovers like Predator vs. Wolverine and Predator vs. Spider-Man. Now, IGN can exclusively reveal the latest and most blood-soaked Predator/Marvel crossover yet – Predator Kills the Marvel Universe.
This new series reunites Predator vs. Spider-Man writer Benjamin Percy and artist Marcelo Ferreira. In fact, Predator Kills the Marvel Universe serves as the culmination of Percy’s overarching Predator Vs. saga. Having claimed Wakanda’s vibranium and turned Earth into a hunting preserve, a Predator King will begin hunting Earth’s heroes and villains en masse. Don’t expect them all to survive this bloodbath.
âOver the past few years, I’ve been having the time of my life writing the Predator Vs. series,â Percy tells IGN. âThe Yautja have hunted Wolverine across the decades. They’ve battled Black Panther and plundered Wakanda of its vibranium. And they’ve faced off against Spider-Man and Kraven during a blackout heat wave in New York. These stories have been patiently building toward something epic. Their interconnectedness will be revealed in this explosive, blood-drenched, five-part story.â
âThat title? It’s not misdirection,â Percy continues. âThis one’s gonna hurt. Your favorite heroes and villains will fall — even as others rise up against this extinction-level event. The Predator King is here — the Yautja are armed with vibranium — and Earth is now a hunting preserve.â
On the surface, the idea of a Predator holding its own against powerful beings like Hulk, Thor, and Storm might seem like a stretch. But Percy hints that vibranium is the key to turning the tables, ensuring that Earth’s defenders are thoroughly outmatched by this deadly hunter.
“The playing field has not only been leveled — it’s tipped in the favor of the Yautja. I can’t tell you everything, because Predator Vs. Spider-Man hasn’t released yet, but something game-changing happens at the end of it that will make people drop their jaws,” Percy teases. “But here’s something you’ve already clocked, if you’ve been following along. In Predator Vs. Black Panther (which is now available as a graphic novel collection), the Yautja raided the Wakandan mines. We all know how obsessed they are with tech and weaponry, so just imagine what they can do with the motherlode of what they refer to as ‘godmetal.'”
Percy is adamant that fans should expect some major deaths on the Marvel side as this conflict plays out. Predator Kills the Marvel Universe is very much in the vein of Punisher Kills the Marvel Universe and Deadpool Kills the Marvel Universe in that it’s set in its own continuity and no one’s survival is guaranteed.
“Every character is on the chopping block,” Percy says. No one’s safe. No one. The brutal and bloody first issue makes that immediately clear. We’re not holding back, so armor up.”
Predator Kills the Marvel Universe #1 will be released on August 13, 2025. You can find links to order the previous Predator vs. books below:
In other Predator news, Disney just released a teaser trailer for the upcoming film Predator: Badlands.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
Until Dawn Review
Until Dawn opens in theaters Friday, April 25.
In David F. Sandbergâs lackluster Until Dawn, the horror game of the same name is transformed into an awkward hybrid of Groundhog Day and The Cabin in the Woods. This is far from a âtwo great tastes that taste great togetherâ miracle: Unlike the source material, this movie doesnât successfully unite various flavors of onscreen terror as much as it haphazardly smashes them together. That smashing can occasionally be a glorious, bloody, body-exploding blast, and there are plenty of moments where Sandberg, working again with Annabelle: Creation cinematographer Maxime Alexandre, stokes our anticipation for something horrible to leap out of the darkness. Itâs nearly everything else â the painfully one-note performances, the clunky dialogue, the increasingly ineffective scares â that drags Until Dawn into a bottomless pit of its own making.
Most notably, this is a strange blend of wholesale reimagining and direct adaptation. The movie lifts some key elements from the game â including Peter Stormare as a menacing figure lurking in the shadows â while jettisoning its snowy setting, array of generically horny teens, and playfully cheeky tone. The loss of this last part is what makes Until Dawn unshakably strange: Without the goofiness, what we have here is a generic horror movie with the high-concept twist of five friends trying to survive endless variations on the same terrifying night. Sure, there are some gags, but none clever enough to cut through the shallow backstory of troubled Clover (Ella Rubin) searching for her missing sister. Where the flawed-yet-fun game gets its kicks from toying with scary-movie clichĂŠs, this self-serious adaptation only rarely feels like itâs in on the joke.
Thatâs not for lack of trying. Early on, as Clover and some superficially written friends drive through the rain and into the mysterious valley where theyâll soon be trapped, one of them points out that the car is the safest place they could be. The rest of the passengers then yell at him â a vehicle full of Randy Meeks types who know such hubris can only lead to a smiting from the horror gods. Maybe theyâre right: Until Dawn is plenty mean-spirited and wrathful towards its characters, though these joyously macabre moments are too fleeting to inform the movie the way Randyâs horror-movie ârulesâ shape Scream.
In lieu of meaningfully skewering the tropes, Until Dawn leans into them, or worse: When the gang realizes theyâre in a time loop, they allude, but donât directly refer, to other movies with similar premises. (Best not to invite a bunch of unflattering comparisons.) As they try to figure out how to escape their predicament, Until Dawn becomes less of a strong horror movie in its own right and more like an amusement-park haunted house. Each room may be themed around a different classic of the genre, but theyâre pale imitations of the real things.
Though each night is meant to be different from the last, there are a number of overlaps: A masked killer makes frequent appearances, and thereâs a vain attempt at some connective tissue in the form of a flimsy, dead-end supernatural subplot. A shift into found footage clumsily tries to catch us up on some nights we donât see in full, while the introduction of a psychological-mystery thread over-explains the monsters Until Dawn carries over from the game. But these are mere acts of re-creation, granting no additional insight into all the different methods and techniques filmmakers have dreamed up to give us nightmares. They donât do much to give us a better sense of Cloverâs plight â and do much to give us a better sense of Cloverâs plight â and theyâre not all that scary, either. You wonât find any brains or a Sadly, you wonât find any brains or a beating heart amid Until Dawnâs abundant goreamid Until Dawnâs abundant gore.
Sandberg is still a solid director, so heâs able to squeeze some fright from the shaky material fellow Conjuring Universe veteran Gary Dauberman and The Invitation screenwriter Blair Butler have handed him. Until Dawn ends with a tease for a sequel that seems closer in spirit to the game, which means he could very well get his very own do-over. Fingers crossed that movie isnât as timid and indecisive as this one, which always feels like itâs being pulled in two different directions. One involves half-heartedly referring back to the game, reducing it to a collection of Easter eggs. The other points toward an original (albeit highly derivative), unrelated idea thatâs coasting on Until Dawnâs name recognition. In the end, neither is the way to safety or horror-movie immortality for poor Clover.